Jason Nelson wrote:
Hi there,
I wrote the menhir savant, and while I do not issue official errata for the purpose of PFS or other RAW-specific games, I can tell you that the authorial intention was that it be a yes/no detection, as detect undead is for undead.
I don't think it's entirely unreasonable to let it give you type after 3 rounds of concentration, so I think it's fair to ask your GM if he or she will stretch the rules a bit and allow it, but it's also fair for them to say "nope."
Hope this helps!
Interesting - Yes I too ran into this problem and I agree -I personally also viewed it as a boolean outcome when the character was at first level, but only because I failed to take the relevent Knowledge checks.
But we decided that if I augment Spirit Sense with skill ranks in:
Knowledge Nature - Identify Animals, fey, giants, monstrous humanoids, plants, vermin (DC 10+CR)
Knowledge Planes - Identify Outsiders (DC 10+CR)
Knowledge Religion - Identify Undead (DC 10+CR)
It could be argued that the aura (or mix of auras) is immediately identifiable (round 1) but ONLY if you have ranks in the relevent Knowledge(s).
This is a much heavier investment in this ability and I think
from then on you need the standard Knowlege roll (as above) combined with ue of the spell for subsequent rounds to correctly identify the other components of the aura and the specific creature.
I don't think it would even be necessary to 'physically see' the target, because you can 'sense the aura', even through obstructions such as lead.
Any thoughts?