Hour of Besmara
Start of turn Charisma 12:1d4 ⇒ 3 What do I get?:1d6 ⇒ 1
Shuffle hand into deck and then draw 5:
Tessa Fairwind
Blessing of Achaekek
Master of the Gales
Jorgenfist Spear
Scoundrel's Sword Cane
(that's one way to get weapons again)
Move with Maznar, Augustille, and Seltyiel to Wishing Well
Free explore and encounter Electricity Arc Trap
Maznar, Augustille's Divine Fortune. Augustille's Find Traps Dexterity 12:1d8 + 1d4 + 1 + 1d6 + 2d8 ⇒ (6) + (1) + 1 + (3) + (3, 5) = 19Banished! Become Chief and draw Blessing of the Father of Creation
Displayed:Bearskin Armor,
Current Location: Teleportation Chamber
Deck: 19 Discard: 1 Buried: 1
NOTES: Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Other: Hero Point: 6
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Father of Creation, Blessing of Angradd, Grappler's Mask, Scoundrel's Sword Cane, Ring of Stony Flesh
Recharged: Blessing of Achaekek, Belt of Charging, Blessing of the Boss, Mace of Smiting, Mighty Steed, Blessing of the Demon Queen, Blessing of the Lord in Iron, Jorgenfist Spear, Four-Mirror Armor, Old Salt, Blessing of Erastil, Improvised Monster, Dragoon, Lady Cerise Bloodmourn,
Discard Pile: Blessing of Shizuru, Buried Pile: Dwarven Plate,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Displayed:Bearskin Armor,
Current Location: Teleportation Chamber
Deck: 18 Discard: 1 Buried: 1
NOTES: Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Other: Hero Point: 6
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Stony Flesh, Scoundrel's Sword Cane, Grappler's Mask, Blessing of the Father of Creation, Blessing of Angradd
Recharged: Blessing of Achaekek, Belt of Charging, Blessing of the Boss, Mace of Smiting, Mighty Steed, Blessing of the Demon Queen, Blessing of the Lord in Iron, Jorgenfist Spear, Four-Mirror Armor, Old Salt, Blessing of Erastil, Improvised Monster, Dragoon,
Discard Pile: Blessing of Shizuru, Buried Pile: Dwarven Plate,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status Divine Fortune displayed by Maznar Ship: Feathered Dragon
Seltyiel - Fog Bank CLOSED Jirelle - Pinnacle Atoll 1-6 remain Theater of Corruption 1-9 remain Gozreh's Flow CLOSED Damiel, Maznar, Ak, Augustille - Teleportation Chamber 1-8 remain // Gargiya Fringes of the Eye CLOSED 1-4 remain // 1=Lookout Duty; 2 Blessings, 1 Barrier Raker Shoals CLOSED Wishing Well 1-10 remain // 1=Wereshark Pirate
Fringes Barriers:1d4 ⇒ 2 Fringes Blessings:1d4 ⇒ 3 Encounter Blessing of the Gods and automatically acquire it
Keep hand at 7
Ak gets thrown way off course finding himself in the Fringes but staring straight into the fierce maw of a Wereshark Pirate commanding a dominant Wormwood vessel. It's only thanks to a shot of Heroism by Damiel and deft control of the weather by Maznar that he's able to get aboard the ship and face the pirate.
Once there, he takes his trusty spear and his wiley goblin ways to charge and stab the wereshark through.
Having done that, he narrowly escape a blade flying through the air. After all of the action, Ak sinks into the background once more.
