"Lucky" Lucky Waterfield
CG Twilight Halfling Bard 2
Ability Scores: Str 8,
Dex 16,
Con 12,
Int 12,
Wis 12,
Cha 18
Perception: +7 (T/
E/M/L); +2 to find hidden or undetected creatures
Senses: Low-light vision
Speed: 25 ft.
Languages: Common, Halfling, Dwarven
Background: Bellflower Agent
Defense
AC 17
Saving Throws: Fort +5 (T/E/M/L), Ref +7 (T/E/M/L), Will +7 (T/E/M/L)
HP: 24
Offense
Rapier: 1d20 + 7 (T/E/M/L), 1d6 - 1 piercing
Whip: 1d20 + 7 (T/E/M/L), 1d4 - 1 slashing (nonlethal)
Shortbow: 1d20 + 7 (T/E/M/L), 1d6 piercing
Spellcasting
Occult Attack Roll: 8 (T/E/M/L), Occult Spell DC: 18 (T/E/M/L)
Focus Pool: 2 (counter performance, courageous anthem, lingering composition, uplifting overture)
Cantrips: forbidding ward, guidance, light, shield, telekinetic projectile
1st level: command, ill omen, magic weapon, soothe
Feats
Ancestry Feats: Halfling Luck
Class Feats: Lingering Composition, Uplifting Overture
Skill Feats: Experienced Smuggler, Bon Mot
Other Feats:
Skills
Acrobatics: +3 (T/E/M/L)
Arcana: +1 (T/E/M/L)
Athletics: -1 (T/E/M/L)
Crafting: +1 (T/E/M/L)
Deception: +8 (T/E/M/L)
Diplomacy: +8 (T/E/M/L)
Intimidation: +8 (T/E/M/L)
Lore (Underworld): +5 (T/E/M/L)
Lore (Pathfinder Society): +5 (T/E/M/L)
Medicine: +1 (T/E/M/L)
Nature: +1 (T/E/M/L)
Occultism: +5 (T/E/M/L)
Performance: +8 (T/E/M/L)
Religion: +1 (T/E/M/L)
Society: +5 (T/E/M/L)
Stealth: +7 (T/E/M/L)
Survival: +1 (T/E/M/L)
Thievery: +7 (T/E/M/L)
Equipment
Rapier, Whip, Shortbow (40 arrows), Adventurer's Pack, Lute, Thieves' Tools, 69.08 gp