Goblin

Ak the Survivor's page

202 posts. Alias of Nathan Davis (Obsidian Entertainment).


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Deck Handler // Searching for: Blessing 6

Hour of Besmara
Start of turn Charisma 12: 1d4 ⇒ 3
What do I get?: 1d6 ⇒ 1

Shuffle hand into deck and then draw 5:
Tessa Fairwind
Blessing of Achaekek
Master of the Gales
Jorgenfist Spear
Scoundrel's Sword Cane
(that's one way to get weapons again)


Move with Maznar, Augustille, and Seltyiel to Wishing Well
Free explore and encounter Electricity Arc Trap
Maznar, Augustille's Divine Fortune. Augustille's Find Traps

Dexterity 12: 1d8 + 1d4 + 1 + 1d6 + 2d8 ⇒ (6) + (1) + 1 + (3) + (3, 5) = 19 Banished! Become Chief and draw Blessing of the Father of Creation


Deck Handler // Searching for: Blessing 6

Off turn, banish Dimension Leap to move to Pinnacle Atoll not get roasted. Recharge Lady Cerise Bloodmourn to play Tessa Fairwind

Ak wrote:

Hand: Belt of Physical Might, Xoff, Master of the Gales, Tessa Fairwind, Blessing of Lady Lastbreath,

Displayed: Bearskin Armor,
Current Location: Teleportation Chamber

Deck: 19 Discard: 1 Buried: 1
NOTES:
Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Blessing of Angradd, Grappler's Mask, Scoundrel's Sword Cane, Ring of Stony Flesh
Recharged: Blessing of Achaekek, Belt of Charging, Blessing of the Boss, Mace of Smiting, Mighty Steed, Blessing of the Demon Queen, Blessing of the Lord in Iron, Jorgenfist Spear, Four-Mirror Armor, Old Salt, Blessing of Erastil, Improvised Monster, Dragoon, Lady Cerise Bloodmourn,
Discard Pile: Blessing of Shizuru,
Buried Pile: Dwarven Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Off turn, Tessa reigns supreme! Recharge Blessing of Erastil and Improvised Monster

Hour of the Gods

Start of turn, Recharge Old Salt. Maznar.Divine Fortune

Charisma 12: 1d4 + 6 + 1d4 + 1 + 1d6 ⇒ (2) + 6 + (3) + 1 + (5) = 17

Move the team to Teleportation Chamber
Free explore and encounter Gargiya
Recharge Dragoon to evade, then draw Blessing of Lady Lastbreath


Discard Blessing of Shizuru to explore and encounter Dimension Leap
Maznar.Divine Fortune

Intelligence 10: 1d8 + 1d4 + 1 + 1d6 ⇒ (4) + (3) + 1 + (5) = 13 Acquired

Display Bearskin Armor

Keep handsize at 7

Ak takes a less direct approach and attempts to skirt around the Gargiya menacing the Teleportation Chamber.

Ak wrote:

Hand: Dimension Leap, Belt of Physical Might, Xoff, Master of the Gales, Tessa Fairwind, Lady Cerise Bloodmourn, Blessing of Lady Lastbreath,

Displayed: Bearskin Armor,
Current Location: Teleportation Chamber

Deck: 18 Discard: 1 Buried: 1
NOTES:
Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Stony Flesh, Scoundrel's Sword Cane, Grappler's Mask, Blessing of the Father of Creation, Blessing of Angradd
Recharged: Blessing of Achaekek, Belt of Charging, Blessing of the Boss, Mace of Smiting, Mighty Steed, Blessing of the Demon Queen, Blessing of the Lord in Iron, Jorgenfist Spear, Four-Mirror Armor, Old Salt, Blessing of Erastil, Improvised Monster, Dragoon,
Discard Pile: Blessing of Shizuru,
Buried Pile: Dwarven Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

Board Status
Divine Fortune displayed by Maznar
Ship: Feathered Dragon

Seltyiel - Fog Bank CLOSED
Jirelle - Pinnacle Atoll 1-6 remain
Theater of Corruption 1-9 remain
Gozreh's Flow CLOSED
Damiel, Maznar, Ak, Augustille - Teleportation Chamber 1-8 remain // Gargiya
Fringes of the Eye CLOSED 1-4 remain // 1=Lookout Duty; 2 Blessings, 1 Barrier
Raker Shoals CLOSED
Wishing Well 1-10 remain // 1=Wereshark Pirate


Deck Handler // Searching for: Blessing 6

Fringes Barriers: 1d4 ⇒ 2
Fringes Blessings: 1d4 ⇒ 3
Encounter Blessing of the Gods and automatically acquire it

Keep hand at 7

Ak gets thrown way off course finding himself in the Fringes but staring straight into the fierce maw of a Wereshark Pirate commanding a dominant Wormwood vessel. It's only thanks to a shot of Heroism by Damiel and deft control of the weather by Maznar that he's able to get aboard the ship and face the pirate.

Once there, he takes his trusty spear and his wiley goblin ways to charge and stab the wereshark through.

Having done that, he narrowly escape a blade flying through the air. After all of the action, Ak sinks into the background once more.

Draw Immortal Dreamstone in this hand. Will banish it after the beginning of Seltyiel's turn to draw Master of the Gales, Tessa Fairwind, and Old Salt

Ak wrote:

Hand: Improvised Monster, Bearskin Armor, Belt of Physical Might, Dragoon, Master of the Gales, Tessa Fairwind, Old Salt, Blessing of Erastil, Blessing of Shizuru,

Displayed:
Current Location: Fringes of the Eye

Deck: 17 Discard: 0 Buried: 1
NOTES:
Available Support: Blessings Available

Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Blessing of the Lord in Iron, Xoff, Blessing of Lady Lastbreath, Scoundrel's Sword Cane, Grappler's Mask, Blessing of Angradd, Lady Cerise Bloodmourn, Ring of Stony Flesh
Recharged: Blessing of Achaekek, Belt of Charging, Blessing of the Boss, Mace of Smiting, Mighty Steed, Blessing of the Demon Queen, Jorgenfist Spear, Four-Mirror Armor,
Discard Pile:
Buried Pile: Dwarven Plate,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

Board Status

Ship: Feathered Dragon

Notes for Maznar: Banish Control Weather to Recovery

Notes for Damiel: Displays Potion of Heroism next to Ak

Fog Bank 1-10 remain
Pinnacle Atoll 1-10 remain
Theater of Corruption 1-10 remain
Jirelle, Augustille - Gozreh's Flow 1-10 remain
Teleportation Chamber 1-10 remain
Damiel, Maznar, Ak, Seltyiel - Fringes of the Eye CLOSED 1-4 remain // 2 Blessings, 2 Barriers
Raker Shoals 1-10 remain
Wishing Well 1-10 remain


Deck Handler // Searching for: Blessing 6

Hour of the Gods

Raker Shoals: Start of turn Structural Damage reduced thanks to Jirelle
Scenario Add Maznar Effect without hope

Perception 12: 1d4 + 1d4 + 1 ⇒ (3) + (1) + 1 = 5
Fail, What Happens?: 1d6 ⇒ 3
Move to a Random Open Location: 1d8 ⇒ 6 Move to Fringes of the Eye. Bring Maznar and Seltyiel for the ride

Explore and encounter Blessing of Achaekek
Maznagami! Survivor!

