Demon

Lutor's page

17 posts. Alias of The Thing from Beyond the Edge.


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Evening, y'all.


Mine!


RAWR


Crimson Jester wrote:
Good night all.

NITE!


Ellipsis wrote:
Jakka wrote:
Awaiting approval here for gear and stuff.
He hasn't been posting recently, probably just busy with RL. We just need to wait a while longer.

This is an RPG messageboard. Posters having a real life is not allowed.

;)


:BUMP:


That is a good question about the arrow. Anyone?

It would also be interesting to know what an arrow would do as a melee weapon used like Legolas did.

Also, to be honest, the real reason for this thread had to do with me. ;)

I was wondering about grappling with things and then using a move action to maintain the grapple and then a standard action to throw the grappled enemy at another enemy.

Is that reasonable?


Yes, I know that it is on hold for a week but I wanted to bump it anyway.

;)


Some adjustments coming.

I forgot to add in my class skill bonus for those I have ranks in. :)

edit: Also changed +1 ring to +2 and changed amulet of natural armor from +2 to +1. It was an even stevem price exchange.

Still working on my formatting for the alias page...


note: I ended up just rounding down the left over gp and kept some spending money out of the goods and services

Lutor
half-orc (half-blue dragon)
fighter 2
barbarian 10
half-dragon +3

Abilities:

26/30 strength 5pts: 14+8(1/2D)+2(1/2O)+2(lvls)
14/18 dexterity 3pts: 13+1(lvls)
20/24 constitution 5pts: 14+6(1/2D)
10/10 intelligence -2pts: 8+2(1/2D)
12/12 wisdom 2pts: 12
14/14 charisma 2pts: 12+2(1/2D)
Note: numbers after "/" are magically altered

special:

immune to sleep, paralysis, and electricity; lowlight vision, darkvision 60'; breath weapon (p. 170); damage reduction 2/-, 4/- when raging; orc ferocity, uncanny dodge, improved uncanny dodge,

Saves:

+21 Fortitude base 10+5(con)+2(belt)+4(cloak)
+11 Reflex base 3+2(dex)+2(belt)+4(cloak)
+8 Willpower base 3+1(wis)+4(cloak)
notes: +2 morale bonus to will when raging; courageous +2 trait bonus versus fear;bravery (ftr2) +1 to will sv vs fear; +3 to reflex vs traps (trap sense)

Combat Basics:

40'/70' fly Move: base 30 (x2 for flight) and add 10' for barbarian
+4 Initiative: +4 (dex,belt)
+31 Armor Class:10+6(breastplate)+4(bp enh)+6(nat:+4+2enh)+1(defl.ring prot)+4(dex:+2+2 belt)
+27 Flat Footed AC (no flat footed due to uncanny dodge) dex loss due to feint
+15 Touch AC: 10+4(dex:+2+2belt)+1(defl. ring prot)
note1. +3 dodge bonus to AC vs attacks made by traps
note 2. -2 penalty to AC when raging
156 (180 w/belt)Hitpoints

+12BAB
+22CMB=+12 (BAB) +8(str)+2(str blt)
+36CMD=10+12(BAB)+8(str)+2(str blt)+2(dex)+2(dex blt)
special:
when raging BAB, CMB, & CMD increase by an additional +2
when fatigued BAB, CMB, & CMD suffer a -1 penalty
grapple receives an additional +4 and may be performed as a move action
grapple defense receives an additional +2
power attack: -4 to hit, +8 dam or +12 two handed
lunge: can increase reach by 5' until end of turn by taking -2 penalty to AC until next turn

With adamantine warhammer +4, giant bane (x3 critical):

giant bane: +6 vs giants: add additional +2 to hit and +2 to damage and does an additional 2d6 damage

to hit
+27 to hit: +12(BAB)+8(str)+2(belt)+1(wpn fcs)+4(hmr)
+27/+22/+17 to hit
+29/+24/+19 when raging
+26/+21/+16 when fatigued

damage
1d8+14 one-handed
1d8+16 one-handed raging
1d8+19 two-handed
1d8+22 two-handed raging
1d8+13 one-handed fatigued
1d8+17 two-handed fatigued

with alchemical silver ghost touch hammer:

to hit
+24 to hit: +12(BAB)+8(str)+2(belt)+1(wpn fcs)+1(hmr)
+24/+19/+14 to hit
+26/+21/+16 when raging
+23/+18/+13 when fatigued

damage
1d8+11 one-handed
1d8+13 one-handed raging
1d8+16 two-handed
1d8+19 two-handed raging
1d8+10 one-handed fatigued
1d8+14 two-handed fatigued

with +1 light hammer:

THROWN: range increment 20
to hit
+17 to hit: +12(BAB)+4(dex,belt)+1(hmr)

damage
1d4+11

feats:

1st Power Attack
Ftr 1 Weapon Focus (Warhammer)
Ftr 2 Improved Unarmed
3rd Improved Grapple
5th Intimidating Prowess
7th Greater Grapple
9th Extra Rage
11th Lunge

rage:

33 rounds per day: 4+5(base con)+18(10th level brb)+6(xtra rage)
+4 morale bonus to strength and constitution
+2 morale to will saves

rage powers
2nd Intimidating Glare
4th Clear Mind
6th Scent
8th Damage Reduction
10th Damage Reduction

skills:

skill purchases
44 points

Climb 5
Intimidate 12 ranks
Perception 10 ranks
Survival 1
Swim 4
fly 12

skill bonuses
note: mithril breastplate has AC penalty of -1

+03 acrobatics (dex)+4-1(armor)
+00 appraise (int)+0
+02 bluff (cha)+2
+14 climb (str)+10+5rks-1(armor)
+02 diplomacy (cha)+2
+02 disguise (cha)+2
+03 escape artist (dex)+4-1(armor)
+15 fly (dex)+4+12rks-1(armor)
+02 handle animal (cha)+2 untrained
+01 heal (wis)+1
+27 intimidate (cha)+2+12rks+2(1/2 Orc)+10(str)+1trait(bully)
+11 perception (wis)+1+10rks
+03 ride (dex)+4-1(armor)
+01 sense motive (wis)+1
+03 stealth (dex)+4-1(armor)
+02 survival (wis)+1+1rk
+13 swim (str)+10+4rks-1(armor)

note: strength based skills receive an additional +2 when raging but a -1 when fatigued

equipment:

