Rigzarreth

Lotus, hero of maximum city's page

41 posts. Alias of KACKK.


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22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

[b]so Dave, there appears to be a tunnel digging device? what is this place?[b]
i look for the source of the squeaking, perception: 1d20 + 10 ⇒ (4) + 10 = 14
i pick up my cell and see if i can call anyone upstairs.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

+-[n]well, you seem to be in good shape, i'm going to check up on a machine down there. Dave would you like to come?[/b]
assuming he wants to go down, i give him flight 4 and keep flight 1 for myself.

i go to examine the machine at the bottom of the chasm and see if Pete is coming up. i go to Pete
badger is okay, she is healthy and alive up there, a bit cold but healthy. also she has an exact copy of all the items that are down here, including her phone.
i go to see if the old body has her phone and then i move over to the machine.
perception: 1d20 + 10 ⇒ (7) + 10 = 17
technology: 1d20 + 0 ⇒ (20) + 0 = 20


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

Pete is safe, he flew down. if you need i can give you flight to get down there, but it is better to wait for him to get back up. i am glad to see you safe, whatever happened. all i know it was not me. also, stay away from the edges, this place isn't the most stable.

also Dave, what did you find that you are swearing about?

i try to find the source of the blorp noise.
perception: 1d20 + 10 ⇒ (2) + 10 = 12


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

not knowing what is happening, i go to Pete.
stay here with her body. i don't know what is going on but if something is mimicking her voice to get us i can take a bit of punishment, you stay here, grab a glow-stick, i am going to see if that is her up there.
i decide to activate the owl totem and fly right next to the wall so that if someone falls i can go unto the wall with my wall climbing feet and give the falling person flight as they go by.
i don't know if she has powerful immortality or if time is repeating itself so i can save her again, but i am going slowly up cliff, saving my action as a prepared action if i can to give flight to someone who is falling
i make my way up searching for any more falling bodies.
perception: 1d20 + 10 ⇒ (5) + 10 = 15 with darkvision


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i try to yell as loud as i can try to stay as far away from the railings, no one else needs to fall, seriously.

i know that i can spend a hero point to remove the fatigue that is caused by using extra effort. i would like to use extra effort to make a new performance. this would be in line of do the evolution as it uses a totem spirit. i called it the totem spirit of Wetu (Lakota for spring, i.e. rebirth). linked effect, enhanced trait 9 (treatment +18) (9pp) linked with healing rank 3 with persistent, stabilize, resurrection, restorative, affects others, and requires a musical instrument. (15 pp) this whole power is 24 pp which is what i get for alternate from my magic abilities. i can bring back someone dead less than 3 minutes. i must make a dc 20 check, and i have to roll. if i fail, i must use a hero point to try again to raise dead. also for healing i am thinking limit of 1 heal per person per combat. it is an alternate gained by extra effort.
may i use this, it kinda goes with the spirit totems i have, and i helps to correct a horrible event?


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

Thinking the worst i reactivate the owl form and start flying down. i should have made Pete faster, don't be dead, don't be dead, don't be dead

as i get to the bottom of the abyss, i immediately switch to lizard form and try giving it to her.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

well @#58

Pete just try to find a computer terminal or something. Dave go make sure kami doesn't fall over anything. badger reach out and don't resist
i take out my harmonica and activate poison ivy to create a patch of vines to catch badger.
perception: 1d20 + 0 ⇒ (1) + 0 = 1 to find computer


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

hey guys, there is a laser tripwire on those stairs, don't follow unless you can fly, also does anyone know anything about fixing wires, it looks like the wires to the vats were cut and if anyone has more experience, just tell me and i can get you to fly down.
before anyone responds i go to clearing off the table and check out the bones and the scorch marks.
perception: 1d20 + 10 ⇒ (2) + 10 = 12 for anything saying what this place is
treatment: 1d20 + 0 ⇒ (6) + 0 = 6 on what type of bone
investigation: 1d20 + 0 ⇒ (20) + 0 = 20 on scorch marks


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

l try to figure out what happened to the mummy.
treatment: 1d20 + 0 ⇒ (3) + 0 = 3
i then try to follow those wires back to where they are and if it goes down below i will go down the stairs, but i'll make a perception check in case something is hiding waiting to ambush me.
perception: 1d20 + 10 ⇒ (20) + 10 = 30


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i have no idea, but he's probably been gone for a while. if he was kept here there should have been a life support system, unless this is a serial killer hideout. also not to be paranoid, but aren't people supposed to go missing here, could this be where they are at.
i look to see if there are any cables going into the pod that might have labels or power, or any blinking lights on the pods to see if life support when down without power.
perception: 1d20 + 10 ⇒ (9) + 10 = 19
after this i want to summon some glow sticks and toss a few into varying areas of the cavern. roughly 20 feet apart
thrown attack: 1d20 + 15 ⇒ (2) + 15 = 17


