Half-Orc of Averaka

Lym Blackhand II's page

41 posts. Alias of Dax Thura.


RSS


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

Lym will read (I presume she has books) and will go on walks with Tomaru. Mostly she'll stay near or in the shelter.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

Tiny Hut can be warmed, but Lym will have to stay inside of it.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

Yes. Castle Lym is doable.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120
* Gtr Invisibilty: 15 rd

"I remember when all we fought were goblins." She casts Teleport to get out of it's grip, ending 30 feet above it.

Cast Defensively: 1d20 + 23 ⇒ (2) + 23 = 25 +4 w/scrolls

Lym will also try to figure out what this thing is.
Knowledge: 1d20 ⇒ 10
Knowledge (arcana) 36
Knowledge (dungeoneering) 36
Knowledge (local) 36
Knowledge (nature) 23
Knowledge (planes) 30
Knowledge (religion) 30


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120
* Gtr Invisibilty: 15 rd

"Oh, bother!" Lym fades from sight as she casts Greater Invisibility.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120

Lym will renew her Protection from Energy.

She'll fly 30' up and about 20' behind the group or Tomaru if the group isn't grouped up.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 29

Will Save: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31

"Everyone spread out and raise up." Lym is at least 15' away from any other member of the party and 40' up.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 29

Just realized I could do this.

Enlarge Person on Thordak.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 29

Lym casts another Maximized Magic Missile doing 25 force damage.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 29

Updating protections


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

"We were sent by your brother. He misses you."
Cast Maximized Magic Missile 25 force damage.
"And do not mistake whether or not you'll be coming with us."


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120

If Lym can target the wyrm with Maximized Fireball without hitting Thordak, then that, otherwise, more Scorching Rays.

Maximized Fireball 94 damage

Scorching Ray: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 4d6 ⇒ (5, 2, 3, 5) = 15
Scorching Ray: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 4d6 ⇒ (1, 4, 4, 6) = 15
Scorching Ray: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 4d6 ⇒ (1, 5, 1, 1) = 8
Add 4 more damage if any of them hit.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120

Will: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

You're right. Thanks for reminding me.

Scorching Ray: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 4d6 ⇒ (4, 4, 2, 6) = 16

Scorching Ray: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 4d6 ⇒ (5, 3, 3, 1) = 12

Scorching Ray Crit Confirm: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 4d6 ⇒ (3, 6, 6, 1) = 16


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Energy v Cold 120

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

Lym's defenses absorb the damage. "We can't have that." She retreats to the edge of the calm and casts a spell to burn the worm.

Scorching Ray: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 4d6 ⇒ (2, 6, 5, 2) = 15


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

What about Lym's roll to know something?

Tomaru's Control Winds can create an area of calm winds 80' around him.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Lym will make sure that she is at least 40' up.

What is this thing? What is it's vulnerabilities?
Knowledge-Nature: 1d20 + 13 ⇒ (14) + 13 = 27 or +26 if Dungeoneering


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

"That is a lot of sarcasm for someone who invited themselves to this party." Lym says dryly. "No matter how accurate your statement may be."

"Are the stones marked? Can we determine which is the one that we want or are we now tasked with digging up the undead that we must then defeat?"


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Lym causes the sword to stand next to Thordak ready to strike if the ghost proves hostile.

"Take care, friend dwarf. This one may not be your friend."


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Will: 1d20 + 13 ⇒ (12) + 13 = 25
Lym casts Mage's Sword and has it attack the ghosts.

Mage Sword: 1d20 + 23 ⇒ (20) + 23 = 43 Force Damage: 4d6 + 3 ⇒ (3, 5, 4, 6) + 3 = 21
Confirm Crit Mage Sword: 1d20 + 23 ⇒ (7) + 23 = 30 Force Damage: 4d6 + 3 ⇒ (2, 3, 4, 1) + 3 = 13


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Will: 1d20 + 13 ⇒ (9) + 13 = 22
Lym dismisses the bone devil. "Useless. Return to your infernal realm and know that I shall command you attend me again in the future."

Almost forgot Fort: 1d20 + 8 ⇒ (15) + 8 = 23


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Also thought it was for those outside. Fort: 1d20 + 9 ⇒ (10) + 9 = 19

Does the bone devil require a Fort save too? Fort: 1d20 + 12 ⇒ (13) + 12 = 25

"This is a powerful evil. More than the hauntings we have previously encountered. We must be rid of it."

Lym Will: 1d20 + 13 ⇒ (13) + 13 = 26
Bone Devil Will: 1d20 + 7 ⇒ (10) + 7 = 17


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

"Hmm? Did you say something, Praxim? Not to be rude, but I can't talk right now. I'm trying to figure out what this is and how to overcome it."

Trying to figure out what could be causing this, if not the undead dwarves.
Knowledge Check: 1d20 ⇒ 7
Arcana +26
Nature +13
Planes +20
Religion +20


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Like Everon, Lym floats and isn't affected by the shaking edifice. "We follow Thordak."
"L'Noor, you will go out and defend us against whatever is causing us such distress, won't you?"