Draw Immortal Dreamstone in this hand. Will banish it after the beginning of Seltyiel's turn to draw Master of the Gales, Tessa Fairwind, and Old Salt
Deck: 17 Discard: 0 Buried: 1
NOTES: Available Support: Blessings Available
Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Other: Hero Point: 6
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Father of Creation, Blessing of the Lord in Iron, Xoff, Blessing of Lady Lastbreath, Scoundrel's Sword Cane, Grappler's Mask, Blessing of Angradd, Lady Cerise Bloodmourn, Ring of Stony Flesh
Recharged: Blessing of Achaekek, Belt of Charging, Blessing of the Boss, Mace of Smiting, Mighty Steed, Blessing of the Demon Queen, Jorgenfist Spear, Four-Mirror Armor,
Discard Pile: Buried Pile: Dwarven Plate,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status
Ship: Feathered Dragon
Notes for Maznar:Banish Control Weather to Recovery
Notes for Damiel:Displays Potion of Heroism next to Ak
Fog Bank 1-10 remain Pinnacle Atoll 1-10 remain Theater of Corruption 1-10 remain Jirelle, Augustille - Gozreh's Flow 1-10 remain Teleportation Chamber 1-10 remain Damiel, Maznar, Ak, Seltyiel - Fringes of the Eye CLOSED 1-4 remain // 2 Blessings, 2 Barriers Raker Shoals 1-10 remain Wishing Well 1-10 remain
Start at Raker Shoals (hoping to have Maznar with me)
Loot:
Slaying Bolts replaced by Immortal Dreamstone
Bombardier Bow replaced by Scoundrel's Sword Cane
Deck: 15 Discard: 0 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 7
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Improvised Monster, Mace of Smiting, Blessing of Lady Lastbreath, Blessing of the Boss, Dragoon, Scoundrel's Sword Cane, Blessing of Shizuru, Xoff, Blessing of Angradd, Blessing of the Father of Creation, Grappler's Mask, Bearskin Armor, Ring of Stony Flesh, Belt of Physical Might
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Reloaded: Middle of Deck (Unknown Order): Bearskin Armor, Dwarven Plate, Scoundrel's Sword Cane, Immortal Dreamstone, Four-Mirror Armor, Blessing of the Father of Creation, Grappler's Mask, Ring of Stony Flesh, Blessing of Lady Lastbreath 1, Blessing of Shizuru, Blessing of the Lord in Iron, Dragoon, Blessing of Lady Lastbreath 2, Belt of Charging, Blessing of the Boss
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Shuffling in new ally and blessing. Old Salt and Blessing of Sivanah.
Recharging Jorgenfist Spear, Blessing of Angradd, and Improvised Monster to draw new Audessa Reyquio
There was AA Structural damage but Jirelle devoured that. Banish Immortal Dreamstone to draw: Pierce Jerrell, Master of the Gales and Old Salt
Discard Master of the Gales and Pierce Jerrell to explore and encounter Sword Cane Pistol +2
Survivor. Dexterity 10:1d8 + 1d6 ⇒ (2) + (5) = 7Banished!
Banish Sefina and discard Blessing of Lady Lastbreath 1 to explore and encounter Blessing of Gozreh
Survivor Survival 7:1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10Acquired!
Discard Blessing of the Father of Creation and Old Salt to explore and encounter Will-o'-Wisp
Fail BA Recharge Cards:1d4 ⇒ 1Recharge Blessing of Lady Lastbreath 2 Reveal Jorgenfist Spear. Scenario d4d Combat 16:1d4 + 2 + 2d6 + 3 ⇒ (3) + 2 + (5, 6) + 3 = 19Banished! Become Chief! Draw Grappler's Mask
Reloaded: Middle of Deck (Unknown Order): Avimar Sorrinash, Dwarven Plate, Four-Mirror Armor, Bearskin Armor, Blessing of the Lord in Iron, Improvised Monster, Ring of Stony Flesh, Grappler's Mask, Blessing of Lady Lastbreath 1, Blessing of Lady Lastbreath 2, Blessing of Angradd, Immortal Dreamstone, Belt of Physical Might, Mace of Smiting, Blessing of Shizuru
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Hour of Achaekek
Lucrehold gets examined:
Draugr Captain
Fortified Breastplate
Leave it that way!
Tower gets examined:
Pirate Sniper
Corlan
Swap position
Torture Pit gets examined:
Shackled Sorcerer
Sefina
Keep order.