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

curiosity getting to me, i walk into the room, attempting to mask any fears i have, as confidently as i can. deception: 1d20 + 20 ⇒ (15) + 20 = 35
is this what you are freaked out about i say as straight laced as i can


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

presence: 1d20 + 10 ⇒ (8) + 10 = 18


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i move forward to where the guys went,and try to look for any signs or other indicators. what do i see when i catch up to them
perception: 1d20 + 10 ⇒ (15) + 10 = 25
you really shouldn't run off like that, aslo stay behind kami and her darkness knives, they can do some damage


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

looking around the pneumatic door closer, do i spot a way to open this from the inside?
perception: 1d20 + 10 ⇒ (18) + 10 = 28
so, does anyone know anything about electrical wires or how to possibly repair part of this, we do want it to be able to close afterwards. so the majority stay here, only those who can see in the dark come with. we don't want to alert our presence to whatever may be in there.
i walk towards where the corridor either turns or is intersected. what do i see from this vantage point


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i look into the darkness and think to myself, well what now.
alright i can go further in since i can see and i think kami might be able to see. we need a way to block this door so it can't open. kami why don't you come with me.
i activate the owl form, mostly for the darkvision. and move in 30 feet.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

my first album was thunderbird pop, a fusion album of new wave instruments and traditional tunes. very niche and experimental. i was only able to pay for the album by winning a contest and i had no money left over.
thank you for the rain bags, they'll be a life saver i'm sure. is there a particular time of day where it gets worse?also no this is not a charity thing, literally just being nice with the new neighbors. there is some food but it isn't always the most filling foods.as i said, with the most recent restructuring, there wasn't much choice in where to relocate.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

welcome, we are recent movers to the area, thanks to shrew and some lovely reconstruction. it's nice to meet you and have some food. its good. also Rudolph whats you preferred brand, i'm sure it can be found. so what are things like down here?

persuasion: 1d20 + 20 ⇒ (10) + 20 = 30


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

to Pete honestly i don't know. i believe you can sustain yourself on it, but none of it is the healthiest of foods. also weird restrictions on what i can create and what i can't. but i am really accurate about it.
turning to dave
selling food would be useful, but i don't want to take away from these guys who have probably less then we do, and thats saying something. as for others sure, this and booze sell well. but we'd need a truck and i know that is too big for me to create. i think a motorcycle is small enough but i can't make one, I've already tried. got any ideas. also i wish i could summon some calamine lotion, bug spray i can create but not something for after they bite. thankfully there is no shortage of bug killing candles. also i'm thinking churos next time. and i can't charge kids for eating.
when we are alone again, i turn to them and say
so, i have an idea for some fun later on. i'm curious how well your flight goes Pete, and i owe Dave some fly time. fancy a race? also i have some other totems i'd like to test out. the jack rabbit is fun, especially when doing chores, and the salamander can help with healing.
noble buffalo is always a power trip. plus i'd like some better control over this if you don't mind letting me experiment.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

Magaskawee thinks to herself, maybe we should be nice to our new neighbors. Guys, why don't we meet the locals. why don't we move a bit way from our home, ill bring up some tables, balloons for any kids, hot dogs, hamburgers some picnic fair, maybe even a cotton candy maker, and share some food and drink with the neighbors, learn some tips of the area, and possibly get to know some faces so if people do go missing we at least have an idea. off, pulled pork is always a crowd pleaser and some mac and cheese

in the clearing where our residence is i summon the tables, cooker, cotton candy machine, and i deflate the bouncy castle to move it. also summon some tiki torches and plenty of citronella candles. then i move the items out form our cubby to closer to the shanty town. then i start cooking and inflating the bouncy castle and set up the candles to remove insects. after the sells get wafting, i make sure there is a cooler of chilled soda and water.

i make some persuasion checks to get people out of their shells.
persuasion: 1d20 + 20 ⇒ (7) + 20 = 27

ths is just to establish some knowledge of the current inhabitants


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i can't have you tow have all the fun while i'm on call

I try to summon some ping pong tables and a tent canvas, i use the ping pong tables to gap any holes in the roofs, and use the pavilion style tent tarp to cover with a water proof exterior. i secure the tent tarps into the ground and use my poison ivy ability to secure the tent stakes and rope further, [ooc] since you said it did something for the tiki torches, may as well try it for stakes in the ground[/b]

i think the ground might hold some crops, but that not something i can get, maybe some uncooked seeds from food, but we will be picking tomato seeds, pepper seeds, beans, corn and some fruit seeds from veggie platters and fruit bowls, and salsa. now that i think about it, strawberries, raspberries and other berries might work getting, but i don't know if they'll grow here.

as for heat lets find a barrel, i have grain alcohol, we can keep warm. clothes, i can make costumes, but nothing that really is thick

anyone got any ideas, and i can summon some food, should we share with the new neighbors? have a pot luck?


