Eando Kline

M-93256 "Thomas"'s page

39 posts. Alias of C B 380.


Classes/Levels

Cleric (Justice) 1 HP 9/9 | AC 12 T 11 FF 11 | F +4 R +2 W +6 | CMB +1 CMD 12 | Perception +10 | Init +1

Strength 12
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 16
Charisma 13

About M-93256 "Thomas"

M-93256
Male human Cleric (Justice) 1
LN Medium humanoid (human)
Init +1; Senses Perception +10
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Defense
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AC 12 , touch 11, flat-footed 11 (1 Armor, 1 Dex)
hp 9 (1d8+1)
Fort +4 Ref +2 Will +6
Concentration +8
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Offense
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Speed 30 ft.
Melee: Heavy Mace +1 (d8+1/x2)
Dagger +1 (d4+1/19-20 x2)
Ranged: Dagger +1 (d4+1/19-20 x2)
Cleric Spells Prepared:
0 (at will) - Guidance, Purify Food & Drink, Resistance
1 (1+1+1) - *Sanctuary, Bless, Protection from Evil
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Statistics
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Str 12, Dex 13, Con 12, Int 10, Wis 16, Cha 13
Base Atk: +0; CMB +1; CMD 12

Feats:

Alertness
Combat Casting

Traits:

Seeker

Skills (2 ranks +1 Human +1 FCB):

Diplomacy +5 (1 rank, 3 Class, 1 Cha)
Kn Religion +4 (1 rank, 3 Class)
Perception +10 (1 rank, 3 Class, 3 Wis, 2 Feat, 1 Trait)
Sense Motive +9 (1 rank, 3 Class, 3 Wis, 2 Feat)

Languages:
English

Special Abilities:

Lawful Aura
Channel Energy 1d6 (DC 11) 4/day

Domains:
Law
Your faith is your greatest source of
protection, and you can use that faith to defend others. In
addition, you receive a +1 resistance bonus on saving throws.
This bonus increases by 1 for every 5 levels you possess.

Touch of Law - You can touch a willing creature as a
standard action, infusing it with the power of divine order
and allowing it to treat all attack rolls, skill checks, ability
checks, and saving throws for 1 round as if the natural d20
roll resulted in an 11. You can use this ability a number of
times per day equal to 3 + your Wisdom modifier.

Protection

Resistant Touch - As a standard action, you can touch
an ally to grant him your resistance bonus for 1 minute.
When you use this ability, you lose your resistance bonus
granted by the Protection domain for 1 minute. You can
use this ability a number of times per day equal to 3 +
your Wisdom modifier.


Gear:

7.7 Leftover (lost)
Heavy Mace
Dagger
Padded Armor
Silver Holy Symbol (Crucifix)
Cleric's Vestments
Holy Water
Backpack
Flint & Steel
Waterskin
Sunrod
Signet Ring with an Eagle spreading its plumage on it
Ink
5 sheets of paper
Bullseye Lantern
2 Pints of Oil
Bedroll
Simple Lock
Bottle of Fine Wine

Backstory:

Patient's name given as 'Thomas'. Can not remember last name.
Patient states they have no siblings, can't remember parents' names.
Patient states they were born in London, England, but remembers nothing of his recent locations.
Patient seems very knowledgeable of the Bible, occasionally referring to passages that when investigated by assistants turn out to be correct, or at least a passable paraphrase.

Appearance/Description:

'Thomas' appears to be a man of about 25-30 years of average build in good shape. Patient has brown hair and brown eyes and his accent is definitively English. He has a pleasant demeanor, and is easy to talk to. Patient is very perceptive and attempts to manipulate him usually end in failure. Patient seems to have a fear of unlocked doors.

Character Build/Considerations:

Building 'Thomas' to be a buff/debuff cleric. Going to try to steer away from just being a healbot, instead choosing spells that enhance the party through the grace of 'God' and possible debuffs that shows God's disfavor for the enemy.

Will probably try to secure a handgun when funds become available. Wrote in a fear of unlocked doors...we can work that into the storyline or not, as seen fit.