Start of turn Combat Damage:1d4 - 1 ⇒ (2) - 1 = 1Discard Scoundrel's Sword Cane
Move to Torture Pit
Free explore and encounter Shackled Sorcerer
BA: 1 Fire Damage. Survivor reduces that to 0
Reveal Jorgenfist Spear. Display Blessing of the Boss Combat 8+6:1d8 + 2 + 2d6 + 3 + 1d8 ⇒ (4) + 2 + (1, 2) + 3 + (8) = 20Become Chief! AA: 1 Structural Damage reduced to 0 thanks to Jirelle. Draw Scoundrel's Sword Cane then discard Blessing of the Boss
Off turn: Windward Isle: Draw Mace of Smiting. Encounter Buccaneer, Survivor Hide - Recharge Avimar Sorrinash to evade, then draw Xoff. Will keep the current flow going with the barge at Fog Bank. Examined: Recast
Hour of the Gods
Move Maznar, Seltyiel, Ak, Augustille to Fog Bank
Free explore and encounter Recast
Dual Divine Fortunes plus Maz. Freely Reveal Audessa Reyquio. Reveal Tessa Fairwind and recharge Audessa Reyquio Intelligence 12:1d8 + 2d6 + 1d4 + 1 + 1 + 1d6 ⇒ (7) + (3, 2) + (4) + 1 + 1 + (5) = 23Acquired!
Discard Xoff to Examine:
Crawling Cyclops Hands
Hurricane Winds (Henchman)
Mercenary
Then forced to shuffle by Fog Bank.
Then explore and encounter Hull Damage
Dual Divine Fortunes plus Maz. Reveal Tessa Fairwind and recharge Recast Intelligence 6+6:1d8 + 2d6 + 1d4 + 1 + 1d6 ⇒ (6) + (6, 6) + (4) + 1 + (5) = 28Banished. Become Chief and draw Grappler's Mask
Deck: 15 Discard: 0 Buried: 0
NOTES: Available Support: Blessing Available
Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check attempted by a character on a ship.
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Belt of Charging, Mace of Smiting, Blessing of Lady Lastbreath 2, Grappler's Mask, Xoff, Improvised Monster, Bearskin Armor, Jorgenfist Spear, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 1, Dwarven Plate, Blessing of the Lord in Iron, Blessing of Shizuru, Blessing of the Father of Creation, Blessing of the Boss
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Everyone fails and moves to Eye of Serenity with me
Hour of Erastil
Start of turn, Eye of Serenity: Summon and encounter Cyclops Oracle
Survivor Evade: Recharge Four-Mirror Armor
Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Blessing of the Gods from Maznar's discard, then move everyone to Windward Isle and draw cards. Ak draws Xoff
End of Move do I move again? Maznasaurus and Augustille's Divine Fortune Wisdom 9:1d6 + 1d4 + 1 + 1d6 ⇒ (5) + (4) + 1 + (5) = 15Stay put!
Free explore and encounter Daughter of Imerta
BA: Maznasaurus and Augustille's Divine Fortune BA Wisdom 10:1d6 + 1d4 + 1 + 1d6 ⇒ (4) + (1) + 1 + (4) = 10 Reveal Mace of Smiting (against an Outsider!). Reveal then recharge Belt of Charging and draw Dwarven Plate. Recharge Dragoon Combat 18:1d8 + 2 + 1d8 + 3 + 2d8 + 1d8 + 2d6 ⇒ (7) + 2 + (3) + 3 + (1, 4) + (4) + (6, 4) = 34Banished! Become Chief and draw Blessing of Angradd. We are good on time, leaving Windward open.
Off turn, discard Blessing of the Father of Creation. Draw Belt of Charging Daughter Move Check. Augustille's Divine Fortune. Maznarsaurus Wisdom 10:1d6 + 1d6 + 1d4 + 1 ⇒ (1) + (3) + (2) + 1 = 7Move to Eye of Serenity
Deck: 15 Discard: 0 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of Shizuru, Ring of Stony Flesh, Scoundrel's Sword Cane, Belt of Physical Might, Blessing of the Lord in Iron, Improvised Monster, Blessing of Lady Lastbreath 1, Belt of Charging, Grappler's Mask, Blessing of Angradd, Dwarven Plate, Bearskin Armor, Jorgenfist Spear, Xoff
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Discard Mighty Steed to move with Jirelle and Seltyiel back to Widowmaker Isle. Decide not to explore, then discard Pteranodon to move back to Dagon's Jaw 1 then explore and encounter Fire Yai Oni
Villain Fight. Need a guard to unlock!:
Maznar and Ak take 1d4 Fire Damage Fire Damage:1d4 ⇒ 1Survivor reduces to 0 Maznar's Fire Damage:1d4 ⇒ 3Keep Embiggen and Pharasma. Reveal Jorgenfist Spear. Reload Ring of Stony Flesh. Pteranodon. Maznar's Divine Fortune, Embiggen, Blessing of Pharasma Combat 33:1d12 + 2d10 + 3 + 1d10 + 1d10 + 1d10 + 2d12 ⇒ (9) + (9, 5) + 3 + (1) + (2) + (2) + (3, 12) = 46 Probably the win!
