Occultist

Mackenzie Skye's page

9 posts. Alias of MayDay.


Race

GN Female half-elf gunslinger 1; Fort +4, Ref +5, Will +2; AC 16, touch 13, flat-footed 13; hp 13 (1d10+3)

About Mackenzie Skye

Female half-elf gunslinger 1 (Ultimate Combat 9)
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +7
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2; +2 vs. enchantment
Immune sleep
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OFFENSE
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Speed 30 ft.
Melee longsword +2 (1d8+1/19–20)
Ranged pistol +5 (1d8/×4)
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STATISTICS
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Str 12, Dex 16, Con 14, Int 10, Wis 15, Cha 11
Base Atk +1; CMB +2; CMD 15
Feats Gunsmithing*, Skill Focus (Perception), Weapon Focus (pistol)*
Skills Craft (alchemy) +4, Intimidate +4, Knowledge (engineering) +4,
Perception +7, Sleight of Hand +7; Racial Modifiers +2 Perception;
Armor Check Penalty –1
Traits elven reflexes*, killer
Languages Common, Elven
SQ deeds (deadeye, gunslinger’s dodge, quick clear), elf blood*, grit (2),
gunsmith
Combat Gear alchemist’s fire; Other Gear studded leather, longsword,
pistol with 30 bullets, backpack, dagger, gunsmith’s kit, hemp rope
(50 ft.), paper cartridges (5), powder horn with 10 doses of black
powder, sunrods (2), waterskin, 19 gp
* This ability has already been calculated into Lirianne’s stats.
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SPECIAL ABILITIES
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Grit
Lirianne begins each day with 2 grit points. Her grit goes up or down throughout the day, but cannot go higher than this maximum.
Lirianne can spend grit to accomplish deeds (see below), and
regains 1 point of grit each time she confirms a critical hit with a
firearm or when she reduces a creature to 0 or fewer hit points with
a firearm.

Deeds Lirianne can spend grit points (see above) to accomplish the
following deeds:
Deadeye: Lirianne can resolve an attack against touch AC instead
of normal AC when firing beyond her firearm’s first range increment
for a cost of 1 grit point per range increment beyond the first.
Lirianne still takes the –2 penalty on attack rolls for each range
increment beyond the first when she performs this deed.
Gunslinger’s Dodge: Lirianne can spend 1 grit point to avoid a
ranged attack by moving 5 feet as an immediate action, granting
her a +2 bonus to AC against the attack. This is not a 5-foot step, and
provokes attacks of opportunity. Alternatively, she can drop prone to
gain a +4 bonus to AC against the attack.
Quick Clear: As long as Lirianne has 1 grit point, she can, as a
standard action, remove the broken condition from her pistol, if the
condition resulted from a misfire. If she instead spends 1 grit point,
she can perform quick clear as a move-equivalent action.
Gunsmith Lirianne’s pistol is battered, and only she knows how to use
it properly. All other creatures treat her gun as if it had the broken
condition. If the weapon already has the broken condition, it does
not work at all for anyone else trying to use it.
Killer When Lirianne confirms a critical hit, she deals an additional
amount of damage equal to her weapon’s critical modifier (+2
with her longsword or +4 with her pistol). This additional damage
is added to the final total and is not multiplied by the critical hit
multiplier itself.
Pistol Lirianne’s pistol attacks resolve against the target’s touch AC
when the target is within the first range increment of the weapon
(20 ft.) and have a maximum range of five range increments.
The gun can hold a single bullet at a time, and reloading it is a
standard action that provokes attacks of opportunity. If a pistol
attack is ever a natural 1, the firearm misfires and gains the broken
condition. While it has the broken condition, it suffers the normal
disadvantages that broken weapons do, and its misfire value
increases to a range of 1–5. If her broken pistol misfires again, it
explodes, destroying the weapon and creating a 5-ft. burst from one
randomly determined corner of her square, dealing damage to any
creature in the burst (including Lirianne) as if it had been damaged
by the weapon—a DC 12 Reflex save halves this damage