K wrote:
My fix is this: give the boy 2 ranks of Use Magic Device. Explain it away as a boyhood obsession with a wizard or fairy or something (which is why he ran away to a dangerous trapped cairn in the first place.)
The door opens by a set of magic conditions, so its a magic device by the definition that DnD uses. Assuming he got a natural 20 on a Activate Blindly check, his Charisma is high...
The only problem is that he didn't have a 17 Charisma until after he died. The Ghost Template grants a +4 Charisma, which means his Charisma was 13 when he was alive. It's a neat fix, otherwise, though.
MadBlue