Off turn Dexterity 13:1d8 + 1d4 + 1 ⇒ (2) + (1) + 1 = 4Maznar helped to the degree he could Electricity Damage:1d6 ⇒ 5-1 Survivor. Display and recharge Four-Mirror Armor -2. Reload Ring of Stony Flesh to absorb the last 2. Talk about surviving! Renewal: Draw Ring of Stony Flesh Draw Plunder:1d6 ⇒ 1Rapier +2 Dexterity 11:1d8 + 1d4 + 1 + 1d6 ⇒ (8) + (4) + 1 + (4) = 17Maznar and Augustille block that
Starting with Maznar
Loot:
Replace Flight Arrows with Farglass
Replace Slaying Bolts with Immortal Dreamstone
Replace Bombardier Bow with Scoundrel's Sword Cane
Start with 2 extra cards
Reloaded: Middle of Deck (Unknown Order): Blessing of Shizuru, Blessing of the Lord in Iron, Bearskin Armor, Belt of Charging, Farglass, Jorgenfist Spear, Blessing of Lady Lastbreath 2, Blessing of Angradd, Xoff, Blessing of the Father of Creation, Mighty Steed, Immortal Dreamstone, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 1
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Attempt to Close. Discard Maznar's Blessing of the Gods Strength 5+5:1d8 + 2 + 1d8 ⇒ (3) + 2 + (7) = 12Closed!! WPC: Only one location open so we are clear!
Keep handsize at 7
Chief Ak duelled a Pirate Captain Slave and bested him, while sending Jakaw Razorbeak at the Slaver itself!
The Albatross fended off the Curse and flew away. Leaving a very spent Ak surviving on his own at the ruins.
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Jorgenfist Spear, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation, Belt of Charging, Xoff, Blessing of the Boss, Blessing of Lady Lastbreath 1, Improvised Monster,
Discard Pile: Aiger's Kiss, Pharasma's Knowing, Farglass, Blessing of Tsukiyo, Blessing of Shizuru, Blessing of Angradd, Rotgut, Mogmurch, Buried Pile: Blessing of Lady Lastbreath 2, Slip, Grappler's Mask,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status Apparatus of the Octopus
Notes for Maznar:Discard Blessing of the Gods
Notes for Damiel:Given Jirelle's Blessing of Besmara
Recharge The Winged Serpent
Notes for Seltyiel:Heal for 5
Display Create Mindscape at Jungle
Must encounter Werecrocodile with +1d4+5 to your checks to defeat
Mindscape goes to Recovery Seltyiel, Augustille - Jungle CLOSED Tengu Rookery CLOSED // Ship Anchored; Jirelle - Torture Pit 1-10 remain // Barracuda Aiger, Albatross, Shrouded Queen Dinosaur Corral CLOSED Maznar - Eye of Serenity CLOSED Great Stone Bridge CLOSED Ak - Ghol-Gan Ruins CLOSED // Storm displayed Rocky Cliff CLOSED // Storm displayed
Xoff and Ak follow Augustille to a place of great forsight. And find an old friend of Damiel's or so they said. Ak has little trust for the longshanks in the fancy hat.
Meanwhile Xoff becomes one with the Eye of this land and finds treasures and dangers. He gets just the right tool to stick his eye into and finds another one of the tentacle slavers.
With that, Ak rides his mighty steed to charge a guard taking cover in the ruins. Having slayed the mercenary, Ak quickly finds the land flooding and manuevers away from it quickly.
