| Luiginosuke |
I’m interested in the “called” property for weapons as it seems to have fun uses outside of combat. For instance, call your dagger directly into your hands after you have been captured and tied up. Sell the dagger and then call it back into possession. Set traps with the dagger as a release mechanism that you teleport away. Things you could not do with the quite similar “returning” property.
But what happens if the weapon is coated with poison? With returning, the dagger just flies back so any applied poison would remain. But a called weapon teleports so it’s not so clear. I’d like to think the coating stays and I assume that’s the norm and intent but I’m curious what you all think.
That’s all I really need to know but if you’re down to get into the weeds, if poison get’s carried, what else does and doesn’t? On a successful hit, does a dagger come back bloodied? Does a submerged dagger come back wet or dry? How about a little message on a string tied to the dagger? Do “wet” treatments travel but all “mechanical” attachments stay?