Divine 5: 1d4 + 1d4 + 1 + 1d6 ⇒ (1) + (2) + 1 + (5) = 9 Acquired!

Reveal Mighty Steed and discard Blessing of Achaekek to examine Wereshark Pirate

Attempt to Recharge Blessing of Achaekek, Fortitude 9: 1d8 + 6 + 1d4 + 1 ⇒ (7) + 6 + (1) + 1 = 15 Recharged

Discard Blessing of the Lord in Iron to explore and encounter Wereshark Pirate
Scenario BA: Bury Dwarven Plate then summon and encounter...

Random Ship: 1d24 ⇒ 9 Wormwood
Maznagami! Damiel uses potion of Heroism. Maznar Controls Weather
Survival 7+12: 1d6 + 2 + 1d4 + 1 + 1d6 + 2d8 ⇒ (4) + 2 + (3) + 1 + (2) + (1, 2) = 15
Hero Point!
Survival 7+12: 1d6 + 2 + 1d4 + 1 + 1d6 + 2d8 ⇒ (3) + 2 + (1) + 1 + (2) + (6, 8) = 23 Success!
Plunder: 1d6 ⇒ 3 Armor
BA: BofGods in effect! Do not increase difficulty.
Reveal Jorgenfist Spear. Blessing of the Lord in Iron. Potion of Heroism. Reveal and recharge Belt of Charging to draw Blessing of the Boss. Display Blessing of the Boss
Combat 26: 1d8 + 2 + 2d6 + 3 + 1d8 + 1d6 + 1d8 + 1d8 ⇒ (3) + 2 + (3, 4) + 3 + (2) + (4) + (7) + (8) = 36 Draw Blessing of the Lord in Iron, then Discard/Recharge Blessing of the Boss. AA: No Swashbuckling. Discard Blessing of Norgorber from Hourglass. Henchman Banished! Become Chief! Draw Mace of Smiting


Deck Handler // Searching for: Blessing 6

Start at Raker Shoals (hoping to have Maznar with me)

Loot:
Slaying Bolts replaced by Immortal Dreamstone
Bombardier Bow replaced by Scoundrel's Sword Cane

Draw 2 extra cards

Ak wrote:

Hand: Jorgenfist Spear, Dwarven Plate, Four-Mirror Armor, Belt of Charging, Mighty Steed, Blessing of the Lord in Iron, Blessing of the Demon Queen,

Displayed:
Current Location: Raker Shoals

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 7
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Improvised Monster, Mace of Smiting, Blessing of Lady Lastbreath, Blessing of the Boss, Dragoon, Scoundrel's Sword Cane, Blessing of Shizuru, Xoff, Blessing of Angradd, Blessing of the Father of Creation, Grappler's Mask, Bearskin Armor, Ring of Stony Flesh, Belt of Physical Might
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Off turn, draw Blessing of Sivanah

Hour of Milani

Move with Augustille to Sharkskin Reef
Free explore and encounter Sentinel Devil, who shuffled these?
Reveal Mace of Smiting. Augustille's Divine Fortune. Reveal Audessa Reyquio. Not Attack or Ranged: Discard Blessing of Sivanah

Combat 20: 1d8 + 2 + 1d8 + 3 + 2d8 + 1d6 + 1 ⇒ (6) + 2 + (6) + 3 + (6, 4) + (3) + 1 = 31 Banished! Become Chief! Draw Scoundrel's Sword Cane

Banish Audessa Reyquio to close! No Villain. Closed!


Deck Handler // Searching for: Blessing 6

Loot: Immortal Dreamstone in for Slaying Bolts and Scoundrel's Sword Cane in for Bombardier Bow


Starting at Rocky Cliff. Drawing 2 extra cards.

Ak wrote:

Hand: Improvised Monster, Mace of Smiting, Jorgenfist Spear, Belt of Physical Might, Mighty Steed, Xoff, Blessing of Angradd,

Displayed:
Current Location: Rocky Cliff

Deck: 15 Discard: 0 Buried: 0
NOTES:
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Dwarven Plate, Scoundrel's Sword Cane, Immortal Dreamstone, Four-Mirror Armor, Blessing of the Father of Creation, Grappler's Mask, Ring of Stony Flesh, Blessing of Lady Lastbreath 1, Blessing of Shizuru, Blessing of the Lord in Iron, Dragoon, Blessing of Lady Lastbreath 2, Belt of Charging, Blessing of the Boss
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.



Shuffling in new ally and blessing. Old Salt and Blessing of Sivanah.
Recharging Jorgenfist Spear, Blessing of Angradd, and Improvised Monster to draw new Audessa Reyquio


Deck Handler // Searching for: Blessing 6

There was AA Structural damage but Jirelle devoured that. Banish Immortal Dreamstone to draw: Pierce Jerrell, Master of the Gales and Old Salt

Discard Master of the Gales and Pierce Jerrell to explore and encounter Sword Cane Pistol +2
Survivor.

Dexterity 10: 1d8 + 1d6 ⇒ (2) + (5) = 7 Banished!

Banish Sefina and discard Blessing of Lady Lastbreath 1 to explore and encounter Blessing of Gozreh
Survivor

Survival 7: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10 Acquired!

Discard Blessing of the Father of Creation and Old Salt to explore and encounter Will-o'-Wisp
Fail BA

Recharge Cards: 1d4 ⇒ 1 Recharge Blessing of Lady Lastbreath 2
Reveal Jorgenfist Spear. Scenario d4d
Combat 16: 1d4 + 2 + 2d6 + 3 ⇒ (3) + 2 + (5, 6) + 3 = 19 Banished! Become Chief! Draw Grappler's Mask


Deck Handler // Searching for: Blessing 6

Loot:

Replace Slaying Bolts with Immortal Dreamstone
Replace Bombardier Bow with Scoundrel's Sword Cane
Replace Dragoon with Avimar Sorrinash


Draw 2 Bonus Cards

Ak wrote:

Hand: Scoundrel's Sword Cane, Jorgenfist Spear, Belt of Charging, Mighty Steed, Xoff, Blessing of the Boss, Blessing of the Father of Creation,

Displayed:
Current Location: Lucrehold

Deck: 15 Discard: 0 Buried: 0
NOTES:
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Avimar Sorrinash, Dwarven Plate, Four-Mirror Armor, Bearskin Armor, Blessing of the Lord in Iron, Improvised Monster, Ring of Stony Flesh, Grappler's Mask, Blessing of Lady Lastbreath 1, Blessing of Lady Lastbreath 2, Blessing of Angradd, Immortal Dreamstone, Belt of Physical Might, Mace of Smiting, Blessing of Shizuru
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

Hour of Achaekek

Lucrehold gets examined:
Draugr Captain
Fortified Breastplate
Leave it that way!
Tower gets examined:
Pirate Sniper
Corlan
Swap position
Torture Pit gets examined:
Shackled Sorcerer
Sefina
Keep order.

