Ceoptra

Lyria Flamedancer's page

35 posts. Alias of Badslacker.


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F Human Wizard 1
Marcus Thayd wrote:
"To bad things end such as this. Perhaps tomorrow the virtues will shine some more."

"I definately agree."


F Human Wizard 1

Lyria looks at the goblinkin, then starts making arcane gestures while chanting strange words. After a moment, she says clearly: "Mirus telum!" and a silvery bolt of force flies from her straight at the standing hobgoblin, hitting it in the chest.

Magic Missile's damage (1d4+1=3)


F Human Wizard 1

Lyria loads another bolt onto her crossbow and advances next to Kellith, guarding him and Sevegny.


F Human Wizard 1

Lyria moves to a better angle, then loads another bolt in her crossbow and fires it at the remaining degenerate human.

Move to G15,
Crossbow Attack; Damage (1d20-3=15, 1d8+1=2)


F Human Wizard 1

Lyria sees the kobolds and goblins fall down quickly and decides to keep her spells for a later encounter. Instead she loads her crossbow and shoots the only standing kobold left, hitting it in the chest. Grinning, she turns her attention to the humans, which are still far away.

Atk (1d20+1=19)
Damage (1d8+1=5)


F Human Wizard 1

Initiative (1d20+1=10)

Lyria moves quite slowly, readying a magical incantation on her lips.

Lyria is positioned on the google map.


F Human Wizard 1

"Try not to get flanked", Lyria calls to no one in particular, then positions herself in the back of the corridor, ready for anything to come out of the doors.


F Human Wizard 1

I'm in as well.


F Human Wizard 1

Lyria taps her foot impatiently.


F Human Wizard 1

Lyria advances slowly. "I bet those rooms contain something hostile. We should open them one at a time and clear them. I don't like the idea of being surrounded."

Spot (1d20=1)


F Human Wizard 1

"One direction is as good as the other two. Lets continue down the north stairway."


F Human Wizard 1

Lyria answers to Kellith: "Actually there are quite a few tales about the place. I've heard the dungeon has no end - it keeps on going down and down both on this and on other planes. I've heard about whole levels which are underwater that cannot be passed without magic. I've heard about levels, or even the whole dungeon according to other rumors, which shift constantly, changing the layout and moving in and out of exsistance. Think about the knowledge you could gain just from the structure of this place..." Lyria sighs.

"I could carry a torch but would have to drop it during fights. I need both my hands available for my spells."


F Human Wizard 1

Lyria kneels and rearranges her gear so she has everything she needs to cast her spells close by. Wearing a red and black robe and holding a staff in her hand, she looks like any other apprentice mage. Looking in her black eyes however, one can see a glint of an old natural talent with magic combined with intelligence which cannot be comprehended by most mortals.

Lyria gracefully steps next to Kellith, gazing into the thick darkness. She appears to be mesmerized by the darkness for a moment, then says :"I wonder what ancient knowledge hides down there. I've heard tales about a mage who ventured deep down into the dungeon. He emerged back a couple of weeks later without a hand, but much more powerful with the times of magic he recovered from down here. I hope I'll fare the same while keeping my hand thanks to our group..."

then breaths deeply and walks down a few steps. Looking back she calls to the rest of the group: "Well, who wants to lead? I won't stay first after these stairs."

Lyria would prefer walking in third\fourth\fifth position.


F Human Wizard 1

I'm done.


F Human Wizard 1

"Guess he didn't have it. Anyway mourning over him here would be useless and dangerous now. We should keep moving and mourn Rourke in our hearts."

Lyria adds in a quieter tone, smiling at herself: "At least he was decent enough to incinerate himself so we wouldn't have to worry about burying him."

Lyria moves her sphere to the NW building, setting it on fire. "I don't want any more corpses jump at me, and there probably isn't anything alive here anyway."
If she can, she'll set the SW building on fire as well.


F Human Wizard 1

Lyria moves her flaming sphere to block the alley's entrance.

Move to N8, Move Sphere to M5, Damage if it tries leaving the alley and fails save :
Flaming Sphere Damage (2d6=8)


F Human Wizard 1

I'll post my action after the skeletal form moves


F Human Wizard 1

Lyria concentrates, and the sphere moves to ignite another corpse.
move sphere to K8, save vs. reflex or take 9 damage
Flaming Sphere damage (2d6=9)


F Human Wizard 1

Lyria concentrates and moves the flaming sphere towards another corpse, while firing her crossbow at it.

2d6=6, 1d20+5=9
(Sphere damage if C3 doesn't save; Crossbow attack at C3)


F Human Wizard 1

Lyria moves her flaming sphere along the line of corpses, trying to hit another one. At the same time, she loads another bolt and fires it at another corpse, hitting the wall behind the corpse.