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

perception: 1d20 + 0 ⇒ (16) + 0 = 16
investigation: 1d20 + 0 ⇒ (6) + 0 = 6
hero point from being homeless for investigation
investigation: 1d20 + 0 ⇒ (6) + 0 = 6+10=16
after finding what i think is the best area that is a bit far away from others, then i use my create party supplies to create my preliminary structure, a un-inflated bouncy castle, the inflater, a generator that runs on propane, and pure grain alcohol. this may be split up through multiple uses of my ability. then i proceed to create tiki torches to set up the boundary, citronella candles to keep the bugs away. then comes the summoning of folding tables, water proof banners with a Happy 4th of July. this will be used to make an old school fort that then supports the banners. reading the ability of my poison ivy ability, the plants and vines that i grow last until i choose to get rid of them or destroy them, so i use it to grow over the structure, using selective to make sure it goes over the structure, and then use scissors to prune away the rest of it. also i line the are around with vines for 6 feet tall and 10 feet thick.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

well, none of these options are great. the cathedral sounds like death, and the bazaar is just waiting to be shot it looks like ooze run it is. Have the rest of you found homes yet or am i taking you with me to there?


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

no problem, what are you feeling right now? sliders, veggies, liquid diet of alcohol? whatever you want
i summon up what he'd like with my ukulele.
so is your bracelet what a non freak wave individuals looks like or is that your prison rep for being a tough guy?
i make sure to put air quotes over freak wave.
they haven't told me yet, but i voice for someplace possibly on the outskirts of the city, some place with a bit of open room, no cops, and i feel bad about last night of giving you wings and those guys showing up and you not getting to use them. best used in open areas


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i sigh a sigh of relief. they are safe. or at least all but Dave. poor Dave, he has terrible luck. poor Milhouse of our group.
hey girl, good to see you all. i am near where your old family club is, just out side the gates. i haven't found a place to stay yet, so i got my stuff. had some rude customers wake me up earlier but i dealt with them. where can i meet you?
i wait for a return text and have an idea
i quickly text dave
Hey Dave, i haven't seen you since early last night, i hope your doing well. would you like to meet up?


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

knowledge local: 1d20 + 0 ⇒ (4) + 0 = 4
may i use my well informed advantage to find information on them
persuasion: 1d20 + 20 ⇒ (20) + 20 = 40
with knowledge of where they likely hang out, i move away from those areas, and try to find an area on the top area, as close to badger's family karaoke bar


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i make sure that my rabbit is in the bag, then go down and duck through a couple back alleys using my speed to make sure they can't see me through the buildings and supports.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

the next round i have them remove the clip from their guns, toss them off the building and remove the bullet in the chamber then throw the gun off the building as i get to the edge and make my way down.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

I compel the gangsters to break their cell phones as their standard actions. i continue to place and see if they are still compelled next round


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i take my harmonica and decide to to play a more joyous sound.
i activate everybody dance now, dc 20 will save for both, and if the other guy hasn't entered the store yet, he is affected as well.
my actions will be determined by what happens next


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

knowledge local: 1d20 + 0 ⇒ (19) + 0 = 19
Honestly, that doesn't look like me. have you seen the horns, mine have a glassy sheen while the ones in the photo are rough. Secondly i have never been to what appears to be a military compound in hte are. thirdly i have receipts showing that i have been outside of the state until yesturday. honestly that is someone different. now let me get those reciets for you.

i reach into my purse and pull out random receipts and my harmonica
sleight of hand: 1d20 + 0 ⇒ (9) + 0 = 9


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

perception: 1d20 + 0 ⇒ (3) + 0 = 3
guys you seem to be mistaken, and maybe a bit racit. not everyone with horns is the same person. i know of three in my my friend group alone who has horns. now please back off. You want me to wait, fine i'll wait downstairs in the grocery.

persuasion: 1d20 + 20 ⇒ (5) + 20 = 25


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i take my violin and my ukulele along with my two bags of clothes and head out into the city.
talking to myself [b] hmm, i need a place for tonight at least,. why don't i find a rooftop and sleep there for the night. using the knowledge local check earlier i find an area in this district that is not being redone, and climb the escape up to the roof and find a quiet corner by the ventilation shaft, and put my back to the column and instruct pull in the bags tight and try to get some light sleep


