| Madigar di'Facade |
I think that if you make a sunder attempt, then you're arrow damage wouldn't be halved. However, this would require a 3 level dip into fighter...
The fighter archetype Archer's Trick Shot (Ex)
At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal.
Also, I'm not a GM, but I'm guessing that mounting a bomb to an adamantine missile won't necessarily cause the adamantine's hardness cancellation (up to 20 points) to stack with that of the bore bomb's (up to half hardness), though were I a GM (and since saboteur alchemists are dear to my heart) I'd allow the arrow to pierce the first 5 feet of object (assuming less than 20 hardness) and then apply the bomb damage to the following 5 feet, thus dealing collateral damage to the initial/pierced 5 feet. Not immediately sure how that would all work out, but G2G!
Oh, see also: Demolition Charge
Prerequisite: Alchemist 8.
Benefit: When the alchemist creates a bomb, he can choose to have it deal damage to an object as if by a sunder combat maneuver. If the item is worn or held by an opponent, the item is considered the direct target, and the wearer/holder takes splash damage from the blast. If the object is unattended, a demolition charge deals an additional 2d6 points of damage on a direct hit. This bonus doesn't affect the bomb's splash damage.