Lym floats down to the door.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Cold 120pt

"Wait a moment, won't you?" Lym is still a bit cautious. The knocking had paused once before.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Cold 120pt

"Thordak, wait. Allow me to summon a servant to get that instead. You are, after all, far to vital to the group to risk like that."
If he does wait, Lym will cast Summon Monster VII and bring forth a Bone Devil to go open the door.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Cold 120pt

"But this isn't our home, Thordak. it would be rude of us to answer the door."


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements
* Protection from Cold 120pt

"Anyone else think it odd that at least one of the dead dwarves has returned home in this horrid weather?" She casts Protection From Cold on herself.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Fort: 1d20 + 9 ⇒ (20) + 9 = 29 +2 morale bonus vs. transmutation spells, +2 resistance bonus vs. poison


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

"There's something underneath the clothes. See what it is."

When it is revealed.
Spellcraft: 1d20 + 26 ⇒ (8) + 26 = 34


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Arcane Sight
* Overland Flight: 40' fly
* Endure Elements

Hovering an inch or so above the ground, Lym adds. "Let's finish in here before going out to face anything or anyone trying to hamper our advance."

If the chest is trapped.
Disable Device: 1d20 + 15 ⇒ (9) + 15 = 24

and locked
Disable Device: 1d20 + 15 ⇒ (2) + 15 = 17


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Overland Flight: 40' fly
* Endure Elements

"First, let's finish investigating this place. After that, we could use those maps to create an overview of the area. We can then focus our search in the areas not already mapped out. Unless our new friend has a suggestion or can offer some insight?"

We should be able to store all the loot and continue on.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

Lym smiles warmly as Thordak tells about the medallion. "Yes. We have work to finish. I believe you were reading some ledgers or somesuch." She floats back upstairs after giving Tomaru a peck on his cheek.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

Lym floats over to Tomaru and takes his hand. She has heard enough to at least give this Everon the benfit of the doubt. She looks at Tomaru who only nods his agreement.
She waits for Thordak's verdict.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Overland Flight: 40' fly
* Endure Elements

Lym floats down so that she's over the newcomer. "This is, perhaps, a good time for us to take a break from our search. We could use the time to get to know this person."


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Overland Flight: 40' fly
* Endure Elements

"Indeed. Tread with care stranger. Your next words could be your last."


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

From up above, Lym calls down. "You do have us at a disadvantage. You know our names and we don't know yours. You know our purpose here or at least seem to know some of it and yet, we don't know yours. If you would have this meeting continue to be friendly, you will rebalance the scales."


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Overland Flight: 40' fly
* Endure Elements

"Is it too much to hope that whomever that is will be friendly?" Lym moves behind Praxim and prepares to cast.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

* Overland Flight: 40' fly
* Endure Elements

"Do be careful." Lym says as she steps to the side. "There may yet be traps inside." She has every intent not to go in until the space has been given the all clear.


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight


* Overland Flight: 40' fly
* Endure Elements

Lym goes over to and soothes Tomaru before going to the door and briefly inspecting it.
Use Arcane Sight and Glyph Finder to determine if the door is magicked.
If it is Lym will try to remove any magical protections.
Glyph Finder ability allows her to use knowledge-arcana to detect magical traps like a rogue. It also allow the removal of the same using Spellcraft.
Knowledge (arcana): 1d20 + 26 ⇒ (8) + 26 = 34
Spellcraft: 1d20 + 26 ⇒ (13) + 26 = 39
If the door is still locked, she'll attempt to open it.
Disable Device: 1d20 + 15 ⇒ (11) + 15 = 26


Half-Orc Wizard (Evoker) 9/Cyphermage 6; HP 74/97| AC 16 T 14 FF 13| Fo +9 Re +9 Wi +13; +2 v transmutation, poison| Init +3 Percep +12; Darkvision 60', Arcane Sight

"You boys just can't stay out of trouble." Lym casts Scorching Ray the chains.

Cast Defensively: 1d20 + 23 ⇒ (8) + 23 = 31

Scorching Ray: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 4d6 ⇒ (2, 2, 4, 5) = 13
Scorching Ray: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 4d6 ⇒ (2, 5, 6, 4) = 17
Scorching Ray: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 4d6 ⇒ (5, 1, 6, 2) = 14

Full Name

Sir Studpuffin of Icelandia, Birdmaster and Shiny Rock Collector

Race

Mutated humanoid avian with bird flu

Classes/Levels

Expert Witness 20

Gender

Male

Size

Medium (large when bloated or wet)

Age

Cenozoic

Special Abilities

Stinking Cloud whenever I eat dairy

Alignment

Slightly to the left

Deity

Zeus dressed as Santa Claus

Location

Paizo's Forums

Languages

Common (English)

Occupation

Birdmaster and Shiny Rock Collector

Strength 3
Dexterity 3
Constitution 3
Intelligence 3
Wisdom 3
Charisma 3