Deck: 14 Discard: 4 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Used
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of Angradd, Blessing of Lady Lastbreath 2
Recharged: Blessing of Lady Lastbreath 1, Grappler's Mask, Dwarven Plate, Periscope, Dragoon, Arronax Endymion, Four-Mirror Armor, Jorgenfist Spear, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation,
Discard Pile: Xoff, Blessing of the Boss, Aiger's Kiss, Pharasma's Knowing, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status Apparatus of the Octopus, Divine Fortune (Core) displayed by Maznar
Notes for Maznar:Pharasma's Knowing stolen from Discard
Notes for Damiel:Recharge The Winged Serpent Notes for Jirelle:Discard Blessing of Abadar
Knowing I'll probably end up at a closed location at the start of my turn, I want to see if I draw a Lastbreath. So I'll stick with Maznar and crew
Loot:
Replacing Flight Arrows with Farglass
Replacing Slaying Bolts with Immortal Dreamstone
Replacing Bombardier Bow with Scoundrel's Sword Cane
Deck: 14 Discard: 0 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Stony Flesh, Improvised Monster, Blessing of Angradd, Blessing of Lady Lastbreath 2, Belt of Charging, Scoundrel's Sword Cane, Farglass, Four-Mirror Armor, Jorgenfist Spear, Blessing of Tsukiyo, Blessing of the Father of Creation, Xoff, Blessing of Shizuru, Immortal Dreamstone
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Hour of Gozreh
Start of turn, draw Pearl of the Sirines (going to assume it was grabbed and displayed by Jirelle).
Scenario Start of Turn: Maznar (Divine Fortune+Animal) Fortitude 11:1d8 + 6 + 1d6 + 1d4 + 1 ⇒ (7) + 6 + (1) + (4) + 1 = 19Holding firm. Location Start of Turn Maznar (Divine Fortune+Animal) Survival 7:1d6 + 1 + 1d6 + 1d4 + 1 ⇒ (3) + 1 + (4) + (2) + 1 = 11Stayed with the Flow
Move everyone to Fog Bank
Display Pearl of Sirines
Free explore and encounter Blood Hag. That's 3 damage to everybody if defeat. Survivor: Recharge Blessing of Tsukiyo to evade.
Discard Blessing of Shizuru to explore and encounter Blessing of the Gods Automatically acquire!
Discard Blessing of the Gods to explore and encounter Barroom Brawl
Everyone gets to encounter it!
Barroom Brawl:
SS Barrier B
Traits: Skirmish Veteran
To Defeat: Strength Melee Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. Each character at this location encounters this barrier. Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage. If any character defeats the barrier, it is defeated.
Deck: 14 Discard: 0 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 2, Improvised Monster, Mighty Steed, Dragoon, Immortal Dreamstone, Dwarven Plate, Blessing of Cayden Cailean, Farglass, Blessing of Angradd, Xoff, Bearskin Armor, Scoundrel's Sword Cane, Blessing of the Father of Creation, Blessing of Lady Lastbreath 1
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Hour of Milani
Move with Seltyiel and Maznar to Fringes of the Eye
Free explore and encounter Phantom Fog
Recharge Grappler's Mask. MazCrow. Discard Jirelle's Blessing of Abadar Survival Fortitude 15+3:1d8 + 6 + 1d4 + 1 + 2d8 ⇒ (2) + 6 + (1) + 1 + (8, 5) = 23Banished. Become Chief: Draw Blessing of Lady Lastbreath 2
Loot: Immortal Dreamstone, Scoundrel's Sword Cane, and Pearl of the Sirines replace Flight Arrows, Slaying Bolts, and Bombardier Bow
Start at Fog Bank
Draw 2 extra cards
Reloaded: Middle of Deck (Unknown Order): Blessing of the Father of Creation, Dwarven Plate, Pearl of the Sirines, Hatchetbird, Ring of Stony Flesh, Blessing of Tsukiyo, Mighty Steed, Blessing of Cayden Cailean, Four-Mirror Armor, Bearskin Armor, Belt of Charging, Blessing of Lady Lastbreath 2, Scoundrel's Sword Cane, Xoff
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Reloaded: Middle of Deck (Unknown Order): Grappler's Mask, Improvised Monster, Blessing of the Father of Creation, Four-Mirror Armor, Bombardier Bow, Blessing of Angradd, Blessing of Lady Lastbreath 1, Hatchetbird, Immortal Dreamstone, Ring of Stony Flesh, Farglass, Blessing of Shizuru, Blessing of Cayden Cailean, Blessing of Tsukiyo
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Riffling through Damiel's things, Ak finds the a fancy falcata burns bright with fire. Remembering the nasty undead Sea Troll he'd seen in his Farglass, he snags it and directs the ship towards Scar Bay.
