Ezren

Lummel "foot down" Karson's page

83 posts. Alias of Simon Hayes.


RSS

1 to 50 of 83 << first < prev | 1 | 2 | next > last >>

Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

If nothing comes his way Lummel will try to stop the bleeding.

Heal check 1d20 + 2 ⇒ (9) + 2 = 11
or can I use Profession Soldier here?


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel will wait to see if someone manages to shrug a few rats to the ground


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

There is no much that Lummel can do in this situation, so he stays out of the room to avoid further hits.
"Is there any way we can drag them to the ground?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

In the tower Lummel keeps on the same strategy, tripping opponents for Alvis to strike.

Trip Maneuver 1d20 + 11 ⇒ (9) + 11 = 20


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel glances to the others, making sure everybody is ready and in position, then, with a kick it slams the door open, ready to fight.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"So it seems we have just sto go up and fight."
Lummel leads the way to the upper floor.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel sweeps Sweet Edge trying to bring other rats to the prone condition.

Trip Maneuver 1d20 + 13 ⇒ (11) + 13 = 24


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

I thought we were getting only the AoO, of which I have three, so a total of five. Here my two other attacks, different bonus cause they are not AoOs.

Tripping maneuver 1d20 + 13 ⇒ (12) + 13 = 25
Tripping maneuver 1d20 + 13 ⇒ (14) + 13 = 27


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel swings Sweet edge trying to trip as many rats he can

Trip Maneuver 1d20 + 14 ⇒ (9) + 14 = 23
Trip Maneuver 1d20 + 14 ⇒ (10) + 14 = 24
Trip Maneuver 1d20 + 14 ⇒ (12) + 14 = 26

He will also move to let Alviss and Elesandira get into melee and be able to use the pole arm with reach.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"Door first, we don't want to give our back to threats. Can you open it or should we bash it down?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"Well, seems we have to go up, are there any stairs we can use instead of the ropes?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"It seems they had a sort of base here. Still no clue of why they decided to attack. Were is the old man? He has some explanation to give."


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel swings again at the rat underneath Elesandira, attempting to trip it.
Tripping Maneuver 1d20 + 13 ⇒ (13) + 13 = 26


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

I'm not sure where averybody is right now. My understanding is as follows: E2 is crowded with W2 and Elesandira, Alviss is in E3 and W3 is in E4. If it's correct Lummel will trip attempt at W2. If he can make it from where it is there is cover but no short grip penalty. Otherwise he will step forward to F3 to attack.

Trip Maneuver 1d20 + 13 ⇒ (13) + 13 = 26


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Just to be sure. Is block 3 turn right?


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Cover gives no AoO chances


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Nothing new under the sun for Lummel, trip attempt to the WR facing Alvis
Trip Manuver 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

I don't think he just shrugged those off, I bet he is pretty much carrying them, hit him again with silver and he is done.

Lummel sweeps the rat across the doorway WR3 the trick seems to work.

Trip Attempt 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

I'll have Lummel sweep again. I was waiting for the end of the round summary. Should I just go instead?


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel sweeps Sweet Edge to make the rat fall prone again
Trip Manuver 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

I thought that since the rat has cover I couldn't take AoO


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Whose turn is it?


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Are we starting Round 1? I'll stick with my previous roll on tripping attempt on the grappling rodent. I guess he has AC hindrance from the grappling as well as coverage.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Crap! Lummel doesn't have the halberd with him.

As soon as he understands they are surrounded by foes he starts trying to bring them on their fours hoping the other two hitters could put the silver to good use.

Trip attempt 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27

Not sure of the rules here: can I trip the grappling mouse? Does the furthest one get a +4AC for soft cover? If both answers are Yes I'll trip the grappling one, if is No, Yes I'll trip the one near Lummel, if No, No, I'll trip the one in front of Alvis (don't take the -4 in account).


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

If the only way to explore the tower is that Lummel follows Bricker the soldier would comply.

To Elesandira "I don't know anything about stuff brought to the fair, but nobody would bother tell such things to an old soldier."


