F Human Wizard 1
Lyria moves to a better angle, then loads another bolt in her crossbow and fires it at the remaining degenerate human. Move to G15,
F Human Wizard 1
Lyria answers to Kellith: "Actually there are quite a few tales about the place. I've heard the dungeon has no end - it keeps on going down and down both on this and on other planes. I've heard about whole levels which are underwater that cannot be passed without magic. I've heard about levels, or even the whole dungeon according to other rumors, which shift constantly, changing the layout and moving in and out of exsistance. Think about the knowledge you could gain just from the structure of this place..." Lyria sighs. "I could carry a torch but would have to drop it during fights. I need both my hands available for my spells."
F Human Wizard 1
Lyria kneels and rearranges her gear so she has everything she needs to cast her spells close by. Wearing a red and black robe and holding a staff in her hand, she looks like any other apprentice mage. Looking in her black eyes however, one can see a glint of an old natural talent with magic combined with intelligence which cannot be comprehended by most mortals. Lyria gracefully steps next to Kellith, gazing into the thick darkness. She appears to be mesmerized by the darkness for a moment, then says :"I wonder what ancient knowledge hides down there. I've heard tales about a mage who ventured deep down into the dungeon. He emerged back a couple of weeks later without a hand, but much more powerful with the times of magic he recovered from down here. I hope I'll fare the same while keeping my hand thanks to our group..." then breaths deeply and walks down a few steps. Looking back she calls to the rest of the group: "Well, who wants to lead? I won't stay first after these stairs." Lyria would prefer walking in third\fourth\fifth position.
F Human Wizard 1
"Guess he didn't have it. Anyway mourning over him here would be useless and dangerous now. We should keep moving and mourn Rourke in our hearts." Lyria adds in a quieter tone, smiling at herself: "At least he was decent enough to incinerate himself so we wouldn't have to worry about burying him." Lyria moves her sphere to the NW building, setting it on fire. "I don't want any more corpses jump at me, and there probably isn't anything alive here anyway."
F Human Wizard 1
Lyria moves her flaming sphere to block the alley's entrance. Move to N8, Move Sphere to M5, Damage if it tries leaving the alley and fails save :
F Human Wizard 1
Lyria concentrates, and the sphere moves to ignite another corpse.
F Human Wizard 1
Lyria concentrates and moves the flaming sphere towards another corpse, while firing her crossbow at it. 2d6=6, 1d20+5=9
F Human Wizard 1
Lyria moves her flaming sphere along the line of corpses, trying to hit another one. At the same time, she loads another bolt and fires it at another corpse, hitting the wall behind the corpse. C4 moved into L6, which my sphere of fire is in. Is it supposed to save vs. it ? I have no idea. Anyway, I move the sphere to L7 (C2 needs to save vs. reflex with -2 or take 9 damage) , then shoot C5 with my crossbow.
F Human Wizard 1
Lyria sighs, then shoots her crossbow at one of the corpses, missing. Lowering the crossbow, she concentrates to move the flaming sphere over to one of the corpses attacking Lance. Standard to shoot, move action to move sphere to L6. C1 needs to save vs. reflex or take Flaming Sphere damage (2d6=5) damage Crossbow vs C3 (1d20+5=9) add +4 from Brinmore if it matters anything
F Human Wizard 1
Lyria looks at all the monsters moving towards the group, and mentions impatiently : "Undead. Why am I not surprised. Any villager would be lucky to stay alive with this amount of monsters inside the village. I do hope someone is alive to pay us, as starting to look for the money would be so tiring...". Returning her attention to the advancing rats, Lyria starts gesturing and calls clearly : " Flammeus globus!". A ball of fire appears right over the hay cart, which bursts in flame and moves quickly backwards, straight at the closest rat to the group.
Cast Flaming Sphere at the hay cart, which should kindle quickly as a standard action. My move action is for moving the sphere to the rat (gr1), which needs to save vs. reflex or take 10 damage.
F Human Wizard 1
Spot Check, Initiative Check (1d20=17, 1d20+2=17) Lyria follows behind the rest of the group, looking around. "Seems like we're too late and the undead have overrun this village. Doesn't seem like anything around here is alive. Too bad for the villagers I guess. I hope the trip would be worth it for us however." Lyria will be at R8.
F Human Wizard 1
"Well, it does appear someone is expecting us. And I hope it'll be a bit more interesting than an insane stonecutter." Lyria does look unintimidated, but her interest has awaken because of the obvious use of magic to open the gates.
F Human Wizard 1
Ghetto DM wrote:
The Knowledge(local) check was 16 (the 14 was for religion)
F Human Wizard 1
Listening to the conversation, Lyria thinks about what she knows about undead and the area of Barovia herself, but doesn't seem to know anything else important. Raising her glass of wine, Lyria calls : "For friends !" Knowledge (Religion), Knowledge (Local) (1d20+13=14, 1d20+13=16)
F Human Wizard 1
Lyria stares at the messenger. "'You'll do good as any' ?" She mutters to herself and for a while amuses herself with the thought of making the messenger dance a bit. It doesn't seem the best way now though, so she calms herself down. "So what's new ?" she asks while reading the letter. "Legions of Hell, undead, curses... I guess it sounds fun, especially the 'All that I have shall be thine' part. He better keep up that promise". Sitting on the opposite side of Rourke to avoid getting dirty from the amounts of ale, Lyria sips from a glass of wine, and listens, amused, to the conversation between her friends. |