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15 posts. Alias of Mimesyne.


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Honestly, I'm just not seeing the interest or characters I'm really looking for to do this adventure with, so I'm going to set it to the side for now and maybe revisit it again at a later date.

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@Fury of the Tempest I don't actually think it is, but it is a pdf I own. As I said, I'm not entirely sold on it, or sure I'll be using it, but I'm interested enough in that particular system I might allow it.

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Johnnycat93 wrote:

Fair enough. This doesn't look to be shaping up like the casual romp through adventure town that I had thought. I'll be bowing out.

Good luck with the game!

No worries. It was never supposed to be a casual romp so apologies if limiting character info length made you think it was. Just low combat, heavy RP, with reasonable app lengths so I'm not reading twelve essays like I was last time I did a recruitment >.>

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@Sir Longears I'll look at those races when I get a moment. As I said before though, I won't be doing custom races, so that Aasimar option is a flat no.

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Johnnycat93 More than that. That bit told me nothing about your writing style nor your character beyond a superficial skim over the basic premise. I'm not really here to make the outline for people's apps, so you'll have to come up with stuff on your own!

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@Archlich/Alliah Make a note when you add the backstory!

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@Katelin Satinova Sorry, missed some of those edits from before. Yes, you can attune one natural weapon, such as bite, but it doesn't apply to all possible natural attacks.

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@Johnnycat/Jojo You're going to want more background then that. I mean, I know I said more then three paragraphs is going to feel laborious, but I do want more than a small handful of sentences.

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@SirLongears Not going to be using CR adjustments to allow players to play races out of the bestiary. If you can find a reasonable 3rd party race on the d20pfsrd that would fit the bill, then I'd look it over, but using custom races is a no go for this campaign.

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@Fury of the Tempest Not going to be using anything not on the d20pfsrd for sure, so that document you linked is a no go. If it is on the d20pfsrd, then link it from there and I'll give it further consideration. A maelstrom shield has its price reduced by 1000gp (lowering the price to 13170gp) to account for the loss of the +1 property due to the changes made by the automatic bonus progression system.

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@TarkXT Character's do not have to have much knowledge of the area unless they are from there. Anything else will be a Knowledge(local) check for your character to see what they've managed to know. I'm a huge Knowldge skill check junky as a warning.

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@JonGarret Good question! Don't know yet. It'll be up to the final party to determine relationships prior to the adventure (if any). I find it all works better if the party collaborates on this sort of thing once picked.

I can't imagine any faction not working. Of course, you'll want to make sure its goals align with yours. Fortunately, majority of the factions have goals just generic enough to work with most adventuring parties.

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Johnnycat93 wrote:
Forgot to mention in my submission, but I'd be more amiable to starting at lvl 12.

Level is something that'll get discussed once the party is picked out.

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Man, lots of people on the famous bandwagon this go around o.O

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@pauljathome It comes out of your money, and limitations on what items exist still apply. They don't get their own progression on that. If it ends up being unbalanced, I'll re-evaluate that.

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Movin No receptical? Death. It's pretty straight forward. It gets suppressed in the possession, shunted out in magic jar. If there's nowhere for the soul to get shunted to, the soul moves on to the Boneyard. How I handle the NPCs would depend on the NPC, tactics, and you'd only find out with the proper Knowledge check!

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TurtSnacko You have been trying to get that character into a campaign for awhile.

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Judas Alexander Belisarius Any idea can be cool. Just depends on the player writing it.

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@pauljathome I take it my reasoning and explanation were satisfactory? Anyways, I see no problem in both deity and spirit worship in a world where both are proven to exist in a tangible way. I would suggest a God such as Pharasma but that's just me. The first bit makes it sound like a protégé Mary Sue in my mind, so I look forward to seeing some flaws. My favorite protégé type character is JD from Scrubs. Which I am currently binge watching on Netflix.