Start of turn Combat Damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard Scoundrel's Sword Cane

Move to Torture Pit
Free explore and encounter Shackled Sorcerer
BA: 1 Fire Damage. Survivor reduces that to 0
Reveal Jorgenfist Spear. Display Blessing of the Boss

Combat 8+6: 1d8 + 2 + 2d6 + 3 + 1d8 ⇒ (4) + 2 + (1, 2) + 3 + (8) = 20 Become Chief! AA: 1 Structural Damage reduced to 0 thanks to Jirelle. Draw Scoundrel's Sword Cane then discard Blessing of the Boss


Deck Handler // Searching for: Blessing 6

Off turn: Windward Isle: Draw Mace of Smiting. Encounter Buccaneer, Survivor Hide - Recharge Avimar Sorrinash to evade, then draw Xoff. Will keep the current flow going with the barge at Fog Bank. Examined: Recast

Hour of the Gods

Move Maznar, Seltyiel, Ak, Augustille to Fog Bank
Free explore and encounter Recast
Dual Divine Fortunes plus Maz. Freely Reveal Audessa Reyquio. Reveal Tessa Fairwind and recharge Audessa Reyquio

Intelligence 12: 1d8 + 2d6 + 1d4 + 1 + 1 + 1d6 ⇒ (7) + (3, 2) + (4) + 1 + 1 + (5) = 23 Acquired!

Discard Xoff to Examine:
Crawling Cyclops Hands
Hurricane Winds (Henchman)
Mercenary
Then forced to shuffle by Fog Bank.
Then explore and encounter Hull Damage
Dual Divine Fortunes plus Maz. Reveal Tessa Fairwind and recharge Recast

Intelligence 6+6: 1d8 + 2d6 + 1d4 + 1 + 1d6 ⇒ (6) + (6, 6) + (4) + 1 + (5) = 28 Banished. Become Chief and draw Grappler's Mask


Deck Handler // Searching for: Blessing 6

Also at Rocky Cliff

Loot:
Immortal Dreamstone in for Slaying Bolts
Scoundrel's Sword Cane in for Bombardier Bow
2 extra cards in hand

In the first turn, banish Immortal Dreamstone to draw: Tessa Fairwind, Audessa Reyquio, and Avimar Sorrinash

Ak wrote:

Hand: Four-Mirror Armor, Ring of Stony Flesh, Belt of Physical Might, Dragoon, Avimar Sorrinash, Mighty Steed, Audessa Reyquio, Tessa Fairwind, Blessing of Angradd,

Displayed:
Current Location: Rocky Cliff

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessing Available

Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check attempted by a character on a ship.
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Charging, Mace of Smiting, Blessing of Lady Lastbreath 2, Grappler's Mask, Xoff, Improvised Monster, Bearskin Armor, Jorgenfist Spear, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 1, Dwarven Plate, Blessing of the Lord in Iron, Blessing of Shizuru, Blessing of the Father of Creation, Blessing of the Boss
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Everyone fails and moves to Eye of Serenity with me

Hour of Erastil

Start of turn, Eye of Serenity: Summon and encounter Cyclops Oracle
Survivor Evade: Recharge Four-Mirror Armor


Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Blessing of the Gods from Maznar's discard, then move everyone to Windward Isle and draw cards. Ak draws Xoff
End of Move do I move again? Maznasaurus and Augustille's Divine Fortune

Wisdom 9: 1d6 + 1d4 + 1 + 1d6 ⇒ (5) + (4) + 1 + (5) = 15 Stay put!

Free explore and encounter Daughter of Imerta
BA: Maznasaurus and Augustille's Divine Fortune

BA Wisdom 10: 1d6 + 1d4 + 1 + 1d6 ⇒ (4) + (1) + 1 + (4) = 10
Reveal Mace of Smiting (against an Outsider!). Reveal then recharge Belt of Charging and draw Dwarven Plate. Recharge Dragoon
Combat 18: 1d8 + 2 + 1d8 + 3 + 2d8 + 1d8 + 2d6 ⇒ (7) + 2 + (3) + 3 + (1, 4) + (4) + (6, 4) = 34 Banished! Become Chief and draw Blessing of Angradd. We are good on time, leaving Windward open.


Deck Handler // Searching for: Blessing 6

Off turn, discard Blessing of the Father of Creation. Draw Belt of Charging
Daughter Move Check. Augustille's Divine Fortune. Maznarsaurus
Wisdom 10: 1d6 + 1d6 + 1d4 + 1 ⇒ (1) + (3) + (2) + 1 = 7 Move to Eye of Serenity


Deck Handler // Searching for: Blessing 6

Also starting with the crew.

Loot:
Immortal Dreamstone replaces Slaying Bolts
Scoundrel's Sword Cane replaces Bombardier Bow

Ak wrote:

Hand: Mace of Smiting, Four-Mirror Armor, Mighty Steed, Dragoon, Blessing of the Father of Creation, Blessing of the Boss, Blessing of Lady Lastbreath 2,

Displayed:
Current Location: Great Stone Bridge

Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of Shizuru, Ring of Stony Flesh, Scoundrel's Sword Cane, Belt of Physical Might, Blessing of the Lord in Iron, Improvised Monster, Blessing of Lady Lastbreath 1, Belt of Charging, Grappler's Mask, Blessing of Angradd, Dwarven Plate, Bearskin Armor, Jorgenfist Spear, Xoff
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Hero Point
Card Feat
Weapon 3 ☑4 ☐5

Upgrades
Fill new weapon space with Weapon 6 Mace of Smiting
Replace Item 0 Flight Arrows with Item 6 Belt of Physical Might


Deck Handler // Searching for: Blessing 6

Upgrade Preferences
Item 6: 1d1000 ⇒ 527
Weapon 6: 1d1000 ⇒ 370


Deck Handler // Searching for: Blessing 6

Discard Mighty Steed to move with Jirelle and Seltyiel back to Widowmaker Isle. Decide not to explore, then discard Pteranodon to move back to Dagon's Jaw 1 then explore and encounter Fire Yai Oni

Villain Fight. Need a guard to unlock!:

Maznar and Ak take 1d4 Fire Damage
Fire Damage: 1d4 ⇒ 1 Survivor reduces to 0
Maznar's Fire Damage: 1d4 ⇒ 3 Keep Embiggen and Pharasma.
Reveal Jorgenfist Spear. Reload Ring of Stony Flesh. Pteranodon. Maznar's Divine Fortune, Embiggen, Blessing of Pharasma
Combat 33: 1d12 + 2d10 + 3 + 1d10 + 1d10 + 1d10 + 2d12 ⇒ (9) + (9, 5) + 3 + (1) + (2) + (2) + (3, 12) = 46
Probably the win!

