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M.A.D. Tester's page

10 posts. Alias of Thomas LeBlanc (RPG Superstar 2012 Top 32).


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Ignoring 1 point of armor bonus is about the same as gaining a +1 to attack. So this would be nearly the opposite of Power Attack. Except when a creature has no armor bonus. It might be easier to just reduce the damage die of the weapon by 1 step. Because reducing the damage by -2 and then using 1 1/2 Str modifier might be more confusing.


So those that didn't know, some of the [redacted] abilities for the [redacted] class were discussed at PaizoCon in the seminar with the required NDA. Just saying you should attend this year and try to get in that seminar if they hold it again...


15) Center it under a door you can't unlock to just climb under it.

RPG Superstar 2012 Top 32

Captain Sir Hexen Ineptus wrote:

Just an idea I would hope gets accepted.

Klar, Dire

(Martial) One-Handed Melee Weapon
Cost: 120gp
Dmg:1D4 (S) Dmg:1D6 (M) Critical: x2 Range: — Type: S or P
AC: +2 Max Dex: — ACP: -2 ASF: 25% Weight: 20 Lbs.

Traditionally a Shoanti blade bound to the skull of a horned spirestalker (a breed of Storval Plateau giant gecko), in recent years the armorers of outsiders have started crafting these bladed shields in the theme of traditional Klars but bigger and made from metals.

Benefit: A klar can serve as a weapon or a type of shield.

As a Weapon: An attack with a klar is treated as an attack with shield spikes.

As Armor: The klar functions as a heavy wooden or light steel shield when used to defend in combat.

Weapon Feature(s): special

In general, I find this to be a poorly thought out and researched idea.

1) A klar can already be made out of metal and then counts as a light steel shield.

2) A klar is already a one-handed melee weapon dealing 1d4/1d6 damage.

3) A klar normally deals slashing damage. What other weapon changes damage type when increasing in size?

3) By making it dire, it should count as heavy metal shield as well as wood.

4) At the 20 pound range, the dire klar would necessitate being a two-handed weapon since it weighs twice the average weight of all the other two-handed weapons.
EDIT: 4a) A klar weighs 20% more than a light wooden shield, not 200% more.

5) A klar has the same spell failure rate as a normal light shield. Increasing to the size would make the spell failure chance equal to the heavy shields, not 10% more.

6) A klar (made of wood) costs 1 gp less than a light wooden shield with shield spikes, not almost 900% more.


Shadowborn wrote:
M.A.D. EL Tester wrote:
Here on Golarion we play goblin, flumph, pugwampi.
Remind me, what beats what again?

The goblin club (fist) mashes the flumph, the flumph (hand laid flat with fingers spread) stings the pugwampi, and the puwampi (hand with index and middle fingers extended touching) stabs the goblin.


Snorter wrote:

zylphryx wrote:

Tables, chairs and ladders! Tables, chairs and ladders!!

Rock, paper, scissors!

Of what game do you speak of? Here on Golarion we play goblin, flumph, pugwampi.


Hammers, chisels, and pick axes, because Dwarves are miners

You forgot explosives and cave-ins as choices...


Constable enters

WHAT'S ALL THIS THEN?


Ambrus wrote:
James Jacobs wrote:
That would certainly explain a lot, wouldn't it? ;-P

Alright, so between nine and ten thousand years ago. Now we're getting somewhere.

A follow up question; is there any reason at all to believe that the Silver Mount impact didn't occur at the same time as Earthfall? It doesn't seem far fetched to assume the two largely similar events occured simultaneously.

Earthfall as in the Earth falling onto Golarion... And the Silver Mount is a future version of the I.S.S.!


Once I was working with a team of gnomish inventors. We had bought a lightning elemental from some chap who kept it in a metal cage with a curious spike pounded into the ground.

After 6 or so casualties we learned a valuable lesson. KEEP THE SPIKE IN THE GROUND! Eventually, we managed to transfer the elemental into a glass ball with single metal bar exiting the enclosure.

We designed some uses but the marketing folks were unable to make any sales.

1) Massive amount of whips were connected to the bar running from the enclosure. Prisoners or slaves could be whipped with the additional benefit of electricity to motivate them. At our first demonstration, only 10-15% of the prisoners died per application of the whip. Those that survived seldom created anymore problems...

2) We then tried selling an electric cook pot to a coven of witches. We ran the bar from the enclosure to a large cooking pot. The electrified water could be used to humanely kill animals. Or to our horror, young children. Fortunately, electricity seems to transform water into 2 highly flammable gases. The candle lighting ignited the gases, blowing up the witches, and enabling the children to escape...

3) Finally we tried marketing the idea to a dwarven armory. The electricity was able to magnetize metal and we thought we could market the idea of magnetic armor components. We used wooden tongs to hold an armor spike, one end touching the bar from the glass enclosure and the other end of the spike to the ground. We had asked the dwarves to not wear any metal to the demonstration. Apparently the Master Armorer was wearing a chainmail undergarment. Which the spike was attracted to...

Now the big glass ball sits disconnected in the middle of the room, amusing the halfing wizard who likes to touch the glass, making his hair stand on end.