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![]() That is a good question about the arrow. Anyone? It would also be interesting to know what an arrow would do as a melee weapon used like Legolas did. Also, to be honest, the real reason for this thread had to do with me. ;) I was wondering about grappling with things and then using a move action to maintain the grapple and then a standard action to throw the grappled enemy at another enemy. Is that reasonable? ![]()
![]() note: I ended up just rounding down the left over gp and kept some spending money out of the goods and services Lutor
Abilities:
26/30 strength 5pts: 14+8(1/2D)+2(1/2O)+2(lvls) 14/18 dexterity 3pts: 13+1(lvls) 20/24 constitution 5pts: 14+6(1/2D) 10/10 intelligence -2pts: 8+2(1/2D) 12/12 wisdom 2pts: 12 14/14 charisma 2pts: 12+2(1/2D) Note: numbers after "/" are magically altered special:
immune to sleep, paralysis, and electricity; lowlight vision, darkvision 60'; breath weapon (p. 170); damage reduction 2/-, 4/- when raging; orc ferocity, uncanny dodge, improved uncanny dodge, Saves:
+21 Fortitude base 10+5(con)+2(belt)+4(cloak) +11 Reflex base 3+2(dex)+2(belt)+4(cloak) +8 Willpower base 3+1(wis)+4(cloak) notes: +2 morale bonus to will when raging; courageous +2 trait bonus versus fear;bravery (ftr2) +1 to will sv vs fear; +3 to reflex vs traps (trap sense) Combat Basics:
40'/70' fly Move: base 30 (x2 for flight) and add 10' for barbarian +4 Initiative: +4 (dex,belt) +31 Armor Class:10+6(breastplate)+4(bp enh)+6(nat:+4+2enh)+1(defl.ring prot)+4(dex:+2+2 belt) +27 Flat Footed AC (no flat footed due to uncanny dodge) dex loss due to feint +15 Touch AC: 10+4(dex:+2+2belt)+1(defl. ring prot) note1. +3 dodge bonus to AC vs attacks made by traps note 2. -2 penalty to AC when raging 156 (180 w/belt)Hitpoints +12BAB
With adamantine warhammer +4, giant bane (x3 critical):
giant bane: +6 vs giants: add additional +2 to hit and +2 to damage and does an additional 2d6 damage to hit
damage
with alchemical silver ghost touch hammer:
to hit +24 to hit: +12(BAB)+8(str)+2(belt)+1(wpn fcs)+1(hmr) +24/+19/+14 to hit +26/+21/+16 when raging +23/+18/+13 when fatigued damage
with +1 light hammer:
THROWN: range increment 20 to hit +17 to hit: +12(BAB)+4(dex,belt)+1(hmr) damage
feats:
1st Power Attack Ftr 1 Weapon Focus (Warhammer) Ftr 2 Improved Unarmed 3rd Improved Grapple 5th Intimidating Prowess 7th Greater Grapple 9th Extra Rage 11th Lunge rage:
33 rounds per day: 4+5(base con)+18(10th level brb)+6(xtra rage) +4 morale bonus to strength and constitution +2 morale to will saves rage powers
skills:
skill purchases
Climb 5
skill bonuses
+03 acrobatics (dex)+4-1(armor)
note: strength based skills receive an additional +2 when raging but a -1 when fatigued equipment: +4, giant bane adamantine warhammer +1 ghost touch alchemical silver warhammer +1 returning light hammer javelin of lightning (x3) dagger mithril breastplate +4, light fortification
boots of speed handy haversack
blanket, winter
mirror, small steel
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![]() magic items awaiting approval :) weapons:
00012 warhammer
00012 warhammer
00001 hammer, light
1500 ea javelin of lightning (x3)
74212 weapons total armor:
00400 breastplate (non-humanoid allowing for wings) 04000 mithril 25000 +5 total (+4, light fortification) 29400 subtotal 02000 ring of protection +1 08000 amulet of natural armor +2 16000 cloak of resistance +4 55400 protections total
goods and services:
to be filled in later potions:
3rd level potions: 750 ea x10 potion of cure serious wounds x4 potion of water breathing x2 potion of prot. energy cold x2 potion of prot. energy fire x2 07500 subtotal 2nd level potions 300 ea x7
first level potions
09850 potion total
magic items: 64000 belt of physical perfection +4 6500 horn of goodness/evil 04000 restorative ointment 02000 handy haversack 12000 boots of speed 00900 feather token, swan boat (x2) 00200 feather token, fan 89600 total
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![]() Well, here is Lutor. He is a half-orc (half blue dragon) with character levels distributed as follows: Fighter 2, Barbarian 10, and half-dragon+3 abilities:
spent points etc. strength 5 points: 14 dexterity 3 points: 13 constitution 5 points: 14 intelligence -2 points: 8 wisdom 2 points: 12 charisma 2 points: 12 other additions
final stats
feats:
1st Power Attack Ftr 1 Weapon Focus (Warhammer) Ftr 2 Improved Unarmed 3rd Improved Grapple 5th Intimidating Prowess 7th Greater Grapple 9th Extra Rage (may change to Blindfight) 11th Lunge Rage Powers:
2nd Intimidating Glare 4th Clear Mind 6th Scent (might change) 8th Damage Reduction 10th Damage Reduction skills:
Acrobatics 10 Climb 6 Intimidate 12 ranks Perception 10 ranks Survival 2 Swim 4 Note: I have not yet decided on how to spend myy 10 points for favored class barbarian: hitpoints and/or skills Questions and General: 1. There seems to be a couple of differences between the 3rd/3.5 inherited template and the Pathfinder one in the Bestiary for the half-dragon. The one in the bestiary does not appear to be written for PCs and you mentioned inherited templates as coming from outside PFRPG. So, what do I use? a.) The Bestiary lists the Con bonus as +6 but I used a +2 which is what my memory tells me that is what the 3rd/3.5 had. b.) The breathweapon in 3rd/3.5 was, I believe 6d8 damage but the one listed in the Bestiary is one die per racial hitdice. I will add new posts for new questions. I also still have to roll hitpoints and pick equipment but I have some ideas in mind for that
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