Gorgon

LtlBtyRam's page

184 posts. Alias of Angela Livermore.



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Hi All!
I know this has been around a while, but we are going to be running this event on March 10, 2012 at Olympic Cards & Comics located at 4230 Pacific Ave. Lacey, WA 98503 (by the way Olympia & Lacey are pretty much the same town). We will start signups at 12:30 pm.

One of our founding Armed Forces members will be leaving us in a few months. He has missed every running of this event in our area because of serving our country. We would like to give him the opportunity to play in it before he leaves. We will also use it to celebrate our Second year anniversary!

We want to extend an invitation to anyone who wants to come and join us for this event. We should have 5+ tables and we will have prizes!

If at all possible let us know by posting here. As added incentive if we get enough people we have the opportunity for special prizes.

aka Angela

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I coordinate for our local area. I recently had one of my GM's let me know there were some discrepencies between the hard copy chronicle sheets and what I reported. When I went to fix this I didn't find a way to change the character which got the GM credit. Am I missing an option somewhere or has this ability been taken away from people who report? Thanks for any answers.

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Ok I know how it works to hire an NPC to take care of ability damage and such. This individual would like to raise an ability score by 2 points by using 2 scrolls containing wish spells. This seems like it would be illegal, but I don't see anything saying so.

Advice on this subject would be appreciated! PLEASE

Thanks all,


We have a slight problem in our group. We are playing a game starting at 20th level with previous characters. The group was started under one GM and is being reinstituted by another. The original group is single classed with the exception of the arcane caster (19 wizard - 1 archmage) and is now looking into multiclassing or PrC options.

The problem...
The original GM is level 20 fighter. He wants to play a Mystic Theurge.

Mystic Theurge write up here:
Mystic Theurge
Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. They seek magic in all of its forms, finding no reason or logic in denying themselves instruction by limiting their knowledge to one stifling paradigm, though many are simply hungry for limitless power. No matter what their motivations, mystic theurges believe that perception is reality, and through the divine forces and astral energies of the multiverse, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself.

Mystic theurges are drawn from multiclass spellcasters who can already cast both arcane and divine spells, and the powers that they gain increase their mastery over both.

Role: The mystic theurge is a powerful component for any party, supplying magic for attack, defense, and healing. Mystic theurges travel the world in search of arcane and holy artifacts, magical lore, or divine revelations, and most have no qualms about teaming up with groups of adventurers so long as that group's goals do not directly conflict with their own.

Alignment: The motivations of a mystic theurge rarely stem from a sense of altruism or philanthropy, so most tend to be neutral, neutral good, or neutral evil. Lawful mystic theurges, whether good, neutral, or evil, are rarer, and often use their powers for either the benefit—or control—of society. Chaotic mystic theurges are rarer still, as the calling generally requires great personal discipline.

Hit Die: d6.

Requirements
To qualify to become a mystic theurge, a character must fulfill all the following criteria.

Skills: Knowledge (arcana) 3 ranks, Knowledge (religion) 3 ranks.

Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

To meet the requirements he wants to take 3 levels of cleric with Nethys as his deity and magic as one of his domains. With the domain spells Identify and Magic Mouth as these are arcane he believes it qualifies him for this PrC.

The new GM has tried telling the old GM this isn't enough to meet the requirements, and would like some backup on this. Preferably from other GM's or a Paizo staffer for definitive proof.

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I know crafting feats are not leagal, but what about mundane stuff. I have a player in my home game who has professions trapper and tanner as well as craft bows and weaponsmithing and armor. He wants to make himself masterwork items (i.e. mighty composite shortbow and masterwork leather/studded leather armor). Is this allowed in PFS and how would it be handled?