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@Katelin Thanks for the full disclosure! I'll keep what you said in mind. Anyways, that is a really long backstory you have in that profile. Any chance you can spark notes some of her weaknesses, flaws, insecurities, goals, dreams, plans, etc for me?

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@Movin Well it's certainly a concept I'd have to go over with a fine tooth comb. Already I can tell you that I'm hesitant towards how you plan to use the archetype. I would read it that it would only work if at least one of you was alive in your own body, as all other bodies are temporary host bodies.

And it'd stay as magic jar and kill whoever you possessed (no receptacle) as a save or suck, basically, making you a required evil alignment. I don't think this would work if you were trying to play the 'unwilling' body snatcher as you are very much so making the choice to steal those bodies for the ten hours you were allowed, sacrificing the life of a bunch of other people just to be out of the familiar. Or have the familiar out of you. Whichever.

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@Johnnycat93 I suppose it'd be better to word it as "what is it you want from your GM when playing a 'famous' character?" and "what impact do you anticipate this having on social interactions".

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@TarkXT Well, I'm not sure I'll be using it yet, but I don't know that I won't be yet either. I'd be game to see a character submission of a character using that system, but I'd keep an alternate set up tucked up your sleeve if you're interested :P

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@Johnnycat93 Ugh, your user name makes me feel old. Anyways, I do expect you to have a good grasp of your character, but I'm not up for reading everyone's character novella so I opted to keep backgrounds short. But it should be more then a few lines. I should get a basic idea of who your character is and the sorts of stuff they get up to. How do you expect to handle the idea of being famous?

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@Radavel I suppose it depends on what your expectations are as a noble. I mean, nobility means very little once you leave your sphere of influence, but it could also open interesting RP opportunities when we are in it. In general, I tend to veer away from relations to King and Queens (although a third cousin twice removed vying for power can be interesting), but it all really boils down to what you want to do with it.

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@JonGarret Honestly, I'm really not looking for more mechanically than that you know the system and how to use it. I don't want to be having to explain the system to anyone as I try to GM. It's more than I want to bite off at this time. Building a VMC character I've said would be alright isn't going to get you overlooked. Mechanics can be ironed out once player selection is done if I find a fault or flaw in it.

Picking up VMC to snag channeling I think is a solid idea, but that's just on a cursory glance. I won't be really crunching concepts until my players are picked. I'd worry more about backstory. Combat viability is not going to be a primary concern when I'm picking characters.

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@pauljathome Well, the idea is that people aren't going to be party poopers! I mean, my ideas behind the game are pretty clear. That's why I want to know what interests people about the game; all wanna be on the same page.

These are adventurers! They should want to see what the world has to offer, not just pass it by. They don't know that the next big adventure is in Qadira, so they won't beeline there with a couple teleport spells. For all they know, the next adventure is in that sleepy little town on the way. You heard there was a few seasoned lumberjacks who went missing in the dark forest and whispers of wicked fey are circulating the town on the edge of it. It's more about the RP that gets us there, not the "how fast can we make it to the next module".

But the idea isn't that these side things take a week to get through. They are just there to engage the RP senses. Earn the love of a little girl because you helped her out by flying up to her cat. Help get the town's goat heard back after an earthquake opened up a huge chasm through the middle of the outlying area. I promise those goats will not respond well to a mass fly spell, or group up to be ported across.

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Movin wrote:

BB witch crunch:

Twin Soul (Su)
At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other’s body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle).

I want to take this route because the idea of playing a character who lost their original body and must live through the bodies of others appeals to me. Eternally searching for another vessel that might anchor them in mortality for more than a few fleeting hours.

Interesting, though with that ability you can't just have your soul hop from receptacle to receptacle. It jumps to the familiar (or the familiar to you), then can either stay there or make a swap to another available body. And I mean, unless you're suiciding, the bodies aren't going to deteriorate after a few hours, so you'll be there indefinitely short of an accident or something. And the one ability you've linked isn't what you're calling your application crunch, right? >.>?

