Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"I remember when all we fought were goblins." She casts Teleport to get out of it's grip, ending 30 feet above it. Cast Defensively: 1d20 + 23 ⇒ (2) + 23 = 25 +4 w/scrolls Lym will also try to figure out what this thing is.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"Oh, bother!" Lym fades from sight as she casts Greater Invisibility.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Lym will renew her Protection from Energy. She'll fly 30' up and about 20' behind the group or Tomaru if the group isn't grouped up.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Will Save: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31 "Everyone spread out and raise up." Lym is at least 15' away from any other member of the party and 40' up.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Just realized I could do this. Enlarge Person on Thordak.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
* Arcane Sight
Lym casts another Maximized Magic Missile doing 25 force damage.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Reflex: 1d20 + 9 ⇒ (4) + 9 = 13 "We were sent by your brother. He misses you."
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
If Lym can target the wyrm with Maximized Fireball without hitting Thordak, then that, otherwise, more Scorching Rays. Maximized Fireball 94 damage Scorching Ray: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 4d6 ⇒ (5, 2, 3, 5) = 15
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Will: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
You're right. Thanks for reminding me. Scorching Ray: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 4d6 ⇒ (4, 4, 2, 6) = 16 Scorching Ray: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 4d6 ⇒ (5, 3, 3, 1) = 12 Scorching Ray Crit Confirm: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 4d6 ⇒ (3, 6, 6, 1) = 16
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Reflex: 1d20 + 9 ⇒ (11) + 9 = 20 Lym's defenses absorb the damage. "We can't have that." She retreats to the edge of the calm and casts a spell to burn the worm. Scorching Ray: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 4d6 ⇒ (2, 6, 5, 2) = 15
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Lym will make sure that she is at least 40' up. What is this thing? What is it's vulnerabilities?
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"That is a lot of sarcasm for someone who invited themselves to this party." Lym says dryly. "No matter how accurate your statement may be." "Are the stones marked? Can we determine which is the one that we want or are we now tasked with digging up the undead that we must then defeat?"
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Lym causes the sword to stand next to Thordak ready to strike if the ghost proves hostile. "Take care, friend dwarf. This one may not be your friend."
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Will: 1d20 + 13 ⇒ (12) + 13 = 25
Mage Sword: 1d20 + 23 ⇒ (20) + 23 = 43 Force Damage: 4d6 + 3 ⇒ (3, 5, 4, 6) + 3 = 21
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Will: 1d20 + 13 ⇒ (9) + 13 = 22
Almost forgot Fort: 1d20 + 8 ⇒ (15) + 8 = 23
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Also thought it was for those outside. Fort: 1d20 + 9 ⇒ (10) + 9 = 19 Does the bone devil require a Fort save too? Fort: 1d20 + 12 ⇒ (13) + 12 = 25 "This is a powerful evil. More than the hauntings we have previously encountered. We must be rid of it." Lym Will: 1d20 + 13 ⇒ (13) + 13 = 26
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"Hmm? Did you say something, Praxim? Not to be rude, but I can't talk right now. I'm trying to figure out what this is and how to overcome it." Trying to figure out what could be causing this, if not the undead dwarves.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Like Everon, Lym floats and isn't affected by the shaking edifice. "We follow Thordak."
Lym floats down to the door.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"Wait a moment, won't you?" Lym is still a bit cautious. The knocking had paused once before.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"Thordak, wait. Allow me to summon a servant to get that instead. You are, after all, far to vital to the group to risk like that."
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"But this isn't our home, Thordak. it would be rude of us to answer the door."
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"Anyone else think it odd that at least one of the dead dwarves has returned home in this horrid weather?" She casts Protection From Cold on herself.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Fort: 1d20 + 9 ⇒ (20) + 9 = 29 +2 morale bonus vs. transmutation spells, +2 resistance bonus vs. poison
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"There's something underneath the clothes. See what it is." When it is revealed.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Hovering an inch or so above the ground, Lym adds. "Let's finish in here before going out to face anything or anyone trying to hamper our advance." If the chest is trapped.
and locked
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
* Overland Flight: 40' fly
"First, let's finish investigating this place. After that, we could use those maps to create an overview of the area. We can then focus our search in the areas not already mapped out. Unless our new friend has a suggestion or can offer some insight?" We should be able to store all the loot and continue on.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Lym smiles warmly as Thordak tells about the medallion. "Yes. We have work to finish. I believe you were reading some ledgers or somesuch." She floats back upstairs after giving Tomaru a peck on his cheek.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Lym floats over to Tomaru and takes his hand. She has heard enough to at least give this Everon the benfit of the doubt. She looks at Tomaru who only nods his agreement.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
* Overland Flight: 40' fly
Lym floats down so that she's over the newcomer. "This is, perhaps, a good time for us to take a break from our search. We could use the time to get to know this person."
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
From up above, Lym calls down. "You do have us at a disadvantage. You know our names and we don't know yours. You know our purpose here or at least seem to know some of it and yet, we don't know yours. If you would have this meeting continue to be friendly, you will rebalance the scales."
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
* Overland Flight: 40' fly
"Is it too much to hope that whomever that is will be friendly?" Lym moves behind Praxim and prepares to cast.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
* Overland Flight: 40' fly
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
Lym goes over to and soothes Tomaru before going to the door and briefly inspecting it.
Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight
"You boys just can't stay out of trouble." Lym casts Scorching Ray the chains. Cast Defensively: 1d20 + 23 ⇒ (8) + 23 = 31 Scorching Ray: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 4d6 ⇒ (2, 2, 4, 5) = 13
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