Monk

Lynn the Kitsune's page

48 posts. Organized Play character for MadScientistWorking.


Full Name

Lynn

Race

Kitsune

Classes/Levels

Warsighted Oracle 4/ Scaled Fist Unchained 1

Spoiler:
HP: 32/43 Fort: 6 Reflex: 9 Will: 6 Stunning Fist:1/2 Martial Flexibility: 1/5

Gender

F

Age

22

Alignment

LG

Deity

Gruhastha

Location

Vudra

Languages

Common Sylvan Vudrani

Occupation

Teacher

Strength 7
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 12
Charisma 18

About Lynn the Kitsune

Lynn
Kitsune Scaled Fist (Unchained) 1/ Warsighted Oracle 4
Stats

Spoiler:

HP: 43/43 Speed:30ft/6 squares LG Worshiper of Gruhastha
AC: 21/25 FF: 14/18 Touch: 21
Fort: 6
Reflex: 9
Will: 6
BAB:4
CMB:2
CMD:22

Skills
Spoiler:

Acrobatics:13 5 ranks
Bluff:4 0 ranks
Diplomacy:12 5 ranks
Intimidate: 12 5 ranks
Spellcraft:9 5 ranks
Stealth:13 5 ranks
Use Magic Device:12 5 ranks
4 class + 1 intelligence + 1 skilled

Attacks
Spoiler:

Unarmed Strike Agile
To Hit:+9 Damage: 1d8+5

Kitsune
Spoiler:

Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
Low Light Vision
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Skilled: Some kitsune focus on diversifying their skill set in order to better blend in with their human peers. They gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level. This racial trait replaces agile and kitsune magic

Traits
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Fate’s Favored:Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Magical Knack: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice. (Oracle)

Class Scaled Fist Monk
Spoiler:

Draconic Might: Any of the scaled fist’s class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma.
Bonus Feats: A scaled fist adds Dragon Style and Intimidating Prowess to her list of bonus feats at 1st level. At 6th level, she adds Dazzling Display and Dragon Ferocity.
This ability modifies bonus feats.
Flurry of Blows:At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects)
Stunning Fist:At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites.
Unarmed Strike:

Class Warsighted Ascetic Oracle
Spoiler:

Covetous: You must wear fine non-magical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp × your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you.
Martial Flexibility:At 1st level, a warsighted can use a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The warsighted must otherwise meet the feat's prerequisites. She can use this ability a number of times per day equal to 3 + 1/2 her oracle level. The warsighted can use this ability again before the duration expires in order to replace her previously chosen combat feat with another choice.

If a combat feat has a daily use limitation (for example, Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit. At higher levels, when she gains multiple feats through this ability, she can use those feats to meet the prerequisites of other feats she gains with this ability. Doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
Ascetic Armor: You can use meditative techniques that temporarily cause attacks to bounce off your skin, as long as you aren’t wearing armor or carrying a medium or heavy load. These techniques grant you a +4 armor bonus to AC. At 7th level, and every 4 levels thereafter, this bonus increases by 2. At 13th level, the techniques also grant DR 5/unarmed strikes or natural attacks. You can gain the benefits of ascetic armor for 1 hour per day per oracle level. The hours do not need to be consecutive, but you must spend them in 1-hour increments.
Martial Disciple (Su): Through meditation and study of monastic forms of combat, you have learned a lethal form of unarmed combat. You gain Improved Unarmed Strike as a bonus feat, even if you do not meet the prerequisites. You gain the unarmed strike damage of a monk of your oracle level. If you also have monk levels, those levels stack for the purpose of determining your unarmed strike damage.


Spells
Spoiler:

0th-Detect Magic, Detect Poison, Guidance, Light, Resistance, Stabilize
1st (7)-CLW, Stone Fist, Protection from Evil, Unbreakable Heart, Divine Favor
2nd(4)-Aid, CMW, Grace

Feats
Spoiler:

Armor Proficiency, Light
Armor Proficiency, Medium
Dodge:You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Extra Revelation: You gain an Extra Revelation
Fox Shape:You can take the form of a fox whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.
Improved Unarmed Strike (x2)
Shield Proficiency
Stunning Fist: ou must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Weapon Finesse:Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Proficiency, Simple


Equipment
Spoiler:

Agile Amulet of Mighty Fists (4000 GP)
Belt of Incredible Dexterity +2 (4000 GP)
Headband of Alluring Charisma +2 (4000 GP)
Cloak of Resistance +1 (1000 GP)
Ring of Inurement (1000 GP) See Chronicle Ire of the Storm Part 3
Ring of Protection +1 (2000 GP)
Wand of CLW (50/50) (2 PP)
2 Potions of Fly (1500 GP)
2 Scrolls Lesser Restoration (300 GP)
5 1 Scrolls Resist Energy (750 GP)
Fancy Schmancy Baubles (450 GP)
2 Scrolls Daylight (750 GP)

Scenarios
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GM Credit Ire of the Storm Part 1: 1398 GP 4 Prestige 3 XP
GM Credit Ire of the Storm Part 2: 3511 GP 4 Prestige 3 XP
GM Credit Ire of the Storm Part 3: 4800 GP 4 Prestige 3 XP
GM Credit Ire of the Storm Bonus Chronicle: 6756 GP 6 Prestige 3 XP
GM Credit Pallid Plague: 1 XP 2 Prestige 2456 GP
GM Credit Shattered Shield: 1 XP 2 Prestige 1855 GP
Breath of Dragon Fire Skull: .5 XP 1 Prestige 950 GP