Ak went hard at the fiery jaws!


Deck Handler // Searching for: Blessing 6

Hour of the Gods

Start of turn encounter Enemy Ship.

Which Ship?: 1d24 ⇒ 6 Truewind
Mazociraptor. Augustille's Fortune.
Survival 6: 1d6 + 1 + 1d4 + 1 + 1d6 ⇒ (1) + 1 + (2) + 1 + (5) = 10 Success!
Plunder: 1d6 ⇒ 2 Spell
Move everyone to Gozreh's Flow
Free explore and encounter Shackled Sorcerer
BA: 1 Fire Damage. Reduced to 0 by Survivor
Reveal Rapier + 2. Mazociraptor. Augustille's Fortune.
Combat 8+6: 1d8 + 2 + 2d4 + 2 + 1d4 + 1 + 1d6 ⇒ (3) + 2 + (2, 2) + 2 + (4) + 1 + (4) = 20 AA: 1 Structural Damage, reduced to 0 by Jirelle. Reveal Improvised Monster to draw Shackled Sorcerer. Become Chief and draw Blessing of the Lord in Iron


Deck Handler // Searching for: Blessing 6

Off turn
Dexterity 13: 1d8 + 1d4 + 1 ⇒ (2) + (1) + 1 = 4 Maznar helped to the degree he could
Electricity Damage: 1d6 ⇒ 5 -1 Survivor. Display and recharge Four-Mirror Armor -2. Reload Ring of Stony Flesh to absorb the last 2. Talk about surviving!
Renewal: Draw Ring of Stony Flesh
Draw Plunder: 1d6 ⇒ 1 Rapier +2
Dexterity 11: 1d8 + 1d4 + 1 + 1d6 ⇒ (8) + (4) + 1 + (4) = 17 Maznar and Augustille block that


Deck Handler // Searching for: Blessing 6

Starting with Maznar

Loot:
Replace Flight Arrows with Farglass
Replace Slaying Bolts with Immortal Dreamstone
Replace Bombardier Bow with Scoundrel's Sword Cane


Start with 2 extra cards

Ak wrote:

Hand: Improvised Monster, Dwarven Plate, Four-Mirror Armor, Ring of Stony Flesh, Grappler's Mask, Dragoon, Blessing of the Boss,

Displayed:
Current Location: Dagon's Jaw 1

Deck: 14 Discard: 0 Buried: 0
NOTES:
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Blessing of the Lord in Iron, Bearskin Armor, Belt of Charging, Farglass, Jorgenfist Spear, Blessing of Lady Lastbreath 2, Blessing of Angradd, Xoff, Blessing of the Father of Creation, Mighty Steed, Immortal Dreamstone, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Wasn't expecting it to come back to me!

Hour of the Periscope...or Abadar rather.

Move to Torture Pit Party.
Discard Periscope to examine:
Shrouded Queen
Navigator Musket +1
Arrange 2,1


Free explore and encounter Navigator Musket +1
Survivor. Maztiffe

Dexterity 9: 1d8 + 1d6 + 1d4 + 1 ⇒ (2) + (4) + (1) + 1 = 8 Banished!

Discard Arronax Endymion to explore and encounter Shrouded Queen
BA: Everyone must succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards.
MazCrow.

Fortitude 12: 1d8 + 6 + 1d4 + 1 ⇒ (6) + 6 + (3) + 1 = 16
Reveal Scoundrel's Sword Cane. Recharge Dragoon. MazCrow. Discard Damiel's Blessing of Besmara
Combat 18: 1d8 + 1 + 2d6 + 2 + 2d6 + 1d4 + 1 + 2d8 ⇒ (7) + 1 + (1, 5) + 2 + (6, 6) + (1) + 1 + (8, 5) = 43 I am the Chief!


Deck Handler // Searching for: Blessing 6

Attempt to Close. Discard Maznar's Blessing of the Gods
Strength 5+5: 1d8 + 2 + 1d8 ⇒ (3) + 2 + (7) = 12 Closed!! WPC: Only one location open so we are clear!

Keep handsize at 7

Chief Ak duelled a Pirate Captain Slave and bested him, while sending Jakaw Razorbeak at the Slaver itself!

The Albatross fended off the Curse and flew away. Leaving a very spent Ak surviving on his own at the ruins.

Ak wrote:

Hand: Scoundrel's Sword Cane, Four-Mirror Armor, Dwarven Plate, Ring of Stony Flesh, Periscope, Dragoon, Arronax Endymion,

Displayed:
Current Location: Ghol-Gan Ruins

Deck: 9 Discard: 8 Buried: 3
NOTES:
Other: Hero Point: 4
Product Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Jorgenfist Spear, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation, Belt of Charging, Xoff, Blessing of the Boss, Blessing of Lady Lastbreath 1, Improvised Monster,
Discard Pile: Aiger's Kiss, Pharasma's Knowing, Farglass, Blessing of Tsukiyo, Blessing of Shizuru, Blessing of Angradd, Rotgut, Mogmurch,
Buried Pile: Blessing of Lady Lastbreath 2, Slip, Grappler's Mask,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

Board Status
Apparatus of the Octopus

Notes for Maznar: Discard Blessing of the Gods

Notes for Damiel: Given Jirelle's Blessing of Besmara
Recharge The Winged Serpent

Notes for Seltyiel: Heal for 5
Display Create Mindscape at Jungle
Must encounter Werecrocodile with +1d4+5 to your checks to defeat
Mindscape goes to Recovery

Seltyiel, Augustille - Jungle CLOSED
Tengu Rookery CLOSED // Ship Anchored;
Jirelle - Torture Pit 1-10 remain // Barracuda Aiger, Albatross, Shrouded Queen
Dinosaur Corral CLOSED
Maznar - Eye of Serenity CLOSED
Great Stone Bridge CLOSED
Ak - Ghol-Gan Ruins CLOSED // Storm displayed
Rocky Cliff CLOSED // Storm displayed


Deck Handler // Searching for: Blessing 6

Hour of Cayden Cailean

Start of turn examine Darkforest Anemone and Tentacle Slaver. Reload Tentacle Slaver.
Move to Great Stone Bridge
Free explore and encounter Pteranodon
Divine Fortune. Mazasaurus.

