Frqazzikal

Madeen's page

Goblin Squad Member. Organized Play Member. 10 posts. No reviews. No lists. No wishlists.


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Thanks for all the responses! The majority of you went with what I ultimately decided (more or less). That he was free, and lost movement (I upped it to lost all remaining actions, as I wasn't super happy with the lack of clarification). Thanks everyone!


The last session I ran, brought up a very interesting question that I (nor the other folks around the table) could really answer happily. The situation is like this:

  • Web is cast in a small room, so that it fills the room entirely, all characters in caught pass the initial reflex throw.
  • Only 1 player character affected, and he is at the edge of the spell(square he is in is webbed, square directly behind him is not).
  • His turn comes around, and he fails his roll to escape.
  • What happens to that player? Is he entangled in the square he started? Does he finish his move out of the web, but loses all other movement for that turn? Something else entirely?

Web text from the PRD, with the line that tangled (pun intended) us up in bold

web:
Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain.Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.


I'm going to inform my players at the beginning (haven't started the module/path yet), to encourage role-play (which gets neglected around our tables). So they will be informed, something of the form "hey, I will be tracking the decision you make, and they will have some effect at some point in the game, so make your choices wisely.", but no more information than that. I also like Ayronis's idea above, and I think I may steal it *yoink*.


So, I'm looking for a St. Patrick's day themed adventure. Or just an adventure with a mischievous Leprechaun. Rather than keep the thread to just that, if anyone knows of any holiday themed adventures, please share!


I've only played with the sheet for a few minutes, but it looks like it's not adding in the Monk's wisdom modifier for AC or CMD, it's catching the level dependent AC bonus ok, though.


I'm about to play a Bard in a campaign, and have been reading through the abilities and had a question about the Fascinate ability. It says "At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him." Then later in that paragraph it states "For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability." My question is this, how many creatures does it affect at level 1?

My gut reaction to reading the way it is printed says 1 creature affected, and then at 4th, 2 creatures. Which gives a maximum of 7 creatures at level 19 (if I added it up right :P). This seems a little low for a non-combat (and in my mind, mostly RP ability.. maybe I'm just not seeing something).

Any help?


just popping in to say thanks again, happy holidays and to bookmark post :)


Kor - Orc Scrollkeeper wrote:
Madeen wrote:
Kor, you are the man! Let me also put a +1 to the addition of templates. I use these sheets a lot when I'm converting modules from 3.5 to Pathfinder, and am converting the big baddies. Currently I am working through Expedition to Castle Ravenloft, and having the ability to apply Vampire and Lycanthrope templates would be awesome! Keep up the good work Kor! I look forward to every update you put out :)

I tried an experiment with templates and thought I could pop them in quick, but they are going to take some more work. For now APG is my priority, so templates will be delayed.

Thank's for the reply. God speed on the APG work, and thanks for all your hard work and dedication to this, and to replying to just about every question on the board here, you sir are a gentleman and a scholar.


Kor, you are the man! Let me also put a +1 to the addition of templates. I use these sheets a lot when I'm converting modules from 3.5 to Pathfinder, and am converting the big baddies. Currently I am working through Expedition to Castle Ravenloft, and having the ability to apply Vampire and Lycanthrope templates would be awesome! Keep up the good work Kor! I look forward to every update you put out :)


If I may make a small suggestion, for anyone who would like to create a house rule on a penalty for losing a familiar. My inspiration for the idea I have comes from one of my favorite lesser-known Dragonlance books "Night of the Eye". The wizard in said book has had his Seagull familiar for much of his life, when he loses the seagull (sorry for the spoiler, but the book is quite old), it tears away part of his will/mind. So my suggestion is this, a Wisdom score penalty, on an increasing skill by level (eg, the longer you are with said familiar the worse the penalty). I see the penalty as the following:

1st lvl: -1 Wis until you summon a new familiar
2nd lvl: -2 Wis until you summon a new familiar
3rd lvl: -2 Wis lasting for 1 week after you summon new familiar
4th lvl: -2 Wis lasting 2 weeks after summoning new familiar
5th lvl: -3 Wis until you summon new familiar
6th lvl: -3 wis lasting 1 week after summoning new familiar
7th lvl: -3 wis lasting 2 weeks after summoning new familiar
8th lvl: -4 wish until you summon new familar
ETC

(this list could also be read as "1st level with a familiar" to give the idea of time passing, rather than just "level 1, level 2, etc" so that penalty is tied to time spent with the familiar rather than class level.)

I think you get the jist. time frame and negatives can be adjusted, and I would also add that if you make it to 12-15th level with the same familiar, and then lose it you would suffer the normal negative, but all the wis would not return, even with magical healing (so at 12th, maybe -1 would stay, at 15th, -2 would stay, etc). This shows the bond created between caster and creature, and shows the mental strain suffered when it dies. Thoughts?