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Lulubelle Breitling's page

38 posts. Alias of Zaboom!.


Full Name

Lulubelle Brietling

Race

| HP: 23/23 | AC: 22 (TAC: 14, FAC: 19) | CMB: +1, CMD: 13 | Perc: +11, SM: +8 | Speed 20ft | F: +5, R: +7, W: +9

Classes/Levels

| Init: +2 | Channel 2/4; Touch of the Void 6/6; Cloak of Shadows 3/4; Animal Focus 3/4; Teamwork Swaps 3/4 | Hunter Spells: 1st 4/4, 2nd 2/2 | Shaman Spells: 1st 4/4, 2nd 2/3 | Active Conditions: +4 Armor bonus; +2 Dex; +2 saves

Gender

Female CN Halfling Hunter 4 / Possessed Shaman 4

Size

Small; 3'1", 28lbs.

Age

28

Alignment

CN

Languages

Common, Halfling, Elven, Gnome; Shadowtongue, Varisian, Sylvan, Aklo.

Occupation

Adventurer-er.

Strength 8
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 18
Charisma 16

About Lulubelle Breitling

Str 8 = 10(0) -2 Race
Dex 14 = 12(2) +2 Race
Con 10 = 10(0)
Int 14 = 14(5)
Wis 18 = 17(13) +1 Level 4 bonus
Cha 16 = 14(5) +2 Race
(25 points)

Appearance:
Lulubelle is an unusual and distinctive halfling woman, standing a hair over three feet, and weighing a waifish 28 pounds. Her pale skin is almost milk-white and smooth as porcelain, with her face framed by tangles of raven-black hair in dire need of brushing and a trim. Her eyes are just a little too big, with a glassy sheen to them. Her irises are thin rings dark brown around widely-dilated pupils. If she sat perfectly still, one could almost mistake her for a large, creepy-looking doll.

She dresses most often in ratty, tattered clothes that have been stitched, patched, and sewn numerous times. Lulubelle tends to favor a colorful traveling outfit of purple pants with a blue vest over a white shirt; along with a dull mauve long-coat that’s just a little too big for her, and a matching top hat -- both patched with gaudy, mismatched fabrics. She has a chained skull branded on her neck, but keeps it well hidden beneath her dark hair and upturned collar.

Personality:
She carries herself with a spring in her step, and an almost unnerving smile. Lulubelle is usually pleasant, if a little erratic and scatterbrained. She always has something to say, though not always anything of value. She has a tremendous rapport with animals, and when not talking with beasts she often talks to herself -- claiming she speaks with her “brain-friends” when questioned, spirits she claims to have rescued. Lulubelle has an unshakable sense of optimism, trusting that things will always turn out alright, and that the situation could always be worse than it is.

Background:
Lulubelle Breitling tipped her head back and drained the last swig of mead from her mug, her third in the last hour, and slammed it on the table with an unladylike belch. Instead of getting more she wisely reached for the tea kettle, hoping the bitter herbs would wash away the cloying sweetness.

”So, what do ya wanna know..?” she asked the figure seated across from her. ”I dunno… Why d’you even wanna know about me? I’m not a big fancy adventurer-er, not yet anyway. I’m gonna be! Then I’ll have a story! But...you wanna know where I’ve been so far? Ok...”

Lulubelle tapped her chin and thought. ”Well, I guess I’m from Nisroch, down in Nidal. I dunno if I’m from-from there, but it’s the first place I ever remember being.” She took a long sip from her tea, while it was still warm. ”I remember the slave auctions. They used ta parade us out and there was talkin’ an’ shouting...but nobody ever wanted the funny-lookin’ halfling kid. But eventually I got sold to some Kuthite priests with a bunch of others, and I grew up in the temple. It was pretty bad, but I guess it coulda been worse. They had me cleaning and scrubbing all the drains, gutters, and crawlspaces…you know?” She propped her elbow on the table, and her chin in her palm. ”Anyway, there were always rats n’ bugs n’ things in the walls, but there were some pretty nice hiding places in there. The smells were pretty bad, and some nights the other slaves made me sleep on the other side of the pen. Sometimes I’d hide all night in the walls, and curl up with the rats! They were pretty nice.”

