Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
I thought we were getting only the AoO, of which I have three, so a total of five. Here my two other attacks, different bonus cause they are not AoOs. Tripping maneuver 1d20 + 13 ⇒ (12) + 13 = 25
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Lummel swings Sweet edge trying to trip as many rats he can Trip Maneuver 1d20 + 14 ⇒ (9) + 14 = 23
He will also move to let Alviss and Elesandira get into melee and be able to use the pole arm with reach.
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
I'm not sure where averybody is right now. My understanding is as follows: E2 is crowded with W2 and Elesandira, Alviss is in E3 and W3 is in E4. If it's correct Lummel will trip attempt at W2. If he can make it from where it is there is cover but no short grip penalty. Otherwise he will step forward to F3 to attack. Trip Maneuver 1d20 + 13 ⇒ (13) + 13 = 26
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
I don't think he just shrugged those off, I bet he is pretty much carrying them, hit him again with silver and he is done. Lummel sweeps the rat across the doorway WR3 the trick seems to work. Trip Attempt 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Crap! Lummel doesn't have the halberd with him. As soon as he understands they are surrounded by foes he starts trying to bring them on their fours hoping the other two hitters could put the silver to good use. Trip attempt 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27 Not sure of the rules here: can I trip the grappling mouse? Does the furthest one get a +4AC for soft cover? If both answers are Yes I'll trip the grappling one, if is No, Yes I'll trip the one near Lummel, if No, No, I'll trip the one in front of Alvis (don't take the -4 in account).
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
"So..." lummel starts adressing the others, expecially the halfling and the kobold (if he is there) "... you darted in this direction but exactly what are we looking for? Two of them were outside and didn't seem to be pleased with us showing up, still I see no other sign of them. Are we sure the Belltower is the place, or is it just a landmark."
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Lummel finds odd such a marauder to be equipped with fine tools so he instructs the guards to try to find out who he was. When, stepping in the tower, he sees Bricker threatening a civilian, his eyes open wide in horror: "Bricker put that sword down" he orders "We are here to make sure things are all right not to start a fight." Then, addressing the old man "I'm sorry for the intrusion, but it seems the town has been attacked by a well organized band of riders, they seem to be somewhat connected with this place, we would like to take a look around, to make sure there is no peril for anybody. But first we need to check a something..." he draws his dagger, but with no threatening disposure and he offers it to the man "...for a matter of security I must see your blood, a small cut would suffice." Profession check (Soldier) to convince the oldman 1d20 + 11 ⇒ (8) + 11 = 19 I'm assuming a normal dagger cut would heal in no time on a wererat.
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Lummel explains the commotion to the patrol. "We came here after capturing one of these raider told us they had a plan concerning the bell tower. As soon as we approached the door two of them jumped on us. The other one made it to Southspur." Is there anything on the body? "Seems a couple of 'concerned' citizens went inside." Lummel head towards the door "Would you mind stick around for a bit just in case we find something else?"
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Attack Roll 1d20 + 11 ⇒ (16) + 11 = 27
If meaningful my attack will be Trip attempts.
Perception check 1d20 + 3 ⇒ (8) + 3 = 11
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Lummel will chase on foot, a giant wererat is not going to wonder around town with him just watching. If Elesandira stops him just for a moment he should be able to get in the fight again.
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Round 4
Lummel takes a steps to bring himself at the right distance from the small rat and goes again at his feet with his weapon trying to trip him, Step 5' to H7
"Down you go little rat!"
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Lummel steps back from the giant rat and puts himself behind the smaller one giving Alvis the advantage of a flanking mate. Then he swings again to the big one trying to trip him. Step 5' to H6
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
AoO on the approaching foe, tripping attempt 1d20 + 12 ⇒ (6) + 12 = 18 Step 5' to I5
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
While he is catching up with the rest of the lot Lummel thinks about the Belltower and what he knows about it, trying to find a connection between it and what just happened. Knowledge (Local)1d20 + 2 ⇒ (3) + 2 = 5
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Since all the civilians are acting recklessly Lummel feels he has no time to take a detour and runs after the party, to make sure no one gets hurt. I post this here before I forget in later posts, the two silver shortwords are for Alvis and Elesandira. With backup, Lummel will go all tripping with Sweet Edge
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Speaking with Elesandira
I'll add a swordsord to my inventory, but I need something for the others too. Lummel will also drink all his cure wounds potions
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
Lummel was going to ask to Elesandira why she had tied up what seemed to be a girl, only after Ziz spoke he understood the situation a little more.
Profession (Soldier) to diplomacy/Intimidate 1d20 + 11 ⇒ (16) + 11 = 27
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
When all the wounded have been attended, at least for the immediate times, Lummel founds himself relieved. He jumped in the fight blindly because protecting civilians was his duty, but, as always, there was more to that. Every time a disorder hit town in the deep of his mind started to ask questions:
The cobold called for all of them, and Lummel walked towards the tied girl, ready to find out what all that was about. On the way he reached Alvis, and put an hand on the shoulder of the paladin.
Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
After having recovered Sweet Edge Lummel leaned against her to stay on his feet.
The situation seemed calm at the moment, but everybody seemed to be concerned with the girl while more urgent matters have to be addressed: people was laying maimed all around.
If necessary.
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