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"So..." lummel starts adressing the others, expecially the halfling and the kobold (if he is there) "... you darted in this direction but exactly what are we looking for? Two of them were outside and didn't seem to be pleased with us showing up, still I see no other sign of them. Are we sure the Belltower is the place, or is it just a landmark."
Lummel thinks that maybe the rats had something in mind near the tower. "Elesandira, would you mind to give a look from above, to check if something suspicious is going on near by?" Then to the old man "Is there a sewer access in here?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel finds odd such a marauder to be equipped with fine tools so he instructs the guards to try to find out who he was.

When, stepping in the tower, he sees Bricker threatening a civilian, his eyes open wide in horror: "Bricker put that sword down" he orders "We are here to make sure things are all right not to start a fight." Then, addressing the old man "I'm sorry for the intrusion, but it seems the town has been attacked by a well organized band of riders, they seem to be somewhat connected with this place, we would like to take a look around, to make sure there is no peril for anybody. But first we need to check a something..." he draws his dagger, but with no threatening disposure and he offers it to the man "...for a matter of security I must see your blood, a small cut would suffice."

Profession check (Soldier) to convince the oldman 1d20 + 11 ⇒ (8) + 11 = 19

I'm assuming a normal dagger cut would heal in no time on a wererat.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel explains the commotion to the patrol. "We came here after capturing one of these raider told us they had a plan concerning the bell tower. As soon as we approached the door two of them jumped on us. The other one made it to Southspur."

Is there anything on the body?

"Seems a couple of 'concerned' citizens went inside." Lummel head towards the door "Would you mind stick around for a bit just in case we find something else?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Aving returned to the Belltower Lummel will wait close to the body, keeping people apart, waiting for a patrol to come and take care of things. He doesn't know Ziz and Bricker are inside.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"Yes I got another one." and pass the sword to Alvis


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Attack Roll 1d20 + 11 ⇒ (16) + 11 = 27
Attack Roll 1d20 + 11 ⇒ (2) + 11 = 13
Attack Roll 1d20 + 11 ⇒ (10) + 11 = 21

If meaningful my attack will be Trip attempts.
Question: does the +1 of Sweet Edge and the +1 for Attacks with Polearms apply also to trip attempts?

Perception check 1d20 + 3 ⇒ (8) + 3 = 11
Perception check 1d20 + 3 ⇒ (6) + 3 = 9
Perception check 1d20 + 3 ⇒ (1) + 3 = 4


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel will chase on foot, a giant wererat is not going to wonder around town with him just watching. If Elesandira stops him just for a moment he should be able to get in the fight again.
Meanwhile he blows again the whistle to call other guardsmen.
"Why does it seem they are always in the wrong spot today?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

AoO tripping maneuver 1d20 + 12 ⇒ (1) + 12 = 13


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Round 4
Initiative "Block 2"

Lummel takes a steps to bring himself at the right distance from the small rat and goes again at his feet with his weapon trying to trip him,

Step 5' to H7
Normalizing Grip
Trip Attempt 1d20 + 12 ⇒ (19) + 12 = 31

"Down you go little rat!"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel steps back from the giant rat and puts himself behind the smaller one giving Alvis the advantage of a flanking mate. Then he swings again to the big one trying to trip him.

Step 5' to H6
Tripping Maneuver to WR2 1d20 + 12 ⇒ (9) + 12 = 21
Shortening grip to threaten WR1 and to give Alvis flanking bonus


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

AoO on WR2 trip attempt 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15

"Hit them with silver, other things just don't work. Got another sword here."


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

AoO on the approaching foe, tripping attempt 1d20 + 12 ⇒ (6) + 12 = 18

Step 5' to I5
Tripping on WR1 1d20 + 11 ⇒ (8) + 11 = 19
Movement action to throw one of the silver short sword in Alvis direction, if possible
Acrobatic Check? 1d20 + 1 ⇒ (14) + 1 = 15


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel moves to H6 and finally, thanks to the presence of the mates, he gets to fight as he likes to.
Trip attack 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

He already attacked and missed


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

While he is catching up with the rest of the lot Lummel thinks about the Belltower and what he knows about it, trying to find a connection between it and what just happened.