An odd smile crossed her lips, almost nostalgic. It melted away as quickly as it came. ”Yeah...anyway, I was mostly underfoot, out of sight, and kinda ignored a lotta the time. The first time I escaped it was way easier than I thought it would be! But Nisroch is big an’ everyone’s mean, an’ I guess there ain’t a lotta halflings that look like me.” Lulubelle gave an exaggerated shrug, and sipped her luke-warm tea. ”I escaped like three or four times. It took some time an’ practice -- and you don’t even wanna know how long it takes fingernails to grow back! -- but I ran away for good. I thought Nisroch was the world back then, thought I’d always be running an’ hiding. But there was a gate, an’ boats, an’ they hadda be going somewhere! I stowed away on one of the carts, just hid right in a crate… I got caught a couple times, but did you know if you sit really still, don’t breathe and don’t even blink...people think you’re just a toy!

“...Well, they think I’m a toy, anyway.” She drank her cold tea and frowned, and topped it off to freshen it up. ”Outside was SO nice! Trees, grass, birds n’ bugs, the whole big shebang! I thought I’d be in so much trouble when those guys saw me out and movin’ around, but they were just scared. The ones that saw me move got laughed at by the ones that didn’t, and one night they just left me on the side of the road.”

Lulu paused to drop a few sugar cubes into her cup, to get the bitter taste out of her mouth. ”I wandered, I met people. Found out about towns an’ things, and places,” she sighed. ”Boring stuff, fun stuff… I got to Varisia, I like it here. But the carnival menagerie was my favorite! Colorful wagons, colorful people doing tricks and things, so many different animals! They were sad though, all in cages...but I got to stay with them. The people were nice, they’d let me work, they paid me an’ fed me, and we traveled everywhere and saw everything!

“That’s where I met Pumpernickel and Bitterbeak.” Lulubelle lifted up her tophat to show off the colorful parrot perched on her head. ”WAAK!!” the bird screeched, wings aflutter. ”GOTOSLEEP! GOTOSLEEP! WAAK!!” She set the hat back down. ”I dunno where the weasel wandered off to. But that’s Bitterbeak, he’s not just a parrot y’know, he’s my spirit guide! He taught me all about magic an’ stuff, and he whispers secrets to me, and we got a real connection, y’know?”

”Waak! Hateyou! Hateyou!! Waak!” Came the muffled response under the hat.

”I hate you too, li’l guy,” she said with genuine tenderness. ”What were we talking about? Ooh yeah! The carnival. I was with them for years an’ years. I learned so much! We went so many places! I got to tend the menagerie, train and feed and clean the animals, all that stuff. We had bears, and lions, an’ tigers an’...horses! Some with stripes, some with spots an’ long necks. We had heffalumps, too. On show nights some other guy pretended he was the tamer, whipped them like a big meanie, and made them do tricks. I didn’t like that part. And the animals didn’t like it either…”

Lulu leaned across the table. ”They were slaves! Just like I’d been!” she whispered, and sat up straight. ”Also everyone got really, REALLY mad at me when I set them all free.” She rolled her doll-like eyes. ”Maybe also ‘cause the lions ate the other tamer guy. And maybe I stole his coat an’ hat. And I might have accidentally told the lions to eat him...and the knife-throwing guy, ‘cause he was mean to the bearded lady… Anyway! I had to leave the carnival after that, and Sandpoint, and most of the animals went their own ways. Except Pumpernickel and of course Bitterbeak.”

”Waak!”

