| Mad Gene Vane |
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The big boss battle can easily result in a TPK, unless the GM goes out of their way to not use all the bad guys abilities or hand waves somethings to keep a PC from dying 4.
The saves in this encounter would be more appropriate for levels 9-10 or higher. A level 7 character trained in a save, and a +1 ability mod would have a +10 save. The chances for failing saves are well over 50% this encounter. At best a PC in high tier may be a master in one type of save, so level seven master in a save, and with a +4 ability mod is a +17 save. There’s still a greater than 50% chance to fail some of the saves, if the PC is a master in the necessary save. The PC’s other saves won’t be as good, so if the weaker saves are what’s needed, then making that save is very unlikely.
The entire encounter is save or suck, with the chances of sucking being far greater than making the save.
I don’t normally complain about scenarios, but this big boss battle is so much more dependent on dice rolling high that it’s just not fun. I usually like hard encounters, but a good hard encounter has multiple ways for PC’s to prevail. In this encounter, more than half the party to the entire party can fail their saves, in which case GM not holding back can easily TPK a party in under four rounds.