| MGKatana |
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MGKatana wrote:In particular, this thread https://paizo.com/threads/rzs42hzt&page=3?Garycon-Pathfinder-2E-Seminar -Did-anyone#103 had some interesting insights.And a disembedded version of the conversation
Joe M. wrote:
I haven't listened to the discussions of hp on shields. Could somebody who has explain how it works? How is damage from an attack distributed between the shield and the character?Captain Morgan wrote:
I think the only hard data we have on it was what happened in the game trade media demo.Joe M. wrote:
That sounds right (don't know if more was said in this seminar). I wasn't able to piece together, from folks confusing forum posts, exactly how this is supposed to work. E.g., if a shield has 8 hardness and blocks an attack that deals 10 damage, how is that distributed?(A) Shield takes 8, character takes 2;
(B) Shield takes 10, character takes 2;
(C) Shield takes 10, character takes 0.I would assume (A), but some posters made it sound like (B) or (C).
Mark Seifter wrote:
It's the simplest possible operation that still applies damage to both the shield and the PC (A would never apply damage to the shield under any circumstances): Reduce by hardness, then both shield and PC take what's left. The dwarf axe and shield fighter in my WftC game has tended to have even greater durability with her shield from this method than from dents, I think it hasn't been broken since the change, but that depends on the exact amount that's dishing out.Joe M. wrote:
Thanks! I guess I was using "hardness" imprecisely :-PMark Seifter wrote:
No worries! In your example, that means shield and character both would reduce their HP total by 2 (assuming they don't have other resistance hijinks going on).Edit:
Props to MGKatana for finding that.
I'm just making his post a bit easier to read and understand.
Thank you Dancing Wind, I just wanted to complete the quote.
FedoraFerret wrote:
So if we follow the same example, but the attack only did 6 damage, neither the shield nor the character would take anything?Mark Seifter wrote:
Indeed so!Or as is relevant in my group, a slightly more complex example: If the Redeemer Glimpse of Redemption's the boss's 30 damage attack for resistance 12 and the fighter blocks for 12, the incoming damage would be 6 to the fighter (who gained resistance 12) and 18 to the shield......except the boss doesn't want to take a big enfeebled for a mere 6 damage to the fighter and instead chooses to deal no damage, which protects everyone. Redeemer + Shield Fighter is a great team-up!