Making quick fiery work of the troll, he sends Xoff to scout the island. He comes back with a fancy spyglass. Emboldened by the previous battle, Captain Ak sails to Dagon's Jaws to slay a Sea Serpent spotted off the coast. With a carefully pinpointed sword cane jab, the serpent lunges at the ship. Ak's fist turns to stone as he lands a decisive blow knocking the serpent back into the sea.
Deck: 9 Discard: 5 Buried: 0
NOTES: Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of Shizuru, Bombardier Bow, Blessing of the Father of Creation
Recharged: Blessing of Tsukiyo, Belt of Charging, Farglass, Improvised Monster, Blessing of Lady Lastbreath 2,
Discard Pile: Blessing of Angradd, Flaming Falcata +3, Xoff, Mighty Steed, Magic Spyglass, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status Besmara's Bones Displayed. -1 Structural Damage, Maznar is displaying Divine Fortune
Current Ship: Mistmourn
Notes for Augustille:Cast Clairvoyance Notes for Damiel:Flaming Falcata +3 stolen from discard
Notes for Seltyiel:Given Corrosion and Ring of Rat Fangs Gannet Island CLOSED Scar Bay 1-8 remain // 1=Old Salt 2=Shark-Eating Crab Fringes of the Eye CLOSED 1-5 remain // Lookout Duty on top. 4 Barriers 1 Blessing Raker Shoals CLOSED Jirelle - Shipwreck Graveyard 1-5 remain // Electricity Arc Trap Shark Island CLOSED Pinnacle Atoll CLOSED // Storm Dagon's Jaw Part 1 1-6 remain // 1=Dindreann Maznar, Augustille, Damiel, Ak, Seltyiel - Dagon's Jaw Part 2 1-3 remain // 1=Invigorating Kukri +1 2=Pirate Guard 3=Skeleton Anchor
Off turn, discard Blessing of Angradd. Draw Blessing of Lady Lastbreath 2
Hour of Cayden Cailean
Start of turn Ancient Mariner?:1d6 ⇒ 3Not this time!
Give Card to Seltyiel: Ring of Rat Fangs
Instead of Move step, recharge Blessing of Lady Lastbreath 2 to draw Flaming Falcata +3 from Damiel's Discard and move the entire non-Jirelle crew to Scar Bay
Free explore and encounter Sea Troll
Reveal and discard Flaming Falcata +3. Fire! Maz+Divine Fortune Combat 20:1d8 + 5d4 + 3 + 1d8 + 1d4 + 1 + 1d6 ⇒ (3) + (2, 2, 1, 4, 4) + 3 + (5) + (3) + 1 + (2) = 30Banished! Chief time!
Deck: 13 Discard: 0 Buried: 0
NOTES: Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of the Father of Creation, Blessing of Shizuru, Hatchetbird, Blessing of Lady Lastbreath 2, Bombardier Bow, Dwarven Plate, Blessing of Lady Lastbreath 1, Blessing of Cayden Cailean
Recharged: Blessing of Tsukiyo, Belt of Charging, Farglass, Improvised Monster,
Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Ak pears through the Farglass and sees a nasty looking Sea Troll and takes a detour through shark infested waters. While there, he thinks he spies something shiny on the deck. As he's about the bend down, the ship bucks and he quickly throws his cane out in front stabilize himself. Just as he does so a would be assailant, who had snuck on the ship, lunges at Ak and trips over the cane and overboard into the gaping jaws of the sharks down below.