Survival 11: 1d6 + 1 + 1d6 + 1d4 + 1 ⇒ (2) + 1 + (4) + (1) + 1 = 9 Banished!

Discard Farglass to examine Great Stone Bridge
Albatross
Jakaw Razorbeak
Keep order.


Discard Blessing of Tsukiyo to explore and encounter Albatross
Divine Fortune. Mazasaurus.

Survival 11: 1d6 + 1 + 1d6 + 1d4 + 1 ⇒ (3) + 1 + (1) + (3) + 1 = 9 Discard Jirelle's Blessing of Maat to add 3 and succeed!

Discard Blessing of Shizuru to explore and encounter Jakaw Razorbeak
BA: Reveal Scoundrel's Sword Cane. Divine Fortune. Mazasaurus.

Stealth 12: 1d8 + 1 + 1d6 + 2 + 1d6 + 1d4 + 1 ⇒ (1) + 1 + (1) + 2 + (5) + (3) + 1 = 14
Reveal Scoundrel's Sword Cane. Reveal and recharge Belt of Charging and draw Blessing of Angradd. Divine Fortune. Mazasaurus.
Combat 20: 1d8 + 1 + 2d6 + 2 + 1d8 + 1d6 + 1d4 + 1 ⇒ (6) + 1 + (6, 6) + 2 + (2) + (5) + (3) + 1 = 32 Reveal Improvised Monster to Draw Jakaw Razorbeak. Become Chief!


Deck Handler // Searching for: Blessing 6

Keep hand at 7

Xoff and Ak follow Augustille to a place of great forsight. And find an old friend of Damiel's or so they said. Ak has little trust for the longshanks in the fancy hat.

Meanwhile Xoff becomes one with the Eye of this land and finds treasures and dangers. He gets just the right tool to stick his eye into and finds another one of the tentacle slavers.

With that, Ak rides his mighty steed to charge a guard taking cover in the ruins. Having slayed the mercenary, Ak quickly finds the land flooding and manuevers away from it quickly.

Ak wrote:

Hand: Scoundrel's Sword Cane, Improvised Monster, Ring of Stony Flesh, Farglass, Belt of Charging, Blessing of Tsukiyo, Blessing of Shizuru,

Displayed:
Current Location: Ghol-Gan Ruins

Deck: 14 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of Angradd, Blessing of Lady Lastbreath 2
Recharged: Blessing of Lady Lastbreath 1, Grappler's Mask, Dwarven Plate, Periscope, Dragoon, Arronax Endymion, Four-Mirror Armor, Jorgenfist Spear, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation,
Discard Pile: Xoff, Blessing of the Boss, Aiger's Kiss, Pharasma's Knowing,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Board Status
Apparatus of the Octopus, Divine Fortune (Core) displayed by Maznar

Notes for Maznar: Pharasma's Knowing stolen from Discard

Notes for Damiel: Recharge The Winged Serpent
Notes for Jirelle: Discard Blessing of Abadar

Damiel - Jungle 1-5 remain // Storm displayed
Maznar, Seltyiel - Tengu Rookery CLOSED // Ship Anchored;
Torture Pit 1-10 remain // 1=Barracuda Aiger
Jirelle - Dinosaur Corral 1-6 remain
Augustille - Eye of Serenity 1-8 remain // 1=Blessing of the Gods 2=Control Weather 3=Manticore 6=Tentacle Slaver 7=Safe Harbor 8=Shackles Pirate
Great Stone Bridge 1-10 remain // 1=Sargassum Fiend
Ak - Ghol-Gan Ruins 1-8 remain
Rocky Cliff 1-10 remain


Deck Handler // Searching for: Blessing 6

Off turn, Mighty Steed allows me to draw Xoff. Recieve Aiger's Kiss gratefully.

Hour of the Gods

Instead of move step recharge Blessing of Lady Lastbreath to draw Pharasma's Knowing from Maznar's discard, then move to Eye of Serenity
Free explore and encounter Arronax Endymion
Recharge Grappler's Mask. Recharge Damiel's The Winged Serpent. Reveal

Diplomacy Fortitude 13: 1d8 + 6 + 1d8 + 2 ⇒ (1) + 6 + (1) + 2 = 10
Spend a hero point. Reroll
Diplomacy Fortitude 13: 1d8 + 6 + 1d8 + 2 ⇒ (2) + 6 + (7) + 2 = 17 Acquired!

Discard Xoff to Examine:
Periscope
Manticore
Control Weather
Blessing of the Gods
Rearrange: Periscope, Blessing of the Gods, Control Weather, Manticore
Explore and encounter Periscope
Survivor

Wisdom 8: 1d6 + 1d6 ⇒ (2) + (5) = 7 Recharge Dwarven Plate to add 1 and acquire!
Discard Periscope to examine the bottom of Eye of Serenity (reveal Aiger's Kiss to recharge)
Safe Harbor
Shackles Pirate
Tentacle Slaver
Move Tentacle Slaver up 2.


Discard Mighty Steed to move to Ghol-Gan Ruins, explore and encounter Mercenary
Reveal Aiger's Kiss. Recharge Dragoon. Display Blessing of the Boss

Combat 10+5+5: 1d8 + 1 + 1d6 + 2 + 2d6 + 1d8 + 2 ⇒ (8) + 1 + (3) + 2 + (5, 3) + (4) + 2 = 28 Blessing of the Boss randomly draws Mighty Steed. Mercenary Banished and Ak becomes Chief! Chief draws Jorgenfist Spear


Deck Handler // Searching for: Blessing 6

Knowing I'll probably end up at a closed location at the start of my turn, I want to see if I draw a Lastbreath. So I'll stick with Maznar and crew

Loot:
Replacing Flight Arrows with Farglass
Replacing Slaying Bolts with Immortal Dreamstone
Replacing Bombardier Bow with Scoundrel's Sword Cane

Drawing 2 extra cards

Ak wrote:

Hand: Bearskin Armor, Dwarven Plate, Grappler's Mask, Mighty Steed, Dragoon, Blessing of Lady Lastbreath 1, Blessing of the Boss,

Displayed:
Current Location: With Maznar

Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Stony Flesh, Improvised Monster, Blessing of Angradd, Blessing of Lady Lastbreath 2, Belt of Charging, Scoundrel's Sword Cane, Farglass, Four-Mirror Armor, Jorgenfist Spear, Blessing of Tsukiyo, Blessing of the Father of Creation, Xoff, Blessing of Shizuru, Immortal Dreamstone
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Hour of Gozreh

Start of turn, draw Pearl of the Sirines (going to assume it was grabbed and displayed by Jirelle).
Scenario Start of Turn: Maznar (Divine Fortune+Animal)

Fortitude 11: 1d8 + 6 + 1d6 + 1d4 + 1 ⇒ (7) + 6 + (1) + (4) + 1 = 19 Holding firm.
Location Start of Turn Maznar (Divine Fortune+Animal)
Survival 7: 1d6 + 1 + 1d6 + 1d4 + 1 ⇒ (3) + 1 + (4) + (2) + 1 = 11 Stayed with the Flow

Move everyone to Fog Bank
Display Pearl of Sirines
Free explore and encounter Blood Hag. That's 3 damage to everybody if defeat. Survivor: Recharge Blessing of Tsukiyo to evade.


