HP 17/17, AC 16/12/14, CMD 13, F +5, R +2, W +6 , Init +2, Perc. +5
Age
25
Strength
10
Dexterity
14
Constitution
14
Intelligence
13
Wisdom
16
Charisma
12
About Lucien Servinus
Lucien Servinus
Human (Chelaxian) cleric (asmodean advocate) of Asmodeus 1
LE Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 17 (2d8+6)
Fort +5, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4/19-20) or
. . Mwk heavy mace +2 (1d8)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel negative energy 4/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—copycat (2 rounds)
Cleric (Asmodean Advocate) Spells Prepared (CL 2nd; concentration +5)
. . 1st—barbed chains (DC 14), command (DC14) disguise self[D], Infernal healing
. . 0 (at will)—detect magic, enhanced diplomacy light, guidance
. . D Domain spell; Domain Trickery
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Statistics
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Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Fast Learner[ARG], Skill Focus (Profession [barrister]), Alertness (from familiar)
Traits asmodean acolyte, mentored
Skills Acrobatics -1 (-5 to jump), Bluff +13, Diplomacy +13, Knowledge (planes) +6, Knowledge (religion) +6 Profession (barrister) +13, Sense Motive +10, Spellcraft +6
Languages Celestial, Common, Infernal
SQ devil in the details, pact bound, serpent, silver tongued[ARG]
Other Gear studded leather, light steel shield, crossbow bolts (10), dagger, mwk heavy mace, light crossbow, backpack, belt pouch, candle (10), familiar satchel[UE], flint and steel, holy text (The Asmodean Disciplines)[UE], ink, inkpen, mess kit[UE], parchment (2), scroll case, soap, spell component pouch, waterskin, wooden holy symbol of Asmodeus
Cash: 110 gp
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Special Abilities
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Cleric (Asmodean Advocate) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Devil in the Details (Ex) Substitute Profession (barrister) for Bluff/Diplomacy checks.
Pact Bound (Ex) Gain Trickery domain, and no others.
Serpent (Su) At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ab
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Pris - Viper arcane familiar:
Pris (Arcane Familiar) CR –
Viper (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +9
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Defense
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AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 5 (1d8-1)
Fort +1, Ref +5, Will +3
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2-3 plus poison)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Acrobatics +3 (-1 to jump), Climb +11, Perception +9, Sense Motive +2, Spellcraft -1, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Languages Infernal
SQ empathic link, poison
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 9) Viper Poison: Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.