Talgoren

Lucid HIghborn's page

1 post. Alias of Skorn.


Full Name

Lucid HIghborn

Race

Huyman, Azlanti

Classes/Levels

Arcanist 6

Gender

Male

Size

M

Age

43

Special Abilities

Summoning

Alignment

CG

Deity

Sarenrae

Languages

Aklo, Aquan, Auran, Azlanti, Common, Draconic, Giant, Goblin, Ignan, Orc, Sylvan, Terran, Undercommon

Occupation

Arcane Caster and Alchemist,

Strength 8
Dexterity 14
Constitution 12
Intelligence 22
Wisdom 12
Charisma 14

About Lucid HIghborn

Lucid Highborn
Male human (Azlanti) arcanist (occultist) 6
Init +4; Senses Perception +13 (+16 to sight-based checks)

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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 shield)
hp 32 (6d6+6)
Fort +6, Ref +5, Will +7

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Offense
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Speed 30 ft.
Melee club +4 (1d6-1)
Ranged mwk light crossbow +6 (1d8/19-20)
Special Attacks:
Arcane reservoir (6/9),
Arcanist exploits (dimensional slide, familiar, potent magic), consume spells
Arcanist (Occultist)

Spells Prepared (CL 6th; concentration +12)
3rd (3/day)—haste
2nd (6/day)—create pit (DC 19), glitterdust (DC 19)
1st (6/day)—ear-piercing scream (DC 17), liberating command, magic missile, snowball
0 acid splash, dancing lights, daze (DC 16), detect magic, disrupt undead, message, open/close(DC 16)

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Statistics
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Str 12, Dex 14, Con 16, Int 22, Wis 12, Cha 14
Base Atk +3; CMB +4; CMD 16

Feats: Alertness, Augment Summoning, Extra Arcanist Exploit, Spell Focus (conjuration), Superior Summoning

Traits pragmatic activator, reactionary, seeker

Skills:
Appraise +10,
Bluff +2 (+0 for 24 hours when you fail an opposed Charisma based check),
Craft (alchemy) +10,
Diplomacy +8 (+6 for 24 hours when you fail an opposed Charisma based check),
Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check),
Escape Artist +8,
Fly +11,
Intimidate +2 (+0 for 24 hours when you fail an opposed Charisma based check),
Knowledge (arcana) +15,
Knowledge (dungeoneering) +14,
Knowledge (engineering) +10,
Knowledge (geography) +10,
Knowledge (history) +11,
Knowledge (nature) +12,
Knowledge (nobility) +10,
Knowledge (planes) +14,
Knowledge (religion) +14,
Linguistics +14,
Perception +13 (+16 to sight-based checks),
Ride +3,
Sense Motive +3, S
pellcraft +14,
Use Magic Device +15

Languages Aklo, Aquan, Auran, Azlanti, Common, Draconic, Giant, Goblin, Ignan, Orc, Sylvan, Terran, Undercommon

SQ conjurer's focus (Summon Monster III, 6 minutes), vain

Gear
Armor:
+1 mithral buckler

Weapons:
Club
Masterwork Light Crossbow
cold iron crossbow bolts (50)

Magic Items:
Page of Spell Knowledge: Mage Armor
cloak of resistance +1
handy haversack
headband of vast intelligence +2 (Escape Artist)

Consumables:
wand of infernal healing (20 charges)
wand of mirror Image (10 charges)
acid (3)
alchemist's fire (2)
antiplague
antitoxin
oil
vermin repellent (2)
headband of vast intelligence +2
Scroll of Comprehend Languages, Obscuring Mist, Protection from Evil (x2)

Other Gear:
candle (2)
chalk
flint and steel
hammer,
Ink (2)
Inkpen (2)
journal (2)
measuring cord (10 ft.) (2)
paper (10)
parchment (4)
piton (4)
powder (2)
sack (2)
scroll case
silk rope (50 ft.)
Spring Loaded Wrist Sheaths (2)

Gold: 96 gp, 9 c
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Special Abilities
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Arcane Reservoir +2 DC or CL (9/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster III, 6 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (60 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Vain -2 to Cha checks for 24h after failing an opposed Cha check
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