Discard Blessing of Shizuru to explore and encounter Blessing of the Gods Automatically acquire!


Discard Blessing of the Gods to explore and encounter Barroom Brawl
Everyone gets to encounter it!

Barroom Brawl:

SS Barrier B
Traits: Skirmish Veteran
To Defeat: Strength Melee Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. Each character at this location encounters this barrier. Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage. If any character defeats the barrier, it is defeated.

Recharge Grappler's Mask. Maznar (Divine Fortune+Animal)
Fortitude Melee 5+5: 1d8 + 6 + 1d6 + 1d4 + 1 ⇒ (5) + 6 + (3) + (4) + 1 = 19 Banished. Become Chief!


Deck Handler // Searching for: Blessing 6

BA Kraken Tentacle. Maznar. Pearl
Fortitude 11: 1d8 + 6 + 1d4 + 1 + 1d4 ⇒ (3) + 6 + (2) + 1 + (1) = 13 Safe


Deck Handler // Searching for: Blessing 6

Start with Maznar

Loot:
Farglass replaces Flight Arrows
Immortal Dreamstone replaces Slaying Bolts
Scoundrel's Sword Cane replaces Bombardier Bow


Draw 2 extra cards

"

Ak wrote:

Hand: Jorgenfist Spear, Four-Mirror Armor, Belt of Charging, Ring of Stony Flesh, Grappler's Mask, Blessing of Shizuru, Blessing of Tsukiyo,

Displayed:
Current Location: With Maznar

Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 2, Improvised Monster, Mighty Steed, Dragoon, Immortal Dreamstone, Dwarven Plate, Blessing of Cayden Cailean, Farglass, Blessing of Angradd, Xoff, Bearskin Armor, Scoundrel's Sword Cane, Blessing of the Father of Creation, Blessing of Lady Lastbreath 1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Hour of Milani

Move with Seltyiel and Maznar to Fringes of the Eye
Free explore and encounter Phantom Fog
Recharge Grappler's Mask. MazCrow. Discard Jirelle's Blessing of Abadar

Survival Fortitude 15+3: 1d8 + 6 + 1d4 + 1 + 2d8 ⇒ (2) + 6 + (1) + 1 + (8, 5) = 23 Banished. Become Chief: Draw Blessing of Lady Lastbreath 2


Deck Handler // Searching for: Blessing 6

Discard Blessing of Tsukiyo to explore and encounter Great White Shark
Reveal Scoundrel's Sword Cane. Maznar's Divine Fortune and Porcupine. Reload Ring of Stony Flesh
Combat 16: 1d8 + 1 + 2d6 + 2 + 1d6 + 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1, 2) + 2 + (3) + (1) + 1 + (5) = 18 Banished. Become Chief and draw Ring of Stony Flesh


Deck Handler // Searching for: Blessing 6

Hour of Hshurha

Banish Immortal Dreamstone to draw:
Tessa Fairwind
Merrill Pegsworthy
Mogmurch
Give Card to Jirelle: Blessing of Lady Lastbreath


Move Ak and Maznar to Mancatcher Cove
Maznar discards a spell to draw an animal from his deck.
Free explore and encounter Flaming Longbow +2
Maznar displays Embiggen. Survivor: Aquire. Maznar Animal

Dexterity 13: 1d12 + 1d10 + 1d8 + 1 ⇒ (10) + (1) + (1) + 1 = 13 Acquired!

Discard Merrill Pegsworthy to explore and encounter Barroom Brawl
Maznar encounters Barroom Brawl
Embiggen and Maznar. Discard Blessing of Angradd

Strength 5+5: 1d12 + 1d8 + 1 + 2d12 ⇒ (2) + (2) + 1 + (9, 4) = 18 Damn, Glad I blessed! Banished. Become Chief and draw Scoundrel's Sword Cane


Deck Handler // Searching for: Blessing 6

Loot: Immortal Dreamstone, Scoundrel's Sword Cane, and Pearl of the Sirines replace Flight Arrows, Slaying Bolts, and Bombardier Bow

Start at Fog Bank
Draw 2 extra cards

Ak wrote:

Hand: Improvised Monster, Jorgenfist Spear, Immortal Dreamstone, Grappler's Mask, Blessing of Angradd, Blessing of Lady Lastbreath 1, Blessing of Shizuru,

Displayed:
Current Location: Fog Bank

Deck: 14 Discard: 0 Buried: 0
NOTES:
Other: Hero Point: 3
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Dwarven Plate, Pearl of the Sirines, Hatchetbird, Ring of Stony Flesh, Blessing of Tsukiyo, Mighty Steed, Blessing of Cayden Cailean, Four-Mirror Armor, Bearskin Armor, Belt of Charging, Blessing of Lady Lastbreath 2, Scoundrel's Sword Cane, Xoff
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Off turn, given Bloodcrow Rapier. Thanks!

Hour of Erastil

Reveal Mighty Steed and discard Bloodcrow Rapier...

Fortitude 9: 1d8 + 6 ⇒ (5) + 6 = 11 Bloodcrow Rapier recharges. Then examine: Jellyfish Swarm

Recharge Blessing of Lady Lastbreath 2 to draw Blessing of Zon-Kuthon from Jirelle's Discard then move to Hall of Champions
Free explore and encounter Eel Skin Armor
Survivor Boon

Fortitude 9: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (4) = 14 Displayed 1/5 Victory Pile. Location: Draw Blessing of the Father of Creation

Discard Xoff to examine:
Flaming Falcata +3
Mercenary
Pirate Guard
Keep order. Then explore and encounter Flaming Falcata +3
Survivor Boon. Discard Blessing of the Father of Creation

Strength 12: 1d8 + 1d6 + 2d8 ⇒ (8) + (6) + (6, 8) = 28 Displayed 2/5 Victory Pile. Location: Draw Grappler's Mask

Discard Mighty Steed to move back to Harbor and explore and encounter Jellyfish Swarm
Reveal Scoundrel's Sword Cane. Maznar. Reveal/Recharge Belt of Charging to draw Immortal Dreamstone. Recharge Blessing of Zon-Kuthon. Pearl of the Sirines

Combat 16/20: 1d8 + 2d6 + 2 + 1d4 + 1 + 1d8 + 2d8 + 1d4 ⇒ (3) + (1, 1) + 2 + (3) + 1 + (3) + (5, 5) + (2) = 26 Banished! Become Chief! Draw Blessing of Tsukiyo
Shuffle a Plunder in: 1d6 ⇒ 3 Armor!


