RDM42 wrote:
Are they literally always succeeding on their saving throws - or just more often than you feel like they should? Statistically, I'll have very long stretches where I can't miss a saving throw and long ones where I can't make one to save my life. Probability can work that way.
Valid point here.
If the GM is seriously cheating, then the players (as a group) need to call him on it.
It's one thing to "cheat" in the interest of a good story, but deliberately screwing over the players is a major no-go. If that really is what's going on then his players need to say something and then walk out the door when he refuses to change.