Luceon
|
First of all, this is for a West Marches style campaign, basically a huge sandbox with many varying levels of creatures and challenges and varying character levels and an old school feel, with a new school rules system. This concept is not related to play testing, I don't care about strict RAW. I want the players to show up when they can, which means they will have varying levels. My current solution is this: The +1 to prof every level is going to be +0 from levels 1-3, +1 from levels 4-6, +2 7-9, and so on. This 'bounded' progression will apply to the monsters and traps as well. It should allow players to explore the entire sandbox with varying threat levels, within reason, say + or - of 7 level difference from a monster. Should allow a level 4 character to be with a level 8 character without too much pandemonium. Any fixed DC's like Battle medic for example, would be rolled as if you had the normal proficiency numbers, as far as the math is concerned its all the same % chance of success. What are your thoughts, any ideas that can help us? What are some pitfalls?
