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Luton Mistbloom's page

8 posts. Organized Play character for Killian.




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Id like to request cancellation of the following:

Starfinder Roleplaying Game
Starfinder Adventure Path
Starfinder Society

Thank you

Jeff Robinson


First if this is posted in the wrong area, I'm sorry.

My question is how many points should be allowed if I ok 18 for one ability. Im creating a post Iron gods campaign. I want the players to have their new class with the 18 in the most important attribute.


Could a Black Blade Magus block parry or deflect a scorching ray spell? If so what would they need to do so ? Thanks


A short but simple question what god or gods would be good for a character who is an inventor or some form of smith like a gunsmith or an alchemist ?


According to both the Core Rules & Hero Lab Ghost touch can be added to any melee weapon.

Yet on pg 19 in The haunting of Harrowstone.
One of the rewards is 5 +1 Ghost touch arrows.

So the question is. Is Ghost touch now valid for ammo as well. If so I think someone should also let the fine folks at Lone Wolf know in order to change it their data sets for Hero Lab.

Thanks

Scarab Sages

I see bits and pieces for snowcaster elves in The Hungry Storm. Is there any difference from normal elves?

By way of comparison WOTC created the element books with variant core races that survived in adverse weather.

Scarab Sages

I've been a LONG time gamer and have some of the First Edition Gods that were created for Greyhawk. These are lesser gods. I would like to add to Pathfinder.

My questions are

1. has anyone done this ?? If so my search fu is weak could you help me out.

2. Is there a format for creating said gods.

The gods Im looking at are
1. The Earth Dragon cult
2. Kelanen
3. Murlynd

They are from Greyhawk Slavers TSR 11621
Also Im posting here cause Mr. Reynolds & Mr. Pramas are the main authors.

Thanks

Sovereign Court

I have a player that has nails. Question its listed as an (ex) ability. In the RAW, it does not say anything about the nature of the nails. The question is are these considered magical ?

Sovereign Court

What are either official or third party races that are playable for Pathfinder. Im not worried about Society games. Its for personal use.

Im looking for something different. I have the core races and the ones from the monster books. Are there any others??

Sovereign Court

Im playing an inquisitor in the carrion crown. While Ive played RPGs for a while Im struggling with the role playing of an inquisitor for any of the gods of pathfinder.

Game mechanics I have no problem with. Its the why am I here, part ie the back ground and personal motivation. Also I have not picked a god yet. Suggestion??? Also if Mr. Reynolds is looking at the boards what would you suggest for Pharasma?? Thanks

Dark Archive

Ok my group is starting a homebrew based campaign. Im wanting to play an inquisitor. I also just picked up the Faith of Purity book. While I have not read in detail. I did see the ideals set up for the paladin code. It would have been nice if Paizo included ideas for the inquisitor's goals. Its a small problem that Paizo has had since day one. They creat AWESOME products but sometimes only end up teasing you with the result, dont get me wrong I love Paizo and will continue to purchace their products but its still a problem so can the writers or the community help me out? Im stuck on the fluff portion of what would be main ojectives for each god so I can better create a background.

Thanks


If I order the Pathfinder Adventure Path Ongoing Subscription & the Pathfinder Chronicles Ongoing Subscription & the Pathfinder Companion Ongoing Subscription & lastly, the Pathfinder Modules Ongoing Subscription will the montly amount including shiping and handling be the same amount every month or will montly total vary each month?


Question to the men and women of Paizo.
Is there going to be a re-release of the previous Adventure Paths??
I can no longer find print versions of the Rise of the Runelords.
Is this due to no more releases or is there going to be a version 2.0 of all the previous Adventure Paths that were created before the Pathfinder RPG was released??


Two questions

1. is there an auto calculating/ auto fill sheet out yet?

2. I saw in another post that there is a section for all character sheets and other community stuff?? If so could someone hot link it I cant seem to find it My search fu is weak on this site

Thanks


Question for either the creaters or the community. Are there stats for the Drow Derro Tiefling or other races?? I ask only because I recently drank the Kool-Aid that is Pathfinder and I like what I see. As a new convert I do not have all the books yet. Can anyone help me out?

Full Name

Bleakfang

Race

Half-Fiendish Dire Worg

Classes/Levels

Barbarian 1

Gender

M

Size

L

Age

16

Special Abilities

rage, spell-like abilities

Alignment

CE

Deity

Lamashtu

Location

southern Worldwound, between Storasta and Nerosyan in Mendev

Languages

Common (Taldan), Goblin

Occupation

warlord, wolf, warwolf?

