Corsair

MadMartigen's page

7 posts. Alias of Jack o' Lantern.




I wanted to make a goblinoid race, similar to the Goblins but maybe with a bit more umph to it.

I considered just using the Goblin load out and adding more to it but that could get out of hand and is a weak base anyway. The idea I had was a far more Yoda-like take on the Goblin, a variant race who have developed skill and knowledge and are not ADHD Pyromaniacs though they had been at one point in their evolution. Perhaps a wizard stuck a tribe of goblins on a demi plane and this is what fell out when he checked on it later.

The idea is very Yoda-like a patient and wise man. Who if he decides to fight, he is gonna be a blur of green and you are gonna be on your back wondering what the heck just happened. I have thought of using Sacred Fist or something to be a very zen character but I am open for suggestions.


Alright so I wanted to play an illithid but the 15 level monster class is way to much and of course just playing one gives way to big of a bonus.

So the DM suggested the Half-Illithid and its CR is 3. For a level 5 game this means my character would be a level 2. But we are allowed the Cr buy off method of every three levels I can buy off a Cr with a class level at 3 and again at 6th level. I heard its suppose to be half your CR rounded down but my DM is allowing the CR buyoff so at level 9 I buy off all my cr I am just gonna be a level behind the party.

What classes are best suited for a Half-Illithid I was thinking Arcanist and just fluff it as psionics. My DM likes Psionics but Psion doesn't seem as powerful and unless I talk him into a STP Erudite I am gonna miss out on a lot of my favorite spells.

This is a gestalt game, but the other side really does not matter as much I am more worried about my caster side.


I wanted to play a character that was a monk. Yes, I know that the Warpriest's Sacred Fist gives you Monk flavor and some of their abilities but you do lose quite a bit of your flavorful abilities.
It was the same for the Swordsage of 3.5

But I want the flavor and abilities of the Monk class, but I have to admit even with some of the good archetypes the class feels weak. Even their best archetypes only make them pretty good at a specific field and not so much a powerhouse of that focus.

So I wondered if adding a template onto my Monk character would work better for boosting his powers so long as the template complimented the monk and not just overpowered the class.

There is the Saint template which seems to have been brought up a few times recently. There is the Risen Martyr PRC from BOED that would be quite interesting on a monk. Saint would accent the powers but is also pretty strong and has a hefty requirement of strict roleplay guidelines.

So I figured if I was going with a strict Roleplay guideline character, wanted to play a monk not just for the monk flavor but also the focus on Unarmed and Unarmored style of combat as well as LG affinity I thought of the Gestalt of Enlightened Paladin//Monk (not sure of what Archetypes) perhaps of MoMS and Kata.

This would give him Wis/Dex to Ac as normal but also suppliment it with a good Cha over the levels. The Cha to saves on an all good saves build is also pretty nice, as it secures that you will not likely fall to the effect of a Fort, Reflex, or Will save easily.

Adding the saint on to this combo makes sense as well. The character is the idealic unarmed fighter of the gods probably Irori.

The full BAB when not using Flurry makes it nice because sometimes you just cannot hit with a Full-Attack when you want, so you might as well have a bonus to hit.

If Guided AOMF is allowed this makes your character very Wis focused. Wis>Dex/Cha>Con>Int>Str.

We do mix and match 3.5 material into the game we play so Guided should not be too much of a problem to get tagged onto a Amulet of Mighty Fist.

Thought of picking up the Rod of Surprises (God that sounds dirty) for an adaptive weapon that changes shape and gives me a power pole!

As far as Race I am not sure. Vanara would be really sweet, but as my picture shows I am a huge fan of the Drow and a LG Drow would stick in so many people's crawl it would be fun.

Now I must asked
"This acts as a double-strength magic circle against evil and as a lesser globe of invulnerability both as cast by a cleric whose level equal to the saint's Hit Dice." makes me confused. Double-Strength on what? How does Magic Circle double in strength? The duration? How big of an area it holds? I just don't know.


I wanted to play a character with a very specific concept in mind.
That concept was a character who has lived for a very long time but has spent a majority of that time apart from the world, which is why he has decided to go adventuring. What did he do with all his time if he was out seeing the world? Well he was studying of course what else. He was learning magics, and martial arts and a variety of other things from books and masters of the arts, but never out on his own and this has finally driven him out of seclusion and into the big wide world.

I want a character in my upcoming gestalt game that is adaptive, and I mean can do anything from day to day. I know Wizards are good for this because they can pick their spell load outs day by day and I would like to follow that line of thinking. One day he needs to be X but tomorrow well it looks like Y would be a better set of spells/skills to use.

My only idea is a Arcanist Brawler but with a few dips to make things interesting.
Like a dip in Scholar yes its third party but the influence on knowledge rolls and AC is sweet. Monk of course is a great dip class I was thinking two levels of Monk maybe MOMS to pick up Pummeling Style and Charge for when I go into melee.
Int and Wis to AC, along with Dex obviously means my guy can stay light clothing for Arcanist and still have a nice AC so going into melee wouldn't be too much of a risk. The Half Level to Knowledge rolls makes him very bard like in his over studying of the world through books and stories from others.

