Initiative: +0
HP 14
AC 13 / 11 touch / 13 flat-footed
Combat Expertise: can trade -1 attack bonus for +1 AC
Saves: 0 fort / 3 reflex / 5 will
+2 vs. shadow subschool (Shadow Resistance racial trait)
+2 vs. poison (Investigator poison resistance)
BAB +1
CMB 1 / CMD 11
+1 to confirm critical hits (Anatomist trait)
Dagger (melee): +2 attack, 1d3+1 P/S, 19-20/x2 crit
Dagger (thrown): +1 attack, 10' range, 1d3+1 P/S, 19-20/x2 crit
Alchemist's fire: +1 touch attack, 10' range, 1d6 fire, 1 splash, 1d6 next turn
Thunderstone: +1 vs. AC 5, 20' range, deafens