Sister Maella

Luminae Maralen's page

79 posts. Organized Play character for Zynete (RPG Superstar 2009 Top 8).


Full Name

Luminae Maralen

Classes/Levels

CN F Half-Elf Oracle 8 | HP 58/78 (if took 20 from life link) | AC 27 | T 13 | FF 25 | CMD 18 | Fort +9 | Ref +7 | Will +11 | Init +2 | Perc +2 | Spells Left (2,6,3,2) | resist energy (fire)

Alignment

CN

Languages

Common, Elven

About Luminae Maralen

Botting Instructions:

If at less than 40 hp use immediate action to stop life link.

At the start of my turn heal all allies for 5 (if possible, if they have less damage than that, nothing happens) and I take 5 for each of them.
Luminae will complain about every point of damage she receives, both to her allies and the enemies.

On first round, if she can catch 4 PC/animal companion allies with a blessing of fervor, and they are not hasted, she will start the combat with that spell.
On later rounds, heal anyone that is requesting it with whatever they ask, cure serious wounds if they don't specify. Otherwise use sound burst on groups of 2+ enemies and searing light on single targets favoring undead.

Luminae grumbles about her own wounds as she magically stanches her ally's wounds.
[dice=Cure Serious Wounds Healing]3d8+8[/dice]

The oracle fires a beam of light to burn away the enemy.
[dice=Searing Light Attack vs Touch]1d20+8[/dice]
[dice=Searing Light Damage]4d8[/dice]
or vs undead
[dice=Searing Light Attack vs Touch]1d20+8[/dice]
[dice=Searing Light Damage vs Undead]8d6[/dice]

With a slam of her mace upon her shield Luminae creates a stunning blast of magical sound.
[dice=Sound Burst - Sonic Damage; 10 ft radius DC 17 or be Stunned 1 round]1d8[/dice]

F Half-Elf Oracle 8 | HP 78/78 | AC 27 | T 13 | FF 25 | CMD 18 | Fort +9 | Ref +7 | Will +11 | Init +2 | Perc +2

Luminae
PFS# 2104-8
Female Half-Elf Oracle 8
CN Medium Humanoid (Human, Elf)
Senses: Perception +2
Experience: 22
Fame: 45
Prestige: 44
Stats: Str 10, Dex 14, Con 18, Int 10, Wis 10, Cha 20
DEFENSE
AC 27, touch 13, FF 25 (+9 armor, +1 deflection, +2 Dex, +1 natural armor, +4 shield); CMD 18
HP 78 (8d8+35)
Fort +6, Ref +6, Will +10; +2 vs enchantment, +4 vs disease, immune sickened
OFFENSE
Init +2, Speed 20 ft.
BAB +6; CMB +6; CMD 18
Melee light mace +6 (1d6 B)
Ranged javelin +8 (1d6 P) or
… dart +8 (1d4 P)
Oracle Spells Known (CL 8th, concentration +13, melee +6, ranged +8)
... 4th (2/4 left)- blessing of fervor, restoration, cure critical wounds
... 3rd (6/6 left) - searing light, blood rage, neutralize poison, cure serious wounds
... 2nd (3/7 left) - sound burst, hold person, resist energy, lesser restoration, cure moderate wounds
... 1st (2/8 left)- doom, murderous command, shield of faith, bless, sun metal, detect undead, cure light wounds
... 0 - detect magic, virtue, create water, light, stabilize, bleed, mending, guidance
Skills Bluff +1, Diplomacy +12, Disguise +1, Intimidate +16, Knowledge (religion) +8, Perception +2, Perform (any) +1, Sense Motive +11, Spellcraft +11
Feats Extra Revelation (life link), Selective Channeling, Extra Channel, Exile's Path
Traits: sacred touch, bully
Abilities
Oracle's Curse (wasting)
Revelations (Life): energy body (4/8), life link, channel positive energy (4d6, DC 16, 6/day, 1 left), spirit boost
Gear light mace, javelin, darts (4), wand of cure light wounds (8 charges), +2 heavy wooden shield, +3 breastplate, belt of constitution +2, headband of charisma +2, cloak of resistance +3, ring of protection +1, potion of cure moderate wounds, potion of protection from evil, scroll of remove fear, cold weather outfit, flask of holy water (2), wand of sound burst (13 charges), amulet of natural armor +1, scroll of invisibility purge, scroll of restoration, 500 gp of diamond dust, and 3576 gp

Spent: 160 gp