| Full Name |
Machi-e Lvl 6 Divination Arcanist |
| Race |
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About Machi-e
Machi-e Mmeremikwu
Male human (Mwangi) arcanist (school savant) 6/sorcerer* (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Advanced Player's Guide 145)
NG Medium humanoid (human)
Init +9; Senses Perception +0
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Defense
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AC 18, touch 14, flat-footed 16 (+4 armor, +2 deflection, +2 Dex)
hp 39 (6d6+13)
Fort +5, Ref +6, Will +7
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Offense
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Speed 30 ft.
Melee cestus +3 (1d4/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks arcane reservoir (3/9), arcanist exploit (potent magic[ACG]), consume spells
Bloodline Spell-Like Abilities (CL 6th; concentration +6)
. . 3/day—heavenly fire (1d4+3 divine energy)
Arcanist (School Savant) Spells Prepared (CL 6th; concentration +10)
. . 3rd (3/day)—protection from energy
. . 2nd (5/day)—light prison (DC 18), see invisibility, summon monster II
. . 1st (5/day)—adhesive spittle[ACG] (DC 18), mage armor, protection from evil, touch of gracelessness[APG] (DC 17), true strike
. . 0 (at will)—acid splash, detect magic, disrupt undead, open/close (DC 16), prestidigitation, ray of frost, read magic
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 10, Dex 14, Con 12, Int 18, Wis 10, Cha 10
Base Atk +3; CMB +3; CMD 17
Feats Improved Initiative, Spell Focus (conjuration), Spell Penetration, Toughness
Traits pragmatic activator, student of nantambu (mwangi)
Skills Knowledge (arcana) +14, Knowledge (dungeoneering) +13, Knowledge (local) +13, Knowledge (nature) +13, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +8, Spellcraft +14, Use Magic Device +9
Languages Abyssal, Ancient Osiriani, Auran, Common, Draconic, Elven, Polyglot
SQ bloodline (celestial), forewarned, opposition schools (enchantment, illusion), prescience (7/day), specialized school (foresight[APG])
Combat Gear scroll of enlarge person (x3), scroll of protection from evil (CL 2nd), scroll of summon monster i (x2) (CL 2nd), wand of mage armor (45 charges), wand of shield (4 charges), acid, weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear haramaki[UC], cestus[APG], crossbow bolts (10), light crossbow, cloak of resistance +2, ioun torch ioun stone[APG], lesser talisman of beneficial winds[OA], ring of protection +2, book of puzzles[ACG], cheat sheath[ACG], friendx, masterwork backpack[APG], pathfinder chronicle[ISWG], 275 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Foresight Associated School: Divination
Forewarned 3 (Su) Can always act in surprise rounds.
Heavenly Fire (1d4+3 divine energy, 3/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Prescience (7/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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Machi-e is a tall, slender Zenj of Magaambya, having grown up in the grasslands. He is fascinated by puzzles and problems, and is always ready to play a board game or word game.
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