Deck: 13 Discard: 0 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Father of Creation, Blessing of Shizuru, Blessing of Cayden Cailean, Hatchetbird, Blessing of Lady Lastbreath 1, Dwarven Plate, Immortal Dreamstone, Blessing of Lady Lastbreath 2, Xoff, Bombardier Bow
Recharged: Belt of Charging, Farglass, Improvised Monster,
Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status Besmara's Bones Displayed. -1 Structural Damage
Current Ship: Mistmourn Notes for Maznar:Roll on the Plunder table and add a random non-Basic, non-Elite card of that type from the box to your hand. (tier 4-5)
Notes for Seltyiel:Recharge Blessing of Pharasma Gannet Island CLOSED Scar Bay 1-10 remain // 1=Sea Troll 2=Old Salt Fringes of the Eye 1-10 remain Raker Shoals CLOSED Jirelle - Shipwreck Graveyard 1-9 remain // 1= Potion of Flying Maznar, Augustille, Damiel, Ak, Seltyiel - Shark Island CLOSED Pinnacle Atoll 1-10 remain Dagon's Jaw Part 1 1-6 remain Dagon's Jaw Part 2 1-4 remain
Hour of Pharasma
Discard Farglass to examine Scar Bay
Sea Troll
Old Salt
Leave in that order
Move to Shark Island with everyone except Jirelle
Free explore and encounter Ruffian
Reveal Scoundrel's Sword Cane and Belt of Charging (then recharge to draw Grappler's Mask). Divine Fortune. Mazcrow. Recharge Seltyiel's Blessing of Pharasma Combat 7+5+10:1d8 + 2d6 + 2 + 1d8 + 1d6 + 1d4 + 1 + 1d8 ⇒ (6) + (6, 5) + 2 + (4) + (5) + (3) + 1 + (8) = 40Reveal Ring of Rat Fangs to recharge Farglass. Become Chief. AA: No cards to bury. Chief draws Blessing of Angradd. Reveal Improvised Monster to draw Ruffian.
Reloaded: Middle of Deck (Unknown Order): Blessing of Shizuru, Dwarven Plate, Xoff, Blessing of Lady Lastbreath 2, Blessing of the Father of Creation, Hatchetbird, Blessing of Lady Lastbreath 1, Bombardier Bow, Blessing of Tsukiyo, Grappler's Mask, Blessing of Angradd, Blessing of Cayden Cailean, Immortal Dreamstone
Recharged: Discard Pile: Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Hero Point Power Feats
Survivor: ☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
Chief: ☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
Discard Xoff to examine:
Lady Cerise Bloodmourn
Sea Serpent
Arronax Endymion
Rearrange 132
Explore and encounter Lady Cerise Bloodmourn, no chance to acquire, banish Display Four-Mirror Armor End of turn, Fortitude 10:1d8 + 5 ⇒ (8) + 5 = 13Bury Top Card: Brine's Sting Hand Size at 7
Ak finds himself blinking all over the place and straight in front of cannon fire. Jirelle manages to guide him to safety but it costs precious time.
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Hatchetbird
Recharged: Discard Pile: Farglass, Blessing of Shizuru, Bombardier Bow, Conch of the Tritons, Blessing of Lady Lastbreath 2, Xoff, Buried Pile: Blessing of Lady Lastbreath 1, Blessing of Cayden Cailean, Brine's Sting,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☐ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
===================================
CHIEF: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☐ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
Board Status Jolly Roger displayed by the ship. For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3. Current Ship: Roaring Dragon
Notes for Jirelle:Discard Blessing of Abadar
Notes for Seltyiel:Draw a card at the start of Augustille's turn.
Gave Lyrune-quah Truthspeaker to Seltyiel (lets you heal 2 cards)
Discard Blessing of Maat Gannet Island CLOSED Shrine to Norgorber CLOSED Hall of Champion CLOSED 1-3 remain // 3 weapons including Seaborne Trident +1. 1= Keen Rapier +3 Ak - Torture Pit 1-8 remain // 1=Arronax Endymion 2=Sea Serpent Seltyiel, Maznar, Damiel, Jirelle - Teleportation Chamber 1-6 remain // 1 trap counter (d6 +1 to defeat next monster) Sea Caves CLOSED Augustille - Ruined Amphitheater CLOSED