Wizard

Lyte N'Ing's page

51 posts. Organized Play character for VoodooMonkey.


Full Name

Lyte N'Ing

Race

Sylph

Classes/Levels

Sorcerer (Elemental Air) 1 HP: 7/7 AC:15 Touch:13 FF:12 CMD:13 INIT:+3 PERC: +1, FORT:+0, REF:+3, WILL +3, Speed 30', Darkvision 60', Featherfall 1/day, electricity resistance 5.

Gender

Male

Size

M

Special Abilities

69

Alignment

CG

Languages

Common, Auran, Dwarven

Strength 11
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 12
Charisma 16

About Lyte N'Ing

HP:7
AC:15 Touch:13 FF:12 (DEX:+3 Size: Armor: +2
INIT:+3
Speed:30ft
FORT:+0 REF:+3 Will:3
Resistance: electricity:5
SIZE: M
Languages: Common, Auran, Dwarven
Favored Class Option: Sorcerer: +1 Hp
CMB:0 CMD:13
BAB:+
MELEE: Punching Dagger +0/1d4(x3)
RANGE:
Special: Elemental Ray: 30' 7/day +3/1d6+1(Electricity)
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Traits/Feats:

Traits
Base Racial
Native Outsider: Sylphs are outsiders with the native subtype.
Medium: Sylphs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Sylphs have a base speed of 30 feet.
Darkvision: Sylphs can see in the dark up to 60 feet.
Spell-Like Ability: Feather fall 1/day (caster level equals the sylph's total level).
Energy Resistance: Sylphs have electricity resistance 5.
Air Affinity: Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.
Starting traits:
Thunderborn
Magical Lineage: Shock Shield
Feats:
Sorcerer Bonus Feats:
Eschew Materials
Level 1 Feat:
Furious Spell

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BLOODLINE:
Arcana:
AIR: Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity. This also changes the spell’s descriptors to match this energy type
Powers:
Level 1:Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

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Spells:
5% Arcane Spell Failure
_______Spell Level:00//01//02//03//04//05//06//07//08//09
# of Spells Known: 04//02
_____Base Per Day:04//03//00//00//00//00//00
CHA Bonus Per Day:00//01//01//01//01//00//00
_____Total Per Day:04//04//00//00//00//00//00

CANTRIPS:(4)Acid splash//Open/Close//Disrupt Undead//Read Magic
LEVEL 1:
Shock shield
Windy escape


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Carrying Capacity: 38/76/115 Current 33 lbs Wealth: 99 gp 9 sp

Sorcerer's Kit 8gp/19 lbs
Lamellar Cuirass 15gp/8 lbs
Punching Dagger 2gp/1 lb
Sling -/- 10 Sling bullets 1sp/5 lbs
Scroll of Stumble Gap 25 gp
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Skills:
ACR:❏//03= DEX:+3//RANKS://MISC:
APP:☑//05= INT:+1//RANKS:00//MISC:
BLU:☑//07= CHA:+3//RANKS:01//MISC:
CLI:❏//03= STR:00//RANKS:00//MISC:
CRA:☑//00= INT:+1//RANKS:00//MISC:
DIP:❏//03= CHA:+3//RANKS:00//MISC:
DDV:❏//00= DEX:+3//RANKS:00//MISC:
DIS:❏//03= CHA:+3//RANKS:00//MISC:
ESC:❏//03= DEX:+3//RANKS:00//MISC:
FLY:☑//03= DEX:+3//RANKS:00//MISC:
HAN:❏//NA
HEA:❏//04= WIS:01//RANKS:00//MISC:
INT:☑//03= CHA:+3//RANKS:00//MISC:
arc:☑//05= INT:+1//RANKS:01//MISC:
dun:❏//00= INT:+1//RANKS:00//
eng:❏//00= INT:+1//RANKS:00//
geo:❏//00= INT:+1//RANKS:00//
his:❏//00= INT:+1//RANKS:00//
loc:❏//00= INT:+1//RANKS:00//
nat:❏//00= INT:+1//RANKS:00//
nob:❏//00= INT:+1//RANKS:00//
pla:❏//00= INT:+1//RANKS:00//
rel:❏//00= INT;+1//RANKS:00//MISC:
LIN:❏//NA
PER:❏//01= WIS:01//RANKS:00//MISC:
PRF:❏//00= CHA:+3//RANKS:00//MISC:
PRO:☑//NA
RDE:❏//03= DEX:+3//RANKS:00//MISC:
SEM:❏//01= WIS:01//RANKS:00//MISC:
SOH:❏//NA
SPC:☑//01= INT:+1//RANKS:00//MISC:
STE:❏//03= DEX:+3//RANKS:00//MISC:
SUR:❏//00= WIS:+1//RANKS:00//MISC:
SWI:❏//00= STR:00//RANKS:00//MISC:
UMD:☑//07= CHA:+3//RANKS:01 ☑ ❏

Chronicles:

GM Kyten's Reaping What We Sow