Strength 25
Dexterity 17
Constitution 19
Intelligence 10
Wisdom 16
Charisma 14

About Bleakfang

MENDEVIAN CRUSADE RIVAL: Bleakfang
XP 3200
Half-fiendish dire worg barbarian 1
CE Large outsider (native)
Init +3; Senses darkvision 60 ft, low-light vision, scent; Perception +16
DEFENSE
AC 19, touch 12, flat-footed 16; (-1 size, +3 Dex, +3 mw studded spiked leather, +4 natural, -2 when raging)
hp 78 (7d10+28 +1d12+4 +1 +16 when raging)
Fort +4, Ref +3, Will +7
DR 5/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 18
OFFENSE
Speed 50 ft., fly 100 ft. (good)
Melee bite +15 (1d8+7p + trip), 2 claws +14 (1d6+7s), pwr attack +12/+11/+11 (1d8+16p + trip, 1d6+16s/1d6+16s)
Raging bite +17 (1d8+9 + trip), 2 claws +16 (1d6+9), raging pwr attack +14/+13/+13 (1d8+18 +trip/1d6+18/1d6+18)
Special Attacks smite good 1/day (+2 to hit and AC, +8 to damage, ignores DR), rage 7 rounds / day
Spell-Like Abilities (CL 8th, Concentration +11)
3/day – darkness, poison (Fort DC 17)
1/day – desecrate, unholy blight (Will DC 17)
STATISTICS
Str 25, Dex 17, Con 19, Int 10, Wis 16, Cha 14,
[Worg + difference between Wolf and Dire Wolf + half-fiend (+2 Str, Dex, Wis, +4 Con, Int, Cha)]
Base Atk +8; CMB +15 (+17 raging); CMD 28 (32 vs. trip, +2 when raging)
Feats Run, Skill Focus (perception), Weapon Focus (bite), Power Attack
Skills Acrobatics 4 (+10), Bluff 4 (+9), Handle Animal 4 (+9), Intimidate 8 (+13, +17 vs. medium or smaller targets), Knowledge (nature) 1 (+4), Knowledge (planes) 1 (+4), Perception 8 (+16), Sense Motive 4 (+10), Stealth 4 (+8), Survival 8 (+16, +18 to track via scent); Racial Modifiers +2 Perception, +2 Stealth, +2 Survival (+4 Survival when tracking by scent); Armor Check Penalty 0
Languages Common (Taldan), Goblin
Combat Gear mw spiked studded leather barding Other gear

Bleakfang is the classic ‘a wizard did it’ situation. Apparently, neither worgs nor dire wolves were vicious enough for whatever crazed arcanist kept crossbreeding the two species, until he had an intelligent and horse-sized pack of dire worgs. He, unsurprisingly, died at the fangs of his creations, and the coming of the Worldwound only made matters many times worse, as the few survivors of the ensuing carnage became tainted with abyssal corruption, and gained fiendish qualities. Bleakfang is the first pup to have survived the pack’s attempts to mate, after gaining their tainted condition, and he jealously slays any pup that displays the same qualities as himself (most notably, the wings), so that the remainder of his nine-member strong pack are ‘only’ fiendish dire worgs, and not, like himself, a magically potent half-fiend. (Even if the entire pack he travels with are eradicated in an encounter, and he has to flee using his black-feathered wings, there are always a few lower-ranking females squirreled away tending to pups, and he’ll be able to replace his losses within a few seasons.)

Unnaturally cunning, even for a fiend-tainted worg, Bleakfang has avoided the larger demons of the Worldwound, and struck out to the south to seize and dominate human prisoners, who are forced to raise livestock for the pleasure of their lupine overlords. Any attempting to flee the wolf-haunted hills discover that no skill they possess can evade the tracking skills of the pack, and they are dragged back to the community alive, to be devoured there as an object lesson as to what happens to those who attempt to flee the ‘mutually beneficent situation’ that Bleakfang has arranged. He plays at being the great protector of these fearful prisoners, having rescued them from the demonic threat to the north (although, in the event of a serious demonic incursion, he’ll abandon them to die without a second’s thought).

The average pack member is a large fiendish dire worg;
NE Large magical beast (extraplanar), CR 5, 1600 XP, Init +2; darkvision 60 ft., low-light vision, scent, Perception +11; AC 14 (-1 size, +2 Dex, +3 NA); speed 40 ft.; hp 52 (7d10+14); Fort +7, Ref +7, Will +4, Resist cold 10, resist fire 10, SR 15; bite +12 (1d8+10 +trip), pwr attack bite +10 (1d8+16 +trip); BAB +7, CMB +13, CMD 25 (29 vs. trip); Str 21, Dex 15, Con 15, Int 6, Wis 14, Cha 10; Run, Skill Focus (perception), Weapon Focus (bite), Power Attack; Perception 3 (+11), Stealth 3 (+4), Survival 0 (+4, +6 to track by scent); smite good 1/day for +7 damage

Boons Bleakfang will rarely interact (other than violently) with those outside of his pack, although those who help him or his pack survive a conflict with demons that have them outmatched, and who don’t seem weak enough to immediately betray, may earn some favor from him, although he will be quite cautious not to give away anything of value to himself, steering powerful potential foes towards demon enclaves or other places that might well be what they are specifically looking for, but are intended to eliminate one or more threats, depending on how the conflict pans out.

To someone who has seriously furthered his goals, bringing him new captives, for instance, or saving his own hide, he may gift them with a pup from his own pack, which will grow up to be a fiendish dire worg, not merely a powerful creature, but a ruthless, tyrannical and bloodthirsty creature, nothing at all like a wolf in personality, being motivated by selfishness and spite. As ‘gifts’ go, a fiendish dire worg pup is generally more trouble than it’s worth…