She looked around the tavern, still not sure where Pumpernickel was. She was sure he would have snuck in, after the mean guy realized what a bad idea it was to make her put him in the stable with the horses…

She sighed and sipped her cold, too-sweet tea. ”That’s when I became an adventurer! Me, and Bitterbeak, and Pumpernickel the Giant Wonder Weasel! We made friends sometimes, and went to caves and ruins, and saved towns from monsters and mean people. It was a lot of fun! One of the ruins Bitterbeak and Pumpernickel didn’t like, it had all kinds of ghost people, y’know? Pumpernickel hid in the woods outside...I told Bitterbeak he could too, but he said he hadda stay with me ‘cause it was important.” Lulubelle paused, but her hat was quiet. Her tone was much softer, now. ”Most of my friends got scared wandering through that place. Some of them ran away… I think our fighty-guy peed himself. Pretty soon it was just me and the ghosts. Some were pretty mad, some were just scared. They were slaves too, you know..? But their chains were also ghosts, I guess. I couldn’t set them free...I really tried, but I could only save a few of them.”

Lulubelle shrugged. ”Bitterbeak said not to do it, but I let some of the spirits hide inside me so I could smuggle them out. That’s how I got my brain-friends! They teach me things, too. Bitterbeak gets jealous now that I have more spirit-friends, but he’s still my spirit guide so it’s okay.”

She poured herself some more tea, and sat back in her seat. ”So…” she said. ”Can I go north with your caravan?”

Lulubelle Breitling
Female Halfling; Hunter 4 // Possesed Shaman 4 gestalt
CN Small Humanoid (halfling)
Initiative +2; Senses Perception +11

Defense
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 23 (4d8, Max@1st, 5/lvl after)
Fort +5, Ref +7, Will +9;

Offense
Speed 20 ft.
Melee Light Pick +6, 1d3-1 (crit x4)
Ranged Longbow +6, 1d6 (crit x3)
Special Attacks

Spells
Hunter Spells Known (CL 4th; concentration +8)
2nd (2/day): Alpha Instincts (Ult Wilderness), Allfood
1st (4/day): Keep Watch, Resist Energy, Ant Haul, Cure Light Wounds
0 (at will): Create Water, Detect Magic, Enhanced Diplomacy, Know Direction, Purify Food and Drink, Spark

Shaman Spells Prepared (CL 4th; concentration +8)
2nd (3): Lesser Restoration x2, Cure Moderate Wounds
1st (4): Summon Nature's Ally I, Monkey Fish, Tears to Wine, Bless
0: Arcane Mark, Dancing Lights, Mending, Touch of Fatigue

Statistics
Str 8, Dex 14, Con 10, Int 14, Wis 18, Cha 16
Base Atk +3; CMB +1; CMD 13
Feats: 1st Vermin Heart; 2nd bonus Precise Shot; 3rd Xenoglossy; 3rd bonus teamwork Stealth Synergy (can change as Standard action 4/day; likely to Shake it Off or Escape Rout)
Traits: Successful Shirker(Race); Weathered Emissary(Social)
SQ

Skills
(X) = Class; {S} = Shared Skill (Possessed Shaman); uses Wis, treated as max ranks
Ranks: 6 + Int(2) per level; +1/lvl Favored Class; +2/lvl for background skills = 44

Adventuring Skills:
Acrobatics +2; (Dex)
(X)Bluff +10; (Cha; 4 ranks; +3; +3 to avoid punishment)
(X)Climb +3; (Str; 1 rank, +3)
(X)Diplomacy +10; (Cha; 4 ranks; +3; +3 to avoid punishment)
{S}Disable Device +8; (Wis; Max Ranks)
Disguise +3; (Cha)
Escape Artist +2; (Dex)
(X)Fly +2; (Dex)
(X)Heal +8; (Wis; 1 rank; +3)
(X)Intimidate +3 (Cha)
Knowledge (arcana)
(X)Knowledge (dungeoneering) +6; (Int; 1 rank; +3)
Knowledge (local)
(X)Knowledge (nature) +9; (Int, 4 ranks, +3)
(X)Knowledge (planes)
(X)Knowledge (religion)
(X)Perception +11; (Wis; 4 ranks; +3)
(X)Ride +6; (Dex; 1 rank; +3)
(X)Sense Motive +8; (Wis; 1 ranks; +3)
(X)Spellcraft +6; (Int, 1 rank, +3)
(X)Stealth +14; (Dex; 4 ranks; +3; +4 size; +1 trait)
(X)Survival +12; (Wis; 4 ranks; +3; +1 trait)
(X)Swim +3; (Str; 1 rank, +3)
Use Magic Device

