Luca Bancone's page

8 posts. No reviews. No lists. 1 wishlist.


RSS


Mnemaxa wrote:


In my groups experience, a +1 to a save, attack roll, or anything else could easily make the difference between success and failure. And that was in standard PF, where gaining a +3 bonus was an easy achievement.

It may be anecdotal, but I personally think that it's a matter of perception as well. The bonuses don't look big, but they do a lot more because of the tighter tiers of success and failure (Crit Success, Success, Failure, Crit Fail).

A +1 can make a difference in many cases, but the point is that two character line, a savage warrion untrained in arcana and a wizard with a legendary skill have just 25% of difference in chance of success. For beyng a LEGENDARY proficient in something I think is not enought compared to some that is not even trained.


Thay should also add your key ability modifier to the equasion, for to balance the strenght modifier of the warrion.


1 person marked this as a favorite.
evilginger wrote:
This was fairly easy in PF1 as well past very early levels.

Yes, but in PF1 you can do a concentration check and get no attack of oportunity.


Bublitz wrote:

So.. i have to wait 14 levels for a feat that may or may not help. Thats ... awesome. Not. Thats not wat i want.

What i want is: Hide behind a something, step out and sneak attack. Or get in a "sniper position", behind the enemy or wharever and ranged-attack-sneak him.

Because it seems that the way is WRITTEN, i can be BEHIND the enemy and since hes not blind, in darknss or im invisible, he TOTALLY insta-notice me, behind him, the moment i step out of my bush :D and its not flat-footed anymore.

Am i missing something?

You got a point. I think is nonsence to remove the possibility to exploit the environment for hide and sneak attack, especially cause there are many situation where flanking is not possible.


TheFinish wrote:
No dice rolls, no. It's always a set amount + Constitution modifer. You can still reverse engineer it though, because it's just the maximum number for the dice they had in PF1 (Wizards had d6, they get 6; Fighters had d10, they get 10; etc)

Yes, but I think it should be an option in the manual, just like they made it for the stat rolls.


TheFinish wrote:
Luca Bancone wrote:
I have found nothing about it in the manual, can't you use it anymore?
With the new action economy there's not a real need for specific Two-Weapon Fighting Rules. However, there's Fighter/Ranger Feats for enhancing Two-Weapon Fighting.

I don't know, with "double slice" it seems the only difference is your second strike use the same penality of the first one, then the third counts as third.

that means your attacks are 0, 0, -10, instead of 0, -5, -10

it doesn't give to you an extra attack anymore and that was the peculiarity of the two weapon fighting styile.


Other then that, do they leaved the roll dice for hit points? It seems you get always the same amount of hit points every level.


I have found nothing about it in the manual, can't you use it anymore?