22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
+-[n]well, you seem to be in good shape, i'm going to check up on a machine down there. Dave would you like to come?[/b]
i go to examine the machine at the bottom of the chasm and see if Pete is coming up. i go to Pete
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
Pete is safe, he flew down. if you need i can give you flight to get down there, but it is better to wait for him to get back up. i am glad to see you safe, whatever happened. all i know it was not me. also, stay away from the edges, this place isn't the most stable. also Dave, what did you find that you are swearing about? i try to find the source of the blorp noise.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
not knowing what is happening, i go to Pete.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i try to yell as loud as i can try to stay as far away from the railings, no one else needs to fall, seriously. i know that i can spend a hero point to remove the fatigue that is caused by using extra effort. i would like to use extra effort to make a new performance. this would be in line of do the evolution as it uses a totem spirit. i called it the totem spirit of Wetu (Lakota for spring, i.e. rebirth). linked effect, enhanced trait 9 (treatment +18) (9pp) linked with healing rank 3 with persistent, stabilize, resurrection, restorative, affects others, and requires a musical instrument. (15 pp) this whole power is 24 pp which is what i get for alternate from my magic abilities. i can bring back someone dead less than 3 minutes. i must make a dc 20 check, and i have to roll. if i fail, i must use a hero point to try again to raise dead. also for healing i am thinking limit of 1 heal per person per combat. it is an alternate gained by extra effort.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
Thinking the worst i reactivate the owl form and start flying down. i should have made Pete faster, don't be dead, don't be dead, don't be dead as i get to the bottom of the abyss, i immediately switch to lizard form and try giving it to her.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
well @#58 Pete just try to find a computer terminal or something. Dave go make sure kami doesn't fall over anything. badger reach out and don't resist
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
hey guys, there is a laser tripwire on those stairs, don't follow unless you can fly, also does anyone know anything about fixing wires, it looks like the wires to the vats were cut and if anyone has more experience, just tell me and i can get you to fly down.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
l try to figure out what happened to the mummy.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i have no idea, but he's probably been gone for a while. if he was kept here there should have been a life support system, unless this is a serial killer hideout. also not to be paranoid, but aren't people supposed to go missing here, could this be where they are at.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
curiosity getting to me, i walk into the room, attempting to mask any fears i have, as confidently as i can. deception: 1d20 + 20 ⇒ (15) + 20 = 35
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i move forward to where the guys went,and try to look for any signs or other indicators. what do i see when i catch up to them
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
looking around the pneumatic door closer, do i spot a way to open this from the inside?
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i look into the darkness and think to myself, well what now.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
my first album was thunderbird pop, a fusion album of new wave instruments and traditional tunes. very niche and experimental. i was only able to pay for the album by winning a contest and i had no money left over.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
welcome, we are recent movers to the area, thanks to shrew and some lovely reconstruction. it's nice to meet you and have some food. its good. also Rudolph whats you preferred brand, i'm sure it can be found. so what are things like down here? persuasion: 1d20 + 20 ⇒ (10) + 20 = 30
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
to Pete honestly i don't know. i believe you can sustain yourself on it, but none of it is the healthiest of foods. also weird restrictions on what i can create and what i can't. but i am really accurate about it.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
Magaskawee thinks to herself, maybe we should be nice to our new neighbors. Guys, why don't we meet the locals. why don't we move a bit way from our home, ill bring up some tables, balloons for any kids, hot dogs, hamburgers some picnic fair, maybe even a cotton candy maker, and share some food and drink with the neighbors, learn some tips of the area, and possibly get to know some faces so if people do go missing we at least have an idea. off, pulled pork is always a crowd pleaser and some mac and cheese in the clearing where our residence is i summon the tables, cooker, cotton candy machine, and i deflate the bouncy castle to move it. also summon some tiki torches and plenty of citronella candles. then i move the items out form our cubby to closer to the shanty town. then i start cooking and inflating the bouncy castle and set up the candles to remove insects. after the sells get wafting, i make sure there is a cooler of chilled soda and water. i make some persuasion checks to get people out of their shells.