C4 moved into L6, which my sphere of fire is in. Is it supposed to save vs. it ? I have no idea. Anyway, I move the sphere to L7 (C2 needs to save vs. reflex with -2 or take 9 damage) , then shoot C5 with my crossbow.
2d6=9, 1d20+5=14 (Flaming sphere damage)(Crossbow attack)


F Human Wizard 1

Lyria sighs, then shoots her crossbow at one of the corpses, missing. Lowering the crossbow, she concentrates to move the flaming sphere over to one of the corpses attacking Lance.

Standard to shoot, move action to move sphere to L6.

C1 needs to save vs. reflex or take Flaming Sphere damage (2d6=5) damage

Crossbow vs C3 (1d20+5=9) add +4 from Brinmore if it matters anything


F Human Wizard 1

Ok then, don't change anything.


F Human Wizard 1

Well, as the rat is dead before my turn, can Lyria move the sphere to one of the corpses behind the cart this turn ?


F Human Wizard 1

Lyria looks at all the monsters moving towards the group, and mentions impatiently : "Undead. Why am I not surprised. Any villager would be lucky to stay alive with this amount of monsters inside the village. I do hope someone is alive to pay us, as starting to look for the money would be so tiring...". Returning her attention to the advancing rats, Lyria starts gesturing and calls clearly : " Flammeus globus!". A ball of fire appears right over the hay cart, which bursts in flame and moves quickly backwards, straight at the closest rat to the group.
Hope the fire would block or at least damage the corpses which try to pass next to it.

Cast Flaming Sphere at the hay cart, which should kindle quickly as a standard action. My move action is for moving the sphere to the rat (gr1), which needs to save vs. reflex or take 10 damage.

Damage from Flaming Sphere (2d6=10)


F Human Wizard 1

Spot Check, Initiative Check (1d20=17, 1d20+2=17)

Lyria follows behind the rest of the group, looking around. "Seems like we're too late and the undead have overrun this village. Doesn't seem like anything around here is alive. Too bad for the villagers I guess. I hope the trip would be worth it for us however."

Lyria will be at R8.


F Human Wizard 1

Lyria follows the rest of the group through the gates.


F Human Wizard 1

"Well, it does appear someone is expecting us. And I hope it'll be a bit more interesting than an insane stonecutter."

Lyria does look unintimidated, but her interest has awaken because of the obvious use of magic to open the gates.
Spellcraft, Knowledge(Arcana), Knowledge(Religion) (1d20+15=26, 1d20+13=17, 1d20+13=18)


F Human Wizard 1

Lyria grins. "'It ain't grave robbing if they ain't in their graves'. I like that one. Seems like both an opportunity and an interesting question."


F Human Wizard 1

"I wonder why the dead would rise at such a seemingly unimportant place", Lyria says to herself after hearing the innkeeper. "There must be something more interesting going on there."


F Human Wizard 1
Ghetto DM wrote:
Lyria Flamedancer wrote:

Knowledge (Local)=14

Well, guess she doesn't really know a lot
Barovia is a small county nestled in a valley on the shoulders of a forbidding mountain range. Its altitude makes it cool in the summer and bitterly cold in winter, and the mist that clings to the sides of the mountains often fills the valley with dense fog. An ancient pine forest carpets the valley. The ice-cold waters of the Ivlis River flow from a spring in the mountainside to the chill Ivlis Marsh before trickling down out of the valley to the world beyond.

The Knowledge(local) check was 16 (the 14 was for religion)


F Human Wizard 1

Listening to the conversation, Lyria thinks about what she knows about undead and the area of Barovia herself, but doesn't seem to know anything else important.

Raising her glass of wine, Lyria calls : "For friends !"

Knowledge (Religion), Knowledge (Local) (1d20+13=14, 1d20+13=16)
Well, guess she doesn't really know a lot


F Human Wizard 1

Lyria stares at the messenger. "'You'll do good as any' ?" She mutters to herself and for a while amuses herself with the thought of making the messenger dance a bit. It doesn't seem the best way now though, so she calms herself down. "So what's new ?" she asks while reading the letter. "Legions of Hell, undead, curses... I guess it sounds fun, especially the 'All that I have shall be thine' part. He better keep up that promise".

Sitting on the opposite side of Rourke to avoid getting dirty from the amounts of ale, Lyria sips from a glass of wine, and listens, amused, to the conversation between her friends.


F Human Wizard 1

And done


F Human Wizard 1
ghettowedge wrote:
The only issue I noticed was that none of the feats you selected qualified as a wizard bonus feat.

Fixed.


F Human Wizard 1

This is my wizard. She's almost ready, aside from background and a bit of equipment.