Dowd pulls out his knife and starts carvings some graffiti into the table. g-o-t-t-a c-a-t-h-c 'e-m a-l-l. Yeah, that's how you spell it. "No fear for the immortal soul. You should keep those toys in the toybox. I dont want to play with them. They dont want to play with them. He gestures around the table with his carving knife. I could like you, Allen, if you weren't mad. You see Allen, whether you know it or not, your pets want to play with you.
Dowd rises up from the fire. He is humming under his breath as he approaches the few around the stranger.
He walks in with his rifle and fires over to the fire place / stove. He stares into the ashes. The madman is mulling over the ugly critter, what they killed.
He can hear the fuel sceaming. He giggles.
DM Kal: Mac howls at the beast for ruining such beautiful wood, then fires his rifle at it.
rifle attack: 1d20 + 4 ⇒ (10) + 4 = 14 vs touch rifle damage: 1d10 ⇒ 5 Mac then pulls back deeper into town. Hopefully this ugly will get more lead than smiles if I take it to things with faces, with eyes, with trigger fingers. His eyes are wide as saucers, and wild.
I have a really long and drawn out story for this guy on my tablet. Long plane ride today. Here's the short of it. Mac's pa died in the tail end of the Seminole Wars before Mac could meet him. His mamma was a busybody who spent all her time at the orphanage in Charleston, so she sent Mac and his sister Gail to live with one of her borthers-in-law, a certain Major Dowd of the Old Goave plantation.
Another cousin, Henry came back from out west. He gave Mac a wooden gun as a toy and taught him "how to play indians the right way" Then one night a storm. Mac walks out into it to see Major Dowd talking to a strange man. backstory:
Basically, Mac 'decides' he'll let a demon possess his body for several years if it will ensure the family makes it through the war. In the war the family lost all their material possessions, Mac and his relations fought in a few campaigns, won some, and lost a whole lot more. backstory:
Before the war ends, the demon comes back to revisit Mac and torment him about what he intends to do to the Dowd clan when he has control of Mac's body.
Mac manages to get himself bound up proper in an old church in the middle of nowhere before midnight, and his demon is in a world of pain when it takes over. Of course that means the demon has all the more time and reason to flay Mac's psyche to tatters. The man resists the best he can, of course. The thing that crawled up inside his head is gone now, but who's to say if it's really Mac that's left inside.
Mad Mac Dowd here for review: Stats:
Str 10 Dex 16 Con 12 Int 10 Wis 14 Cha 10 Vitals:
Init +3 PerC +7
Languages: Common, (What would you recommend?) BAB: 2 AC: 14 T: 14 FF:10 HP 3d8+6 (24?) Saves: +4/+3/+4 CMB +2 CMD 15 Skills:
Disable Device I = 4 Knowledge Arcana I = 4 Knowledge Planes I = 4 Linguistics I = 4 Perception II = 7 Sleight of Hand III = 9 Stealth III = 9 Features & Feats:
Favored Class:Gunslinger Gunsmith Grit= 2/Day Deeds: Deadeye, Gunslinger Dodge, Quick Clear, Initiative, Pistol Whip, Utility Shot Nimble +1Dodge to AC Trait: Deft Dodger (+1 to Ref save) Feat (Human): Point-Blank Shot
Mac is one creepy son. It took him almost a month to convince the sheriff to let him have a gun. Once it was in his hand though, he could make it dance. (more backstory to come later) |
