| Mad Magnyr |
The switch hitting Ranger or the Paladin get my vote.
But I am biased. I love playing a Paladin. Usually a more aggressive Judge Dredd style of Pally. There is even a trait that gives you intimidate as a clas skill, so my Pally has that.While the Pally has limited points to spend on skills, his high Cha and class skills still mean you should get a good Diplomacy, Sense Motive and Intimidate (if you make it a class skill)
Pereption is a weakness due to no Wisdom and not a clas skill, but that is an issue with Fighters too (again, depending on god you can get a trait that makes perception a class skill)
My favorite thing about the Paladin is his saves - while everyone else crumbles around you, you stand firm.
Just remember, as a rule, to declare you are smiting a target you must point and say in a deep booming voice 'On Your Knees!' it's tradition :)
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On a side note, refering to another post, there sems to be a misconception that anything less than 10 Int makes you dim. That is not the case - your stats start at 10 with no negatives because essentially you are playing a superhero, you are better than the typical person, but a 7 or 8 Int would be far more your average guy - remember, DnD used to start stats at 8 with a negative modifier before you made adjustments as it considered that to be a 'typical' person, Pathfinder adjusted it to 10 because no one likes starting with a negative. So, a char with 8 Int by no means needs to be played as dim.
Spoilered to avoid threadjack.