JonGarrett wrote:

OK. A re-skinned Tiefling of some kind sounds cool. I assume you wanna use the Unchained Rage for all Rage-like abilities?

My current thinking is a Gnome Goliath Druid with, your permission, the Rage Domain and the Barbarian VMC, giving a good chunk of Rage (and a good way to deal with the whole Gnome -2 strength).

I'm also thinking of using Eldrtich Heritage to grab some of the abilities from the third party Giant bloodline. The idea is a character that can fight in there underwear without too many problems. And do some healing to boot.

So...permission for the Giant Bloodline and VMC Barbarian?

Yeah, assume that everything should be unchained. I'm going to give a tentative yes to the barbarian VMC, but a no to the bloodline. I retain the right to change my mind later if I crunch it and it's cheesy or anything.

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Excellent questions.

Firstly: I'm going to be playing a tiefling. Nothing too extraordinary there, but I'm going to be refluffing it to be an Abyssal native who got bound to the material plane and lost a good chunk of her demonyness in the process (explaining the diluted demonic stats and such). Fluff. Fluff everywhere. It's like living in the clouds.

Secondly: Honestly, unchained barbarian is over all better and it's the barbarian I know. So i'm going to stick with that version.

Thirdly: I've been back and forth on Variant Multiclassing, and I haven't made my final decision on it. I mean, giving a fighter an extra few d6 to his damage for flanking without losing in the BAB department... Just seems wrong. For now, I'll take it on a case by case basis.

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I want to do a thing. A very specific thing. Therefore, I should just run the thing myself!
— My thoughts going into this.

Alright, so bear with me as I ramble a bit to try to explain what I want to do here.

The Concept
I'd like to start running some modules in no particular order as the party of brave adventurers make their way across Golarion. We'd be starting in the S&M country of Nidal with the Midnight Mirror module. Fitting as we approach Halloween, no?

Now, I'm also looking to run these at a starting level of somewhere between level 10 and 15 because that's typically when the fun stuff starts coming in. And lets face it, in a PBP, leveling seems to take forever. I want some instant gratification here! It also means some extra work on my part because some of the modules we may run are going to be made for lower level and I'll have to do some CR adjusting.

It's also important that you understand that this is going to be VERY roleplay focused. No murderhoboing. Nothing takes longer in a PBP than combat. I'm hoping to adjust combat to last no more than 2 to 3 rounds. Maybe 4 or 5 if it's like, a super BBEG.

The idea is that we do light adventuring between modules as we make our way from one town to the next. This would be things like navigating through a twisted forest, figuring out how to cross a big chasm, maybe picking up a bounty or two and getting a little girl's kitten out of the tree. And of course, all the while you'll be creating inter-party bonds! I'm also thinking about bringing in Factions to hand out some other side quest objectives. We'll see.

What I Get Out of It
Okay, now here's the catch: I want to play, too. Yup. I'll be whipping up a character to go with the party. She's going to be something of a summons/planar binding gone wrong and be a tag-along. My partner will be playing the part of her unfortunate summoner (though I don't think he's actually playing a summoner, but I do believe he's going arcane, but don't quote me on that). I figure it lets me RP with you all as more than "just another NPC" without feeling like I should/shouldn't be steering the party in any particular direction.
I just wanna live in the world I help create, man D:

What I Need
I'm looking for two players to join us on this adventure. I'm not too worried about filling roles, but I am looking for some variety in characters. If there are two people who are just perfect, but both opted for the same sort of character, I'll message both and see if anyone's flexible on that sort of thing.

Recruitment should be open for a few days (three to five-ish?), but may close sooner or later depending on how recruitment goes!

Application Requirements:

Tell me why this campaign concept appeals to you Just so I know that we are all looking for the same kind of things. All the better to avoid disappointment down the road >.>

Include a basic character concept with level 10 crunch I'm not set on level yet, but it won't be lower than 10. I figure it's easier to level up than it is to level down.