ths is just to establish some knowledge of the current inhabitants
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i can't have you tow have all the fun while i'm on call I try to summon some ping pong tables and a tent canvas, i use the ping pong tables to gap any holes in the roofs, and use the pavilion style tent tarp to cover with a water proof exterior. i secure the tent tarps into the ground and use my poison ivy ability to secure the tent stakes and rope further, [ooc] since you said it did something for the tiki torches, may as well try it for stakes in the ground[/b] i think the ground might hold some crops, but that not something i can get, maybe some uncooked seeds from food, but we will be picking tomato seeds, pepper seeds, beans, corn and some fruit seeds from veggie platters and fruit bowls, and salsa. now that i think about it, strawberries, raspberries and other berries might work getting, but i don't know if they'll grow here. as for heat lets find a barrel, i have grain alcohol, we can keep warm. clothes, i can make costumes, but nothing that really is thick anyone got any ideas, and i can summon some food, should we share with the new neighbors? have a pot luck?
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
perception: 1d20 + 0 ⇒ (16) + 0 = 16
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
well, none of these options are great. the cathedral sounds like death, and the bazaar is just waiting to be shot it looks like ooze run it is. Have the rest of you found homes yet or am i taking you with me to there?
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
no problem, what are you feeling right now? sliders, veggies, liquid diet of alcohol? whatever you want
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i sigh a sigh of relief. they are safe. or at least all but Dave. poor Dave, he has terrible luck. poor Milhouse of our group.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
knowledge local: 1d20 + 0 ⇒ (4) + 0 = 4
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i make sure that my rabbit is in the bag, then go down and duck through a couple back alleys using my speed to make sure they can't see me through the buildings and supports.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
the next round i have them remove the clip from their guns, toss them off the building and remove the bullet in the chamber then throw the gun off the building as i get to the edge and make my way down.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
I compel the gangsters to break their cell phones as their standard actions. i continue to place and see if they are still compelled next round
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i take my harmonica and decide to to play a more joyous sound.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
knowledge local: 1d20 + 0 ⇒ (19) + 0 = 19
i reach into my purse and pull out random receipts and my harmonica
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
perception: 1d20 + 0 ⇒ (3) + 0 = 3
persuasion: 1d20 + 20 ⇒ (5) + 20 = 25
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i take my violin and my ukulele along with my two bags of clothes and head out into the city.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i do have the attractive perk so i get a + 5 if they find me attractive, but that is up to the dm.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
expertise local: 1d20 + 0 ⇒ (16) + 0 = 16
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
you all are in a treat, apart from some increased running ability these legs give,
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
perception: 1d20 ⇒ 12
intentions: here is what i am trying to do. i want to try out my evolution power, and i want to limit it for now beyond what it can do in the future. i want to make it that it is a move action to maintain currently and while i intend for the full version to have this ability in the future as well, currently i want it to be like blessings of nature spirits. i plan on activating the owl spirit, to grant flight 4 (8 points), dark-vision (2 points), and telepathic communication 100 feet with area add on so multiple people can hear what is said telepathically (communication rank 1, 4 points).
i want to try this out as honestly it is a cool power for regular day uses, combat useful some, but its real power and use is in everyday little going outs like this
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
I pat Dave on the shoulder and then ruffle his hat.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
as i just realized the spoilers say what occurs when you go there
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
As i hum a song to myself, i think a little danger could be fun, and an intro to tomorrows work sounds good as well.
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
as i mutter to fluffigtrov
22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10
i quickly move quickly forward from the bus station. i take out my phone and call my boss Slim.
i call out at the window and get my pet rabbit to come to the window and unhook the latch allowing me to get inside. i close the window and lock the latch behind me as i drop off my duffel bag and survey my apartment. one of the light-bulb's out, the numerous potted plants surround the edges of the apartment and lead into the paintings and quiltwork of home. i follow fluffigtrov (bunny) to his food dish, fill it up with alfalfa, drop my bags on the floor and plop down in my bed. i raise my feet up and run my hands through my hair.
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