+4, giant bane adamantine warhammer
+1 ghost touch alchemical silver warhammer
+1 returning light hammer
javelin of lightning (x3)
dagger

mithril breastplate +4, light fortification
amulet of natural armor +2
cloak of resistance +4
ring of protection+1
signet ring (200 gp value)
horn of goodness/evil
belt of physical perfection +4
silk rope 50'
waterskin x2
belt pouch 20 cp, 8 sp
belt pouch 20 sp, 8 gp
belt pouch 29 gp

boots of speed

handy haversack
feather token, fan
feather token, swan boat (x2)
potion of cure serious wounds x4
potion of water breathing x2
potion of prot. energy cold x2
potion of prot. energy fire x2
potion of lesser restoration x7
magic fang x5
restorative ointment

blanket, winter
bedroll
explorer's outfit
traveler's outfit
noble's outfit
assorted jewelry (400gp value, made for 1/2 dragon)

mirror, small steel
soap, 1 lb
assorted toiletry articles
flint and steel
whetstone
1 gem 1000 gp
4 gems 500 gp each
10 gems 100 gp each
5 pp
50 gp


traits: courageous and bully


hitpoints

constitution (w/o belt of physical perfection): 60
rolls plus 1st level plus favored class: 96

hitpoints: 156 (w/o belt, base when naked, devoid of equipment)

I keep forgetting to switch avvys...


Well, i'm piecing together my first PFRPG PbP attempt at a character. Bit by bit I am getting there.


magic items awaiting approval :)

weapons:

00012 warhammer
03000 adamantine
50000 +5 total (+4, giant bane)
53012 subtotal

00012 warhammer
00300 masterwork
00090 alchemical silver
08000 +2 total (+1, ghost touch)
08402 subtotal

00001 hammer, light
00300 masterwork
08000 +2 total (+1, returning)
08301 subtotal

1500 ea javelin of lightning (x3)
4500 subtotal

74212 weapons total

armor:

00400 breastplate (non-humanoid allowing for wings)
04000 mithril
25000 +5 total (+4, light fortification)
29400 subtotal

02000 ring of protection +1

08000 amulet of natural armor +2

16000 cloak of resistance +4

55400 protections total
Note: If doubling for non-humanoid armor includes mithril then an additional 4000 would bring total to 59400.

goods and services:

to be filled in later

potions:

3rd level potions: 750 ea x10
potion of cure serious wounds x4
potion of water breathing x2
potion of prot. energy cold x2
potion of prot. energy fire x2
07500 subtotal

2nd level potions 300 ea x7
potion of lesser restoration x7
02100 subtotal

first level potions
magic fang x5
00250 subtotal

09850 potion total

magic items:

64000 belt of physical perfection +4

6500 horn of goodness/evil

04000 restorative ointment

02000 handy haversack

12000 boots of speed

00900 feather token, swan boat (x2)

00200 feather token, fan

89600 total


Ugghhh!

I spent an hour crafting a post with all my magic items and was too stupid to copy it before posting. It got eaten!

UggHH!!


Evening folks. I might be starting some PbP.

:)


Well, here is Lutor. He is a half-orc (half blue dragon) with character levels distributed as follows: Fighter 2, Barbarian 10, and half-dragon+3

abilities:

spent points etc.
strength 5 points: 14
dexterity 3 points: 13
constitution 5 points: 14
intelligence -2 points: 8
wisdom 2 points: 12
charisma 2 points: 12

other additions
strength 14 +8 (half-dragon)+2 (half-orc) +2 (level 4, level 8)
dexterity 13 +1 (level 12)
constitution 14 +2 (half-dragon)
intelligence 8 (+2 half-dragon)
wisdom 12
charisma 12 +2 (half-dragon)

final stats
strength 26
dexterity 14
constitution 16
intelligence 10
wisdom 12
charisma 14

feats:

1st Power Attack
Ftr 1 Weapon Focus (Warhammer)
Ftr 2 Improved Unarmed
3rd Improved Grapple
5th Intimidating Prowess
7th Greater Grapple
9th Extra Rage (may change to Blindfight)
11th Lunge

Rage Powers:

2nd Intimidating Glare
4th Clear Mind
6th Scent (might change)
8th Damage Reduction
10th Damage Reduction

skills:

Acrobatics 10
Climb 6
Intimidate 12 ranks
Perception 10 ranks
Survival 2
Swim 4
Note: I have not yet decided on how to spend myy 10 points for favored class barbarian: hitpoints and/or skills

Questions and General:

1. There seems to be a couple of differences between the 3rd/3.5 inherited template and the Pathfinder one in the Bestiary for the half-dragon. The one in the bestiary does not appear to be written for PCs and you mentioned inherited templates as coming from outside PFRPG. So, what do I use?
a.) The Bestiary lists the Con bonus as +6 but I used a +2 which is what my memory tells me that is what the 3rd/3.5 had.
b.) The breathweapon in 3rd/3.5 was, I believe 6d8 damage but the one listed in the Bestiary is one die per racial hitdice.

I will add new posts for new questions. I also still have to roll hitpoints and pick equipment but I have some ideas in mind for that