But should I split it up like Scholar 1/Arcanist 19//Monk 2/Brawler 18 or with Scholar on the Brawler side?

The game is set at level 5, possibly level 6.
I am confused on what my saves would be and my BAB due to the added +1 and so on from multiclassing, can anyone fill me in?

I was picking Elan for my class, mostly because of my DM he loves Psionics and has ruled that because they have no maximum age they can be total immortals, and he ruled that since their text say they have to move from place to place to avoid being noticed it means they do not physically age but their minds grow so I could cheese it with a +3 to all mental stats.

EDIT: I may make him a deeply religious person, though I don't want to use a divine caster for the character. Though since he will be LG, I do want him to be someone who tries to get his party to abide by the rules when it is proper.


Kata Master lets you use Unarmed Strike as a weapon for some of the Swashbucklers deeds. If I took this Archetype and then multiclassed into Swashbuckler could I use the other deeds with my unarmed strike?


Ok so like the title says I want to play a Half-Troll with exalted feats and working his way toward sainthood. Using the Monk as his base class.
We do use LA/CR buy off so by 6th level I have already bought off my Half-Troll CR adjustment (PF version of LA) but when I become a Saint I gain another +2 to my Character Level. I don't think I can buy off these CR as its half of my CR total but who knows I might be able to swing it.

The ability scores dont really matter to much.
My feats were going to be Nimbus of Light, Touch of Gold Ice, Sanctify Natural Attack (Claws) which covers the saints requirement of at least 3 feats.
I might take Holy Radiance as well if I can swing it.

PF with flaws on a human half-troll I should get 6 feats if I take two flaws.
But as a Monk character, maybe a Sacred Fist (Warpriest Archetype) I wondered how best to set this up.

Still working on the Sacrifice to gain sainthood but I am really wanting to play this idea as I am fond of Half-Trolls and the Saint idea really makes the Monk/Sacred Fist way more viable and worth playing without feeling like I am subpar.


Hello all!

Ok so I have decided to make an unarmed and unarmed character for my game. The one where I rolled straight 18s if you all recall.

Well as I said I am allowed any race so long as its under the level 5 requirement. So I decided for Human, but I am going to tag on a template.
Saint Template

Now of course this is a huge template, a +2 LA but for PF we focus on that +2 CR.

Now normally this would be gestalt so I am not sure what to do with that. If I was doing Gestalt I might want to so something like Sacred Fist//Monk2/BrawlerX
As far as I can tell this makes you extremely adaptive, hit pretty hard, and of course have boatloads of AC.

Now Saint allows you to add Wis to AC a second time because it calls it a Insight Bonus.

Now lets say we took the CR hit on the Monk Brawler side.

What Blessings would best fit this idea of unarmed combat? Wht items should I pick up. Aside from the Dex Belt and Wis Headband to further my AC.

It would look like Sacred Fist 5//CR 2/Monk 2/Brawler 1.

Any Advice?

EDIT: I also thought of taking just straight Monk because I do love the Monk but the Sacred Fist works best with the template and the +2 to save DCs works best with spells. A Sacred Fist//Brawler would likely be effective, but it doesn't gain some of the monks iconic abilities can I get them with Sacred Fist or Brawler?


Ok so I was reading through a various amount of the old templates and so forth and I saw one that made me want to add it to a monk so bad.
Saint

Now I have to ask, is that just way too OP for what it hits you with, the CR 2 adjustment.
It does grant an INSIGHT bonus to AC so it would stack with Monk's Wis, it increases Stunning Fists DC by 2 as well.

I think this would actually allow a vanilla monk to be playable on a level with other characters, for a reasonable cost I think. Now I have to ask what do you all think?


Ok I wanted to play either an Orc or Half-Orc character.
This is a gestalt idea and I wanted to use the Scarred Witch Doctor and pair it with the Invulnerable Rager Barbarian or maybe a Spelleater Untouchable Rager Barbarian.

I know when you rage you cannot cast spells, but you can use hexes and that might be pretty cool.

What hexes would be best to use while raging your brains out.

Side Question: Does Fast Healing stack if its from different sources?

Because I was considering adding a template onto one side, we allow buy off so I would have 1 level of a template after level 6.


Alright while I have no decided strictly on this yet I am curious about this combo and would like more insights on it. Is it worth taking what could make it work well together.

Brawler//Arcanist
The idea is that with the flexibility of the Arcanist and the Flexible feats of the brawler there is really nothing this character can't do day by day. So how would it be best to make this character work together?

Especially if you plugged that onto this race.
Remember it would be built with a run of Straight 18s.


Well lets get to the heart of the matter, today I rolled my stats for my upcoming campaign. Well I rolled insanely good, and I do mean insanely. I rolled straight 18s, and I did not intentionally fudge my dice rolls.

Yes I know the whole speel about point buy but my DM likes to be old fashioned.

So now I run into the problem of what race to play, and what class would do really well with a set of perfect rolls?

I mean an Azlanti human would give me straight 20s.

This is gestalt game, starting at 5th level. So I can use monster races so long as they do not have more then 5 levels of adjustment.