James Jacobs wrote:
BUT ALSO!
Page 83 of the first adventure does present a set of optional rules for you to use in your Stolen Fate campaign about "Manipulating Fate." These optional rules were originally part of the Player's Guide, and are based on a system I have used many times in my home games or at games I've run at conventions.
I'm really excited to propose these rules to my group when we run a session 0 this weekend. However, with the remaster, my group hasn't picked specific alignments. Do you have any recommendations on how to apply these additional rules with that lack? Thanks!