Hellwasp Host

Mad Magnyr's page

8 posts. Alias of HorusHanabi.


RSS


Asteldian Caliskan wrote:

The switch hitting Ranger or the Paladin get my vote.

But I am biased. I love playing a Paladin. Usually a more aggressive Judge Dredd style of Pally. There is even a trait that gives you intimidate as a clas skill, so my Pally has that.

While the Pally has limited points to spend on skills, his high Cha and class skills still mean you should get a good Diplomacy, Sense Motive and Intimidate (if you make it a class skill)

Pereption is a weakness due to no Wisdom and not a clas skill, but that is an issue with Fighters too (again, depending on god you can get a trait that makes perception a class skill)

My favorite thing about the Paladin is his saves - while everyone else crumbles around you, you stand firm.

Just remember, as a rule, to declare you are smiting a target you must point and say in a deep booming voice 'On Your Knees!' it's tradition :)

------------

On a side note, refering to another post, there sems to be a misconception that anything less than 10 Int makes you dim. That is not the case - your stats start at 10 with no negatives because essentially you are playing a superhero, you are better than the typical person, but a 7 or 8 Int would be far more your average guy - remember, DnD used to start stats at 8 with a negative modifier before you made adjustments as it considered that to be a 'typical' person, Pathfinder adjusted it to 10 because no one likes starting with a negative. So, a char with 8 Int by no means needs to be played as dim.

Spoilered to avoid threadjack.

Spoiler:
To be fair, I said slightly dim. And that my difficulty lies in the fact that he has a ton of knowledge, while being slightly less intelligent than average. When I , as a player, make an intelligent connection about in game info, I have to hold back, play him a little slower and make a knowledge check. If he passes, then I can chalk it up to his limited learning and call it mostly a gut feeling (Wis). He doesn't need to be played as dim, but he's my character, so I can if I want. I do agree that in real life, 8 would be the average, or even lower, but I have a low opinion of the intelligence of the general populace.

I can weigh in on the inquisitor. I have a 4th level dwarven inquisitor of Torag with an 8 Int and he still has what it takes, skill wise. I do have a hard time role playing a slightly dim witted character who also has a ton of knowledge, but that's my problem. I make it work somehow.

Here's what he has, not sure if it's "optimal" or not, but it's worked so far. He's got one 2nd level spell other than cure moderate wounds (i'm the only one who can cast heals) and it's Flames of the Faithful. Weapon focus (warhammer) helps him hit with his 3/4 BAB and for the teamwork feat I've been mostly using the one that gives 1d6 precision damage when I flank. I hit a troll with a crit while having the destruction judgement up, flames of the faithful cast and flanking. The result was an exploded troll.

Out of combat he's a pious stick in the mud who's not that great socially either (9 Cha, and before anyone accuses me of some serious stat dumping, I rolled that crap. Seriously, his stats are the equivalent of a 10 point buy). The knowledge is the key. So is survival ( the skill). Wisdom is your key mental stat here, so it's going to help with perception, as well.

I don't have any experience with Pallys or Magi yet, so I can't help you there.


LazarX wrote:
At least one party member who runs slower than you do.

+1 Never play the 20' guy if you don't have to. You don't have to outrun the dire bear, you just have to outrun the halfling.


Every starting character I have played carries a signal whistle, a mirror and flint and steel, in addition to the usual that have been listed above. And oil for burning things. Burning things solves so many problems.


Thomas LeBlanc wrote:
Hmm, I figured they might be too powerful if selectable as advanced sapper talents.

You could do it in increments. For example, Demolition Charge could ignore 5/10/15/20 of hardness, or whatever seems best. Just throwing those numbers out there. The Shaped Charge could blast out 5'x5' at first, then more at higher levels. Or give shaped charge 5'x10' at 10th and 10'x20' at 20th. Or the ability to "shape" the charge at higher levels to pick how much is blasted away. If, for instance you wanted a whole that is wider than it is deep.

Oh, and bursting bomb looks like an only slightly different explosive bomb.


Thomas LeBlanc wrote:
Mad Magnyr wrote:

I like it. I'm trying to build something similar in a game I just started playing using a multi-class Alch/Rogue. Maybe I can convince my GM to let me try something like this.

One suggestion, if you don't mind... It seems to me like the feel of a sapper is everything you put at 20th level as a capstone ability. Seems like a long time to wait for what basically defines a sapper. Maybe you could parse it down to 5th/10th/15th/20th, giving the sapper more effective demolitions as he levels.

I have some new rogue talents and alchemist bomb discoveries that I am still working on that are specific to demolition work.

I wanted to make an archetype that could combine with other archetypes easily.

Ah, that makes sense. I'll check back later, then, and see if you have them up.


I like it. I'm trying to build something similar in a game I just started playing using a multi-class Alch/Rogue. Maybe I can convince my GM to let me try something like this.

One suggestion, if you don't mind... It seems to me like the feel of a sapper is everything you put at 20th level as a capstone ability. Seems like a long time to wait for what basically defines a sapper. Maybe you could parse it down to 5th/10th/15th/20th, giving the sapper more effective demolitions as he levels.


-Pyromaniac

-Arson for hire

-CN anarchist bringing down society for its oppressive ways.

-Greedy manufacturer looking to make lots of money

All of these sum up my gnome alchemist in an evil campaign we just started.

I'm finding this class to be quite fun. I get to gleefully blow things up and have a trusty crossbow for when I run out of bombs. Many of the feats that benefit ranged attacks with a crossbow also benefit my bombs. Just starting out, so I haven't had the chance to play with some of the really fun stuff, but I'm looking forward to higher levels.