Deck Handler // Searching for: Blessing 6

Loot: Replace Flight Arrows, Slaying Bolts, and Humanbane Crossbow +2 with Farglass, Immortal Dreamstone, and Scoundrel's Sword Cane

Draw 2 cards

Ak wrote:

Hand: Scoundrel's Sword Cane, Bearskin Armor, Dwarven Plate, Belt of Charging, Mighty Steed, Xoff, Blessing of Lady Lastbreath 2,

Displayed:
Current Location: Harbor

Deck: 14 Discard: 0 Buried: 0
NOTES:
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Improvised Monster, Blessing of the Father of Creation, Four-Mirror Armor, Bombardier Bow, Blessing of Angradd, Blessing of Lady Lastbreath 1, Hatchetbird, Immortal Dreamstone, Ring of Stony Flesh, Farglass, Blessing of Shizuru, Blessing of Cayden Cailean, Blessing of Tsukiyo
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Hero Point
Card Feat
Armor 2 ☑3 ☐4

Upgrade
Armor 5 Bearskin Armor goes into the new slot.


Deck Handler // Searching for: Blessing 6

Upgrade Preferences
Armor 5: 1d1000 ⇒ 593
Weapon 5: 1d1000 ⇒ 258
Ally 5: 1d1000 ⇒ 282
Item 5: 1d1000 ⇒ 216


Deck Handler // Searching for: Blessing 6

Poison Damage: 1d4 ⇒ 1 Recharge Four-Mirror Armor to reduce damage down to 0.


Deck Handler // Searching for: Blessing 6

Riffling through Damiel's things, Ak finds the a fancy falcata burns bright with fire. Remembering the nasty undead Sea Troll he'd seen in his Farglass, he snags it and directs the ship towards Scar Bay.

Making quick fiery work of the troll, he sends Xoff to scout the island. He comes back with a fancy spyglass. Emboldened by the previous battle, Captain Ak sails to Dagon's Jaws to slay a Sea Serpent spotted off the coast. With a carefully pinpointed sword cane jab, the serpent lunges at the ship. Ak's fist turns to stone as he lands a decisive blow knocking the serpent back into the sea.

Keep Handsize at 7

Ak wrote:

Hand: Scoundrel's Sword Cane, Dwarven Plate, Grappler's Mask, Ring of Stony Flesh, Hatchetbird, Blessing of Lady Lastbreath 1, Blessing of Cayden Cailean,

Displayed: Four-Mirror Armor,
Current Location: Dagon's Jaw Part 2

Deck: 9 Discard: 5 Buried: 0
NOTES:
Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of Shizuru, Bombardier Bow, Blessing of the Father of Creation
Recharged: Blessing of Tsukiyo, Belt of Charging, Farglass, Improvised Monster, Blessing of Lady Lastbreath 2,
Discard Pile: Blessing of Angradd, Flaming Falcata +3, Xoff, Mighty Steed, Magic Spyglass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Board Status
Besmara's Bones Displayed. -1 Structural Damage, Maznar is displaying Divine Fortune

Current Ship: Mistmourn

Notes for Augustille: Cast Clairvoyance
Notes for Damiel: Flaming Falcata +3 stolen from discard

Notes for Seltyiel: Given Corrosion and Ring of Rat Fangs
Gannet Island CLOSED
Scar Bay 1-8 remain // 1=Old Salt 2=Shark-Eating Crab
Fringes of the Eye CLOSED 1-5 remain // Lookout Duty on top. 4 Barriers 1 Blessing
Raker Shoals CLOSED
Jirelle - Shipwreck Graveyard 1-5 remain // Electricity Arc Trap
Shark Island CLOSED
Pinnacle Atoll CLOSED // Storm
Dagon's Jaw Part 1 1-6 remain // 1=Dindreann
Maznar, Augustille, Damiel, Ak, Seltyiel - Dagon's Jaw Part 2 1-3 remain // 1=Invigorating Kukri +1 2=Pirate Guard 3=Skeleton Anchor


Deck Handler // Searching for: Blessing 6

Off turn, discard Blessing of Angradd. Draw Blessing of Lady Lastbreath 2

Hour of Cayden Cailean

Start of turn Ancient Mariner?: 1d6 ⇒ 3 Not this time!

Give Card to Seltyiel: Ring of Rat Fangs
Instead of Move step, recharge Blessing of Lady Lastbreath 2 to draw Flaming Falcata +3 from Damiel's Discard and move the entire non-Jirelle crew to Scar Bay


Free explore and encounter Sea Troll
Reveal and discard Flaming Falcata +3. Fire! Maz+Divine Fortune

Combat 20: 1d8 + 5d4 + 3 + 1d8 + 1d4 + 1 + 1d6 ⇒ (3) + (2, 2, 1, 4, 4) + 3 + (5) + (3) + 1 + (2) = 30 Banished! Chief time!


Deck Handler // Searching for: Blessing 6

Missed my start of turn Ancient Mariner roll
Ancient Mariner?: 1d6 ⇒ 1 Survivor: Recharge Blessing of Tsukiyo to evade.

Updated Hand

Ak wrote:

Hand: Scoundrel's Sword Cane, Grappler's Mask, Ring of Rat Fangs, Ring of Stony Flesh, Mighty Steed, Xoff, Blessing of Angradd,

Displayed: Four-Mirror Armor,
Current Location: Shark Island

Deck: 13 Discard: 0 Buried: 0
NOTES:
Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Blessing of the Father of Creation, Blessing of Shizuru, Hatchetbird, Blessing of Lady Lastbreath 2, Bombardier Bow, Dwarven Plate, Blessing of Lady Lastbreath 1, Blessing of Cayden Cailean
Recharged: Blessing of Tsukiyo, Belt of Charging, Farglass, Improvised Monster,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Ak pears through the Farglass and sees a nasty looking Sea Troll and takes a detour through shark infested waters. While there, he thinks he spies something shiny on the deck. As he's about the bend down, the ship bucks and he quickly throws his cane out in front stabilize himself. Just as he does so a would be assailant, who had snuck on the ship, lunges at Ak and trips over the cane and overboard into the gaping jaws of the sharks down below.