Background Skills:
Appraise +2; (Int)
(X)Craft, Alchemy +6; (Int, 1 rank, +3)
(X)Handle Animal +10; (Cha; 4 ranks; +3)
Knowledge (engineering)
(X)Knowledge (geography) +6; (Int, 1 rank, +3)
Knowledge (history)
Knowledge (nobility)
(X)Linguistics +13; (Int, 4 ranks; +3; +1 trait; +3 familiar)
Perform
(X)Profession, Brewer +8; (Wis; 1 rank; +3)
(X)Profession, Herbalist +8; (Wis; 1 rank; +3)
(X)Profession, Driver +8; (Wis; 1 rank; +3)
{S}Sleight of Hand +8; (Wis; Max Ranks)

Languages
Common, Halfling, Elven, Gnome; Shadowtongue, Varisian, Sylvan, Aklo.

Equipment

Worn/Carried: (cost 3413.63gp; 8.5 lbs. carried)
Pickpocket's Outfit, 1.5 lbs.
-Ioun Torch, 75gp
-Campfire Bead, 720gp
Spell Component Pouch, 5gp, 2 lbs.

Handy Haversack, 2000gp, 5 lbs.:

-Left 19.25/20
Light Pick, 4gp, 1.5 lbs.
Longbow, 75gp, 1.5 lbs.
Arrows (20), 1gp, 1.5 lbs.
Durable Arrows x20, 20gp, 1.5 lbs.
Cold Iron Durable Arrows x20, 2gp, 1.5 lbs.
Silver Durable Arrows x10, 30gp, 0.75 lbs.
Umbrella, 2gp, 3 lbs.
Dandy Brush, 2sp, 2 lbs. AA
Butterfly Net, 5gp, 2 lbs.
Gear Maintenance Kit, 5gp, 2 lbs.
Grooming Kit, 1gp, 2 lbs.

-Right: 14/20
Masterwork Thieve's Tools, 100gp, 2 lbs.
Insulated Flask, 2sp, 1 lb. UW
Coffee Pot, 3gp, 4 lbs.
Coffee Beans, 2sp, 4 lbs.
Chocolate, 10gp, 1 lb.
Sugar, 3cp, 1 lb.
Mess Kit, 2sp, 1 lb.

-Main: 24.5/80
Cold Weather Outfit, 8gp, 3.5 lbs.
Climber's Kit, 80gp, 5 lbs.
Healing Kit x2, 100gp, 2 lbs.
Masterwork Survival Kit, 50gp, 5 lbs.
Veterinarian's Kit x4, 100gp, 4 lbs.
Surgeon's Tools, 20gp, 5 lbs.

Pumpernickel:

Feat retraining, 200gp
Masterwork Studded Leather Barding, 350gp, 20 lbs.
Companion Cold Weather Outfit, 15gp, 6 lbs. UW
(565gp)

Cart Stuff:

Heavy Wagon 100gp, carries 4000 lbs.
Traveling Garden, 200gp, 500 lbs. ACG
Traveling Bee Hive, 10gp, 10 lbs., x2 ACG
Cooking Kit, 3gp, 16 lbs.
Leeching Kit, 5gp, 5 lbs.
Barrel, 2gp, 30 lbs.
Bottles, x10, 20gp, 10 lb.
Vision Toads, 10gp, x10 (attempting to breed them) AA 9 remaining
Hippogriff Egg, 200gp, 10 lbs.
(650gp, 591 lbs. in cart)

