This was actually a cake walk, and a whole lot of fun. I played both parts 1 & 2, related later in my telling... In the stasis chambered catacombs, I casted command undead on both Wraiths, used both of them to start taking out the little monkeys, and by the time the big champion showed up, I had control of 15+ Wraiths and took down the champion in the first round as each Wraith was doing a d6 con drain with a touch attack. since command undead automatically succeeds on undead with no Int scores, I was able to control each additional Wraith that showed up in a d4 rounds via the main one, that I commanded.
When everything was said and done, I sent the whole army of undead back into the jungle to take out the horde of Aspis Mercs and then all the way back to Bloodcove to take out Lura Ichon - since, I obviously made the mistake of letting her live from our last visit with her. too bad society spells do not persist on to next adventures, since the command spells would last 6 days...
the slam evolution would need its own set of limbs(arms), otherwise it replaces your katana attacks. just remove your slam attack and you should be good. or add an extra set of limbs(arms) - with two beefy arms coming out of its neck, you could name it 'Trogdor - the burninator' ...or your Wemic idea (centaur creature with a cat body), what ever works for you. http://forgottenrealms.wikia.com/wiki/Wemic or http://www.cayzle.com/screeds/lion047.html
you can use natural attacks, at the standard -5 penalty (-2 with your multiattack). Keep in mind that a Slam attack utilizes both hands to perform a hulk-like smash on something (which is why you gain 1.5 str bonus). which means you will be unable to do a claw attack and a katana attack. you listed a quadruped, how would a quadruped use a sword? all of your natural attacks would do an additional +1d6 (your energy attack evolution)
here's a different take on the question: the reason an eidolon can't wear armor is due to impedment to the mystical connection it has with it's summoner.
but, an eidolon under the effects of the spell 'Unfetter', has that connection suppressed or broken/severed for the duration of the spell. while the eidolon gains the benefits of the unfettered spell, does this remove their restriction, thus, allowing them to wear armor at that point? (suffering all nonproficient penalties of course)
not really to any of the above. 1 round as long as they hear the caster and the caster has their attention - which, kicking the door in would do that. if the caster is out of sight, where would they fire their arrows? if they fail their save, no matter what mental state they are in, they are enthralled. should they make the save - which wasnt the case here:
also, there is nothing to suggest that earth elementals are not allowed to hold on to something, start the earth glide and then let go either. but, its not like any of the above actions were my call, i wasnt the DM, only an observer.
So, not sure how this adventure was supposed to be intended, but during the whole adventure, we only had one character get hit twice. we had 2 6th lvl summoners in our group and all first fights were pretty much low key, and almost slept through the rest of the adventure. 2 eidolons took out the plant, and were actually putting it back in the pot while it was still raking and clawing. rat swarms were defended against with a wind wall. sewers were pretty much mapped out. one of the summoners summoned earth elementals and she spoke terran. got the lay of the land and how many people were in each room due to tremorsense. the other summoner had her eidolon kick open the door, and she casted enthrall on all 6 ranged goons. then used diplomacy to get them to friendly and they told us everything. she could have had them help us in the last fight, but the boss fight was over before it even began first summoner recasted summon monster and then had the earth elementals use earthglide and go and grapple the two end boss guys, they came out of the ground right under them and grappled them in the suprise round. then in the first actual round, they did a half move into the ground and dropped grapple which pretty much trapped the guys in the stone floor from the knees down. if it wasnt for the funny roleplaying we had - mainly between the 1/2orc barb with a 7 intellegence and the two eidolon's each with 7 intellegence, the whole adventure would have taken less than 45min that included the two summoners casting mend on everything and fixed the shop, the pots, the windows.
|
