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blahpers wrote:
It's plain-English sunder. There wouldn't be any consistent way to adjudicate an actual sunder maneuver using the text as written.

Thanks. After thinking about it, I realized there's no damage specified for a CM-style sunder. Poor word choice, IMHO, but maybe it's just me.

Follow up question: can a weapon that's been destroyed by shatter be repaired with Mending? The text does differentiate between "destroys" crystal, glass, ceramic or porcelain and "sunders" a single non-magical item. The definition of sunder is "divide, split, cleave, separate," which leads me to believe it would just break it in two. Am I being overly pedantic?


Looking for clarification on the spell Shatter . The language as written indicates it "sunders a single solid, nonmagical object." Is "sunder" here just being used as a synonym for "destroys" or does it mean the object is sundered as per the Sunder combat maneuver? I've searched the message boards and found answers that say both.


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Triphoppenskip wrote:
Same level unless you're that rare person that likes the escort missions in video games. :)

This is my favorite answer so far.


Thanks for the most excellent and useful input, everyone. Very helpful.


What's everybody's opinion regarding what level a new character joining an existing party should be in relation to the rest of the party? My GM and I have been having a debate about it. Our current party (running RotRL) is all 4th level and are looking at adding a new member. He thinks it would be interesting to make any new member start at level 1 so we have to work to keep him alive and believes the new guy would be able to catch up to the rest of us thanks to the larger amount of XP we're earning compared to what he would normally be getting in a 1st level party. On the other hand, I think if he doesn't start at the same level as the rest of us he'll be perpetually behind, always in danger and not be able to contribute to the party as fully as he probably wants. His compromise is to have him start at 2nd level, but I still think he's going to end up being a problem. I'm interested to hear everybody else's thoughts.

BTW, in case it's an important consideration, we advance pretty slowly. We're going on 10 months and are just wrapping up the first chapter of RotRL.


Answering my own question.


I can't find indivdual credits for the artists in the Core Rulebook, only a listing. Does anyone know who did the weapon and armor illustrations?


Ah, gotcha! I failed to put together that the Combat Training purpose was just a combination of Fighting and Riding. Thanks for walking me through it.


Thanks, very helpful. Just to be clear, the ability to be ridden is part of the Combat Training "package" of tricks, right? She couldn't take five of the six CT tricks, plus Attack 2 and Track instead and still ride her companion?


Thanks. So the number of tricks an animal has based on INT is only for determining the number of tricks it starts with and it doesn't change if the stat changes?


I'm helping my wife build a druid for her first ever PF character and she wants to roll a gnome druid with a wolf companion that she rides as a mount. I'm having some trouble pinning down the specifics of how that breaks down in terms of tricks/training. It gets seven tricks (six from INT plus the companion bonus trick), so it looks like she needs to give it Combat Training to make it rideable (and viable in combat), which leaves one trick which should probably go into the second level Attack so it's viable against undead/aberrations. But...she also wants it to be able to Track, which seems obvious since it's a wolf and has Scent.

So, am I correct that she won't be able train her companion to Track until it can put a bonus point into INT at level four to give it new trick slots? Is she better off skipping the second-level Attack in favor of Track instead? And lastly, is she required to buy an exotic saddle in order to ride her wolf?