Brinewall Purchases:
From 2000gp allowance:
Enhanced Undercarriage for wagon 1, 500gp, 1 unit
Wagon Reinforcements for wagon 1, 500gp, 1 unit
Enhanced Undercarriage for wagon 1, 500gp, 1 unit
Wagon Reinforcements for wagon 1, 500gp, 1 unit

From personal funds: (2,300gp)
Driver, initial fee, 1,250gp
New Supply Wagon + 1 Arouch, 150gp
Arouchs x3, 150gp
Cold Weather Gear x2, 400gp
Repair Materials, 250gp
Stores and Sundries x10, 100gp

Total spent: 6928.63gp
Remaining: 571gp, 3sp, 7cp

Wagons:

My Supply Wagon:
Drawn by 4 Arouchs, driven by hired driver.
Current Capacity: 10/10
Undercarriage/reinforcemens, 2 units.
My stuff, 2-3 units.
Cold Weather Gear, 1 unit.
Repair Materials, 1 unit.
Stores and sundries x3, 3 units.

New Supply Wagon:
Linked to my wagon.
Current Capacity: 10/10
Undercarriage/reinforcemens, 2 units.
Cold Weather Gear, 1 unit.
Stores and Sundries x7, 7 units.

Special Abilities

Halfling:
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, and –2 Strength.
Size: Small
Base Speed (Slow Speed): Halflings have a base speed of 20 feet.
Languages: Common and Halfling. Can choose bonus from: Dwarven, Elven, Gnome, and Goblin.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Alternate Racial Traits (Replaced Keen Senses, sure-footed, fearless, and weapon familiarity)
--Creepy Doll: Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids. The racial trait replaces keen senses and sure-footed. Source PRG:HA
--Fey Thoughts: Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces fearless. Source: HotW (Chose Bluff and Sense Motive)
--Shadowhunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Halflings can take this trait in place of weapon familiarity. Source PPC:BoS

Hunter:
Favored Class (chose +1 skill/level)
Good Fort and Ref; med BAB, 6+Int skill ranks;
Proficient in simple/martial weapons, light/medium armor, and shields (except tower).
Spells, Animal Companion (giant weasel), Wild Empathy.
Animal Focus
Nature training (count as ranger and druid for qualifying)
Precise Companion (Choose Outflank or Precise Shot bonus feat)
Track (+½ level to Survival to follow tracks)
Hunter Tactics (grant teamwork feats to companion)
Teamwork Feat (bonus teamwork feat at 3rd level and every 3 levels after; Std action to change most recent Wis times/day)
Improved Empathic Link (As familiar empathic link but can see thru companion’s eyes as swift act, but blind while doing so)

Shaman (Possessed Shaman):
Good Will save; medium BAB; Prof in simple weapons and light/medium armor.
Spell casting; Spirit Animal (parrot familiar); Shared Skills (replaces spirit magic);
Crowded Vessel: whenever a possessed shaman fails a saving throw against a charm or compulsion spell or effect, she can attempt a new saving throw (using the original DC) at the end of her next turn as the spirits inside her attempt to regain control. (Replaced level 2 hex)
Spirit: Dark Tapestry
Spirit Ability: Touch of the Void (Su): As a standard action, the shaman is able to perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every 2 shaman levels she has. At 10th level, any creature the shaman strikes with this touch or with a melee weapon must succeed at a Fortitude saving throw or be fatigued for a number of rounds equal to 1/2 the shaman’s level. This has no effect on creatures that are already fatigued. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.
Wandering Spirit: typically Life
Wandering Spirit Ability: Channel positive energy as Cleric (2d6) 1+Cha/day (4)
Hex, Level 4: Cloak of Darkness (Su): The shaman conjures a cloak of semisolid shadowy darkness that grants her a +4 armor bonus. At 7th level and every 4 levels thereafter, this bonus increases by 2. This bonus is from a force effect. She can use this cloak for 1 hour per day per shaman level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.