General Dakovya

Lt Cmdr Henry Readington-Smythe's page

296 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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First whack at a character sheet:

Name: Hieronymus "Ronny" Blakesmith
Occupation: Dilettante
Age: 26
Sex: Male
Residence: Manhattan, NY
Birthplace: Hampton Roads, VA

Hit Points: 9
Luck: 3d6x5
Sanity: 60
Magic Points: 12
Move Rate:

STR: 50 (25/10)
CON: 50 (25/10)
SIZ: 40 (20/8)
DEX: 70 (35/14)
APP: 80 (40/20)
EDU: 50 (25/10) (know: )
INT: 60 (30/12) (idea: )
POW: 60 (30/12)

CAREER SKILLS:
Accounting 40% (20/8)
Charm 70% (35/14)
Credit Rating 60% (30/12)
Fast Talk 50% (25/10)
Firearms 40% (20/8)
Language (Afrikaans) 50% (25/10)
Persuade 60% (30/12)
Pilot 40% (20/8)
Spot Hidden 50% (25/10)

PERSONAL INTEREST SKILLS:
Dodge 55% (27/11)
Drive Auto 40% (20/8)
First Aid 50% (25/10)
Survival 30% (15/6)

WEAPONS:

COMBAT:

GEAR/POSSESSIONS:

CASH/ASSETS:

BACKSTORY: Born the son of older parents, Ronny Blakesmith became the heir to their interest in the De Beers mining business (among other investments) when they passed away when he was 22. He's since taken an interest in the company, though mainly because he loves the allure of Africa and spending time in the southern African lands where De Beers operates its diamond mines. He lives mostly a life of casual leisure, though his family's extensive holdings sometimes draws him to other, stranger parts of the world.


So long as we start after the holidays, I'd like to play, too.

EDIT: Looking at the quickstart, I'm thinking a dilettante type character, a wealthy heir who jet-sets around the world looking for "relics" but who is really into way too much wine and women for his own good.


Henry can see the glorious choirs of heaven playing for him. He can hear his comrades, those who have gone on before slapping him on the back and welcoming him home. The light grows brighter as he moves toward it, but he turns back to the Doctor and Mister Carter, feeling them sliding farther away.

"Doctor Hanmer, Mister Carter, good luck and godspeed, sirs. I'll be waiting for you, with the boys, sirs." He falls, his body snapping to salute as he goes.


I'm still watching!


Not a problem! If someone doesn't die or go insane, it's not Call of Cthulhu!


Athletics, 3 pt spend!: 1d6 + 3 ⇒ (3) + 3 = 6


Henry lets out a somewhat shocked sound and dives away from the glow, trying to take cover!


Henry looks around, lowering the muzzle of the shotgun. "Sir, Doctor, is there a reason it's suddenly gotten so very hot in here?"

Can I see the glow?


Henry nods grimly and reloads! If the thing still lives and looks dangerous, he shoots it again. If it lives and looks close to death, he uses the shotgun to club it to death.

Firearms or Melee?: 1d6 ⇒ 1


Both barrels, aye sir!

Firearms, 1 pt spend: 1d6 + 1 ⇒ (4) + 1 = 5


Sense Trouble: 1d6 ⇒ 3 Henry reloads, staying as cool as ice.


Dammage!: 1d6 ⇒ 4


Henry's eyes narrow as he misses the shot and he takes more care, lining up the shot and waiting for the beast to be closer before firing again!

Firearms, 1 pt spend: 1d6 + 1 ⇒ (3) + 1 = 4


Sounds good! "Mister Carter, step away and free up my firing line, sir. I understand they eat snakes in some parts of America, sir." He'll wait until the line is free and then fire!

Firearms!: 1d6 ⇒ 2


The Lt Commander slowly reaches for any firearm he still has ammunition for and calmly loads it, then sights on the weird beast's head.


Stability: 1d6 ⇒ 6


Henry lets out a low whistle. "This place. It feels strange, sirs. What possible use could those heathens have put it to?"


"Is that the standing stones they mentioned? Do you think they could be connected to all this, sir?"