Display Four-Mirror Armor

Keep Handsize at 7

Ak wrote:

Hand: Scoundrel's Sword Cane, Grappler's Mask, Ring of Rat Fangs, Ring of Stony Flesh, Mighty Steed, Blessing of Angradd, Blessing of Tsukiyo,

Displayed: Four-Mirror Armor,
Current Location: Shark Island

Deck: 13 Discard: 0 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Blessing of Shizuru, Blessing of Cayden Cailean, Hatchetbird, Blessing of Lady Lastbreath 1, Dwarven Plate, Immortal Dreamstone, Blessing of Lady Lastbreath 2, Xoff, Bombardier Bow
Recharged: Belt of Charging, Farglass, Improvised Monster,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

Board Status
Besmara's Bones Displayed. -1 Structural Damage

Current Ship: Mistmourn
Notes for Maznar: Roll on the Plunder table and add a random non-Basic, non-Elite card of that type from the box to your hand. (tier 4-5)

Notes for Seltyiel: Recharge Blessing of Pharasma
Gannet Island CLOSED
Scar Bay 1-10 remain // 1=Sea Troll 2=Old Salt
Fringes of the Eye 1-10 remain
Raker Shoals CLOSED
Jirelle - Shipwreck Graveyard 1-9 remain // 1= Potion of Flying
Maznar, Augustille, Damiel, Ak, Seltyiel - Shark Island CLOSED
Pinnacle Atoll 1-10 remain
Dagon's Jaw Part 1 1-6 remain
Dagon's Jaw Part 2 1-4 remain


Deck Handler // Searching for: Blessing 6

Hour of Pharasma

Discard Farglass to examine Scar Bay
Sea Troll
Old Salt
Leave in that order


Move to Shark Island with everyone except Jirelle
Free explore and encounter Ruffian
Reveal Scoundrel's Sword Cane and Belt of Charging (then recharge to draw Grappler's Mask). Divine Fortune. Mazcrow. Recharge Seltyiel's Blessing of Pharasma

Combat 7+5+10: 1d8 + 2d6 + 2 + 1d8 + 1d6 + 1d4 + 1 + 1d8 ⇒ (6) + (6, 5) + 2 + (4) + (5) + (3) + 1 + (8) = 40 Reveal Ring of Rat Fangs to recharge Farglass. Become Chief. AA: No cards to bury. Chief draws Blessing of Angradd. Reveal Improvised Monster to draw Ruffian.


Deck Handler // Searching for: Blessing 6

Off turn: Renewal - draw Blessing of Tsukiyo. Pass on Treasure Hunt
Plunder Draw when Closed: 1d6 ⇒ 4 Item: draw Ring of Rat Fangs


Deck Handler // Searching for: Blessing 6

Starting with Maznar

Loot:
Farglass replaces Slaying Bolts
Immortal Dreamstone replaces Flight Arrows
Scoundrel's Sword Cane replaces Humanbane Crossbow +2


Draw 2 extra cards at the start

"

Ak wrote:

Hand: Improvised Monster, Scoundrel's Sword Cane, Four-Mirror Armor, Belt of Charging, Ring of Stony Flesh, Farglass, Mighty Steed,

Displayed:
Current Location: With Maznar

Deck: 13 Discard: 0 Buried: 0
NOTES:
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Dwarven Plate, Xoff, Blessing of Lady Lastbreath 2, Blessing of the Father of Creation, Hatchetbird, Blessing of Lady Lastbreath 1, Bombardier Bow, Blessing of Tsukiyo, Grappler's Mask, Blessing of Angradd, Blessing of Cayden Cailean, Immortal Dreamstone
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Deck Handler // Searching for: Blessing 6

Upgrade
Replace Item 0 Thieves' Tools (Classic) with Item 5 Ring of Stony Flesh


Deck Handler // Searching for: Blessing 6

Upgrade Preferences
Item 5: 1d1000 ⇒ 559
Armor 5: 1d1000 ⇒ 946
Weapon 5: 1d1000 ⇒ 639

Hero Point
Power Feats
Survivor: ☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
Chief: ☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).

Fill Empty Card Slots
Add Blessing of the Father of Creation and Blessing of Tsukiyo


Deck Handler // Searching for: Blessing 6

Off turn...everything

Heal Bombardier Bow and Conch of the Tritons


Take the fight! Reveal Scoundrel's Sword Cane. Augustille/Maznar Power up

Combat 20: 1d8 + 2d6 + 2 + 1d4 + 5 + 1d6 + 1d4 + 1 ⇒ (2) + (3, 2) + 2 + (1) + 5 + (4) + (3) + 1 = 23 That's enough! Become Chief!


Deck Handler // Searching for: Blessing 6


Discard Xoff to examine:
Lady Cerise Bloodmourn
Sea Serpent
Arronax Endymion
Rearrange 132
Explore and encounter Lady Cerise Bloodmourn, no chance to acquire, banish

Display Four-Mirror Armor
End of turn, Fortitude 10: 1d8 + 5 ⇒ (8) + 5 = 13Bury Top Card: Brine's Sting
Hand Size at 7

Ak finds himself blinking all over the place and straight in front of cannon fire. Jirelle manages to guide him to safety but it costs precious time.

Ak wrote:

Hand: Improvised Monster, Scoundrel's Sword Cane, Seeking Longbow , Grappler's Mask, Belt of Charging, Mighty Steed, Blessing of Hshurha,

Displayed: Dwarven Plate, Four-Mirror Armor,
Current Location: Torture Pit

Deck: 2 Discard: 6 Buried: 3
NOTES:
Available Support: Blessing Available!
Seeking Longbow: 1d8 to combat
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Hatchetbird
Recharged:
Discard Pile: Farglass, Blessing of Shizuru, Bombardier Bow, Conch of the Tritons, Blessing of Lady Lastbreath 2, Xoff,
Buried Pile: Blessing of Lady Lastbreath 1, Blessing of Cayden Cailean, Brine's Sting,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☐ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

===================================
CHIEF: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☐ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.


Board Status
Jolly Roger displayed by the ship.
For the rest of the scenario, the difficulty to defeat monsters that have the Giant trait at any location is increased by 3.
Current Ship: Roaring Dragon

Notes for Jirelle: Discard Blessing of Abadar

Notes for Seltyiel: Draw a card at the start of Augustille's turn.
Gave Lyrune-quah Truthspeaker to Seltyiel (lets you heal 2 cards)
Discard Blessing of Maat

Gannet Island CLOSED
Shrine to Norgorber CLOSED
Hall of Champion CLOSED 1-3 remain // 3 weapons including Seaborne Trident +1. 1= Keen Rapier +3
Ak - Torture Pit 1-8 remain // 1=Arronax Endymion 2=Sea Serpent
Seltyiel, Maznar, Damiel, Jirelle - Teleportation Chamber 1-6 remain // 1 trap counter (d6 +1 to defeat next monster)
Sea Caves CLOSED
Augustille - Ruined Amphitheater CLOSED