I don't know how to make a spoiler button, so if you're a player in the Second Darkness AP, don't read any further.
Please forgive my occcasional digressions in this rather lengthy post.
Next session, my group will be heading into the Boneyard. They're highly suspicious of Saul Vancaskerkin, having seen through his Bluff attempt. The party rogue actually saw through his second Bluff as well, but decided not to say anything to Saul about it.
The party wizard, an exceptionally paranoid (he says insightful) dwarf, said to the group: "Of course it's a trap. We're being sent into the city garbage dump in the middle of the night." He went on to list the party's enemies: Clegg Zincher, Boss Croat, Gaston Cromarcky [maybe not an enemy, but they know better to expect help from the gendarmes], Avery Slyeg, and now even their 'friend' Saul's motives are suspect.
Ondred, the wizard, summed it up by saying, "Our list of allies grows thin." Which led to endless ribbing from the other players: A dwarf quoting an elf. He now denies ever saying that.
I'm afraid the wizard has the right of it, though. Who the heck is on the PC's side?
Now, in our first session, as a bit of window dressing for Riddleport, I had the PCs stumble across a pimp who was trying to turn out a local girl. The party rogue and cleric intervened, using Intimidate to scare off the pimp. I hadn't planned on their doing that, and I should have forseen it (the rogue was a girl inspired by Lavender Lil to break away from her pimp, and the cleric is a LG, charitable type),but the encounter made for some good local flavour.
In preparing for the upcoming session, I went over the Boneyard ambush, and what Ondred said stuck with me. Basically, the PCs have no allies within the town. Riddleport may be a rough place, but everyone has to have some friends, otherwise why wouldn't the party just skip town? The wizard suggested just this course of action after the raid on the Gold Goblin by the local crimelords, arguing that Riddleport was getting to be too dangerous for the party.
So, I want to turn the ambush in the Boneyard on its ear. Instead of having the wererats attack the party, I want them to wind up allying with the PCs. Maybe they won't make the best allies, but it's better than having none.
What I'm thinking of doing is this:
The girl rescued in the first session is Ziphras' daughter, this gives the wererats a reason to aid the PCs. The wererats follow not only the PCs, but also Saul's ambushers, who are intruding on the family's turf.
Second, Kwava is leading the ambush. Saul hired who he thought were some random thugs with no known links to him. Vancaskerkin was unaware that the muscle he was paying for actually works for Kwava. The Shin'Rakorath operative intends to capture the party for interrogation, to find out what Saul's employees know about their boss' dealings with renegade elves.
This may be adding more complexity than is necessary, but what I'm hoping happens is that the party can use their ties to Ziphras and the wererats to secure things on the homefront while they complete the rest of the adventure path. The party can still end up working with Kwava and still maintain ownership of the Gold Goblin, with fewer worries about how to run the place in absentia.
Any comments or aid in possible troubleshooting would be appreciated.