Henry finishes helped Dr. Hanmer, then nods to Mister Carter and together they run away from the hut of death.


Henry groans. He dives back through the window and tries to man-handle the good Doctor through the window.


Henry levers himself up and nods at Doctor Hanmer and MIster Carter. He follows, trying to stay quiet.


Required roll: 1d6 ⇒ 5


The Lt Commander nods to the older writer. "Yes sir, best to know, sir."


"I think we rest, sir, and recover. Then we tackle this with fresh minds in the morning. Morning clears all, sir."


Still shaking, the Lieutenant Commander hobbles after Mister Carter, feeling less faint, but still buzzed from the adrenaline of the battle. "Doctor! Doctor!" he calls out, hands cupped.


Henry looks around, barely standing. He stumbles toward Mister Carter, holding one hand to his side, then other outstretched. "Say a prayer for me, Mister Carter. Are you able to walk, sir?"


The Lt Commander, his mind focused on saving his friends, attacks again!

Scuffling, 2 pt spend: 1d6 + 2 ⇒ (2) + 2 = 4


Henry is a soldier and a soldier's place is in the fight. For God and Country!


Ah, gotcha. This system and I aren't yet well acquainted.

Henry sighs and hurls himself at the remaining cultist!

Scuffling, 2 pt spend: 1d6 + 2 ⇒ (2) + 2 = 4


Am I the black knight now?


I thought I was dead, so I haven't posted. I didn't think the deceased Lt Commander could do much more than haunt you all!


I think it might have. It has been an honor, sir! I curse the dice!


Henry lets out a groan as the dice once more go against him. With one last gasp he tries to pummel the cultist into submission!

Scuffling: 1d6 ⇒ 3


"ARGGH!" Henry cries out as the hatch digs in. He tries to wrench the weapon from the cultist's hands. Scuffling, 1 pt spend: 1d6 + 1 ⇒ (1) + 1 = 2


Henry shakes his head and punches the cultist in the face. Scuffling: 1d6 ⇒ 2


Henry sees the hatchet and groans. His best efforts were failing him. Snarling with sudden renewed vigor, he mutters "For King and Country!" and tackles the damnable cultist!
Scuffling, 1 pt spend: 1d6 + 1 ⇒ (6) + 1 = 7


Henry once again tackles the cultist! Scuffling: 1d6 ⇒ 2


Henry keeps pummeling! Scuffle: 1d6 ⇒ 2


Henry tries again to brain the cultist he is grappling with!
Scuffling: 1d6 ⇒ 3


Can I get a brief summary? Who's up, who's hurt, what's going on. I'm trying to recall everything and I'm running low.


Henry tries again to tackle the other cultist!
Brawling: 1d6 ⇒ 4


Welcome to Call of Cthulhu, baby! Where going insane is an expected result.


Henry swings as hard as he can at the cultist with the shotgun, trying to bludgeon him with the gun! Weapons or Scuffling: 1d6 ⇒ 2


The Lt Commander staggers to his feet, raising his hands in the gentlemanly signal for 'bring it on, sucka'.


Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Henry pulls the trigger until it clicks empty, desperate and angry as he is!


The LT Cmdr lets out a sharp noise of pain as he sees Mister Carter take his wound and feels the crack of the shotgun. He shoves the gun into the hillbilly's side and pulls the trigger until it stops firing!

Firearms: 1d6 - 1 ⇒ (2) - 1 = 1 If I can spend, I'll spend 3 pts!


Henry nods, the world seeming to nod with him as he fires again at the nearest enemy - it's hard to distinguish which one as the world is closing about him.

Firearms: 1d6 - 1 ⇒ (2) - 1 = 1


Henry tries to duck, as best he can, but the distracting sounds of the little girls shakes him to his core.

Heads up, I will be traveling from March 12-15. I will probably have some Internet access, but please NPC me as needed during this time!


Stability! 2 pt spend!: 1d6 + 2 ⇒ (6) + 2 = 8


Henry tries to gather his wits and pops up to shoot at anything that presents a target. Not sure who is up and who is down!

Firearms: 1d6 ⇒ 3

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