Write a BRIEF character info segment A wall of text is painful. Anything more than three paragraphs is probably going to make me groan. I called it character info rather than a background because I don't want a detailed history. I'm more concerned about who they are now rather than who they were. As a tip for appealing to me: I really don't give two sticks about your character's parents or childhood. I want to know what they've done recently!

Show me you're good people I'm also kind of judging on who you are. I'm not looking to get into a game with an asshat, no matter how good their writing is. I mean, don't give me your life story, but it wouldn't hurt to let your own personality come through in some way.

Character Creation Guidelines:

25 point buy You're welcome MAD classes.

Level 10 As mentioned in the Application section, I'm not set on this being the starting level, but it's easier to level a character up than down.

Any race under 18RP But I warn you, I'm biased towards core races. Oh, and no alien races or androids. And no drow. I rain on all your parades.

Most class and archetypes are pretty okay Barbarians, rogues, and summoners should all be unchained. Monks can choose to be unchained or not. No gunslingers or any other tech/gun classes or archetypes. None of those what is it... Saurian druids? Anti-Paladins are being changed from CE to LE and will be smiting chaos and what not to keep them viable. I hate classes with an Asian theme, but I'm not flat out banning them.

Don't play stupid alignment You can be any alignment, but don't play stupid alignment. That probably means don't play CE, but hey, if you can make it not stupid, power to you.

HP is max at first level, average every level after A d6 gets 3.5, d8 gets 4.5, d10 gets 5.5, and d12 gets 6.5. The .5 is rounded down, but not lost, so you get the extra 1hp every other level basically.

Automatic Bonus Progression is in effect Make sure your character reflects that. I like this because it fosters more variety in slotted items. Read up on what magical items are no longer allowed in this game!

Starting wealth of 31000gp Half of the usual due to the automatic bonus progression rules. No more than half of that can be spent on any single item.

Two traits, or three with a drawback No campaign traits unless you beg me or something. Better have a good reason, too.

Background skills are a go I have a few changes I make though. Perform skills are considered to be adventuring skills for bards, Handle Animal is an adventuring skill for players that take an animal companion, Craft(alchemy) is an adventuring skill for alchemists.

Feat Tax Fixes are being implemented Please review the feat changes. No one likes huge feat chains.

No leadership feats I'm a big meanie pants.

"What about XYZ 3rd party material?" Eh... Depends what it is. This is not 3PP consent. This is "well, if you can convince me without being an argumentative ass about it then maybe". I'm already considering using Spheres of Power because I found it massively fun to tinker with, but I'm not sold on it yet. Build as if I'm going to say no, but just know that there is no harm in asking because I might say yes. Oh, but don't ask about psionics or godlings because those are a flat no.

Other Bits of Info:

Making Crafting Work is a document I'll be using It makes mundane crafting viable.

Downtime Activities will be discussed Probably use some of it, maybe not all of it. I want a house, don't you?

Daily posts are mandatory, but please be prepared to keep up with the post rate of the group, regardless of what it is Weekends, week days... One per day. Preferably more. Not every post needs to be a novel and sometimes a conversation requires only a line or two. If the rest of the group is putting out more, do your best to keep up. That said, if two characters are having a convo and posting every 5 mins, your character doesn't necessarily have to participate.

Game duration I'm hoping to carry this game out for a decent chunk of time. That's why i want to focus on roleplay. Much easier to maintain than a mad scramble for mechanics and stat blocks. Hoping to get through a handful of modules at the very least.

Maps on Google Draw Probably. I might swap over to Roll20, but for now, let's imagine they will be on Google Draw.

Alright! I think that about it! I'm hoping there are some people around here who might be interested in this sort of thing.

Bonus points awarded to people who break down their math and numbers for me, so I don't have to!