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Mad Banker wrote:


For Magical Beast Shape: You might want to take a look at lesser bandersnatch,
Thrasfyr and Kokogiak. All nice huge combat options.

And Miasma Hydra ! 12 bites with poison, 12 breath weapons, fast healing... Oh my...


Thank you for this great guide !
A comprehensive transmuter guide was sorely missing.

A few suggestions :

Alternatively to a wizard, an arcanist with the archetype School savant (transmutation: shapechange) works really well as a master transmogrifist: with access to exploits letting him cast and switch forms while polymorphed it rocks.

For Magical Beast Shape: You might want to take a look at lesser bandersnatch,
Thrasfyr and Kokogiak. All nice huge combat options.


What I like very much in the APG is the Ki Throw and Improved Ki Throw feats and how they can rock in conjunction with Greater Trip and Greater Bull Rush.
Now, add Lunge in the mix and get Enlarge cast on you by the party wizard... And you have a 15' reach and are able to toss opponents on each others on AoO, knocking them prone.
It works even better if you and the party hitters have Combat reflexes.


Treantmonk wrote:

Here's the link for Treantmonk's Guide to Monks

Any chance for an update to the guide now that the APG is out with more options?