Knowledge (Local)1d20 + 2 ⇒ (3) + 2 = 5
Profession (Soldier)1d20 + 11 ⇒ (12) + 11 = 23


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Since all the civilians are acting recklessly Lummel feels he has no time to take a detour and runs after the party, to make sure no one gets hurt.

I post this here before I forget in later posts, the two silver shortwords are for Alvis and Elesandira. With backup, Lummel will go all tripping with Sweet Edge


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3
loimprevisto wrote:

[

You could go back to the barracks and requisition all the weapons you could carry, it would be a fairly straightforward profession check.

How long would that take?


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Speaking with Elesandira
"It seems they stroke in different parts of the city at the same time. I can't see a reason to that but some kind of diversion."
Then to Tharron:"Take this" pointing at the girl "Into custody, watch her closely, but no harm should occur to her. Report to Lt. Alaton, the situation seems under control now, but wounded needs attendance. I have a lead it might cast some light on this matter, I'm going to follow it when is still fresh. I'm going to need your short sword though, corporal."

I'll add a swordsord to my inventory, but I need something for the others too.

Lummel will also drink all his cure wounds potions
5d8 + 3 ⇒ (7, 5, 7, 5, 3) + 3 = 30


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel will wait for some backup to whom leave the girl.
He glances frowning at the girl: "Any last minute recalling is coming up in your head, little one?"


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

"One thing is sure, this one is not walking anywhere. If something is going on we must alert the guard. Regarding that, where are those lads, snails crawl faster."


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel was going to ask to Elesandira why she had tied up what seemed to be a girl, only after Ziz spoke he understood the situation a little more.
"So you were with the lot" he swings Sweed Edge bringing the blade under the chin of the girl. "I want to now why you did this, who are you and your friends, and where I can find them. And you better speak quickly, I'm not renown for my talking habits"

Profession (Soldier) to diplomacy/Intimidate 1d20 + 11 ⇒ (16) + 11 = 27


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

When all the wounded have been attended, at least for the immediate times, Lummel founds himself relieved. He jumped in the fight blindly because protecting civilians was his duty, but, as always, there was more to that. Every time a disorder hit town in the deep of his mind started to ask questions:
"Where is Ulila?", "Where is Tolaria?", "Gods, are they in this mess?"
And only when things cleared up he was able to relax, recognizing in the moment his unconscious worries.

The cobold called for all of them, and Lummel walked towards the tied girl, ready to find out what all that was about. On the way he reached Alvis, and put an hand on the shoulder of the paladin.
"I must thank you friend, I wish in the watch were more people as prompts as you."


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

The protection of the fair citizens is his duty, so Lummel helps Bricker with the heavy lifting.
Making sure only wounds are attended and general belongings don't change owner.


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

After having recovered Sweet Edge Lummel leaned against her to stay on his feet.
He saw familiar faces around a tied girl. He was not sure what really happened: he got seriously injured buy some damn rat-men, that were nowhere to be seen at the moment, and the dwarf had helped him.
Why a girl was tied up was a mystery to him, but he knew Elesandira, and decided to go with her judgement for the moment.
Ziz was also there, the fact that he didn't flee the scene relieved Lummel: it meant the little freak wasn't responsible for the havoc.

The situation seemed calm at the moment, but everybody seemed to be concerned with the girl while more urgent matters have to be addressed: people was laying maimed all around.
"Dwarf..." what was his name? Lummel tried to recall it in a still foggy brain "...Alvis, you helped me, but there are still people to attend."
He then leaned to the nearest citizen to investigate his condition. He hadn't been too polite in his request, he would surely apologize later, but he was hoping the paladin was going to anwer his request, the soldier wasn't a good healer, more skilled at dealing damage than curing it.

If necessary.
Healing check 1d20 + 2 ⇒ (1) + 2 = 3


Male hp: 19/52; AC:20/17/13; F+6, R+3, W+3; Initiative +6, Perception +3

Lummel gets up, still dazed from what happened. He automatically reaches for Sweet Edge while looking around to understand what's going on.

1 to 50 of 83 << first < prev | 1 | 2 | next > last >>