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i do have the attractive perk so i get a + 5 if they find me attractive, but that is up to the dm.
looking at my oppressors in front of me, i decide to attempt to to talk my way through.
insight: 1d20 + 20 ⇒ (5) + 20 = 25
this check is to see if any of the officers find me attractive. i go towards one of the one that i get the most vibe from that they're checking me out with their eyes, and if i don't notice any of them then i go to a more muscular men and begin talking my way through.
deception: 1d20 + 20 ⇒ (9) + 20 = 29
persuasion: 1d20 + 20 ⇒ (4) + 20 = 24
persuasion: 1d20 + 20 ⇒ (11) + 20 = 31
persuasion: 1d20 + 20 ⇒ (9) + 20 = 29
if the shreww officer finds me attractive i pass this challenge, if he does not, then i fail this one and i choose to wait my turn.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

expertise local: 1d20 + 0 ⇒ (16) + 0 = 16
but we live here. i need to be quick, sorry guys, but we need to pack. sorry you did not get to use those wings.
i make my way down with the crowd, and then speed down my way until i reach my apartment. something tells me they won't allow me to pick up my items if i am slow about this. using my spreed i should quickly get to my apartment i quickly hobble together my best clothes into two large back packs, pick up two instruments, and capture flufigtrov and put him in a bag with the rest of his food.
if i cannot quickly get past some people i will try to use persuasion to get past them to at least get some items from my home before the shelter.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

you all are in a treat, apart from some increased running ability these legs give,
i do a little gig clogging my hoofs
i also got some other nice abilities. one is the one that makes it so i always have stuff for our little get togethers, but the cream of the crop i just got the hang of while i was with my family. i need a volunteer, and Dave, you've been pouting so you will be my volunteer. this works a bit better if i have a piano or an instrument i can play without blowing into, but harmonicas can allow for a bit of talking in-between.now i don't know if there is a limit to the distance you can go after I've given you this so stay within 100 feet to be safe. now Dave close you eyes, and if you're pleased, show me whats under the hat.
i take out my harmonica and start weaving some magic into some Peral Jam. using skill expertise i take 10 and succeed in making g a dc 24.
out of both mine and Dave's back, large snowy white owl wings sprout, as our eyes sharpen in the night and our minds open up a bit.
do doo do do don't fly to hight do doo do do i can grant this to the rest of you do doo do do seriously i don't know if there is a range limit do doo do do i don't know what happens if there is and you fall do doo do do i kinda wish i hand a ukulele do doo do do this is kinda annoying do doo do do


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

perception: 1d20 ⇒ 12
the music is going over the drum of the crowd
kami, that sounds fu. it is really good to see you. also, i wanted to show you a new trick i leanred while i saw my family. they didn't teach me it so much as i got some insight. come, even you Dave, especially you Dave. lets go try to the roof. you will really enjoy it. i promise
i look for someone who works here that isn't box, and when i find them restocking something i go up to them
this club is amazing, like so amazing. you must have such a good time working for an amazing place. i mean, everywhere has its downsides, but to work here must be amazing. i was wondering, if it would be cool if you could let us up onto the roof, you can almost see the regular city from there, and it would make our evening be so spectacular. can you do that for us? please.
i bat my eyelashes a bit as i try to convince the employee
persuasion: 1d20 + 20 ⇒ (17) + 20 = 37
wow, that should do it

intentions:
here is what i am trying to do. i want to try out my evolution power, and i want to limit it for now beyond what it can do in the future. i want to make it that it is a move action to maintain currently and while i intend for the full version to have this ability in the future as well, currently i want it to be like blessings of nature spirits. i plan on activating the owl spirit, to grant flight 4 (8 points), dark-vision (2 points), and telepathic communication 100 feet with area add on so multiple people can hear what is said telepathically (communication rank 1, 4 points).
i want to try this out as honestly it is a cool power for regular day uses, combat useful some, but its real power and use is in everyday little going outs like this


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

I pat Dave on the shoulder and then ruffle his hat.
Hey, somethings got you down, but your among friends. and even if you're hiding a zit or a new mutation, hey we're mutants here. you're in good company
i lean over and give him a hug. then i turn smiling to Box
Yes, i am Ms. Dowahowee, it is a pleasure to meet you i stand up and offer him my hand to shake No, there was no miscommunication, i know that i am performing here tomorrow. i was looking for a place to relax a little, and i wanted to scout out the place i'd be performing tomorrow. i know it'd be better to check acoustics when its quiet, but there is something about a live audience that you can imitate. Now, is it Box, or Mr. Box? I must commend you for doing a great job with this club and getting on the mutant friendly setting up and running so quickly. it really is a nice place. though, i still have yet to check the restrooms yet. it's a pleasure to meet you and will i be working with you tomorrow or your other business partner . . .s?
the two main things i am looking for with information is celebrity gossip of celebrities who are now mutants and how this has shaken up the entertainment scene, and how the police in the city have taken to treating mutants, and is it a shoot first ask questions later if mutants are involved. also has shrew been instigated yet.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

as i just realized the spoilers say what occurs when you go there
Hey Kami, you look great. that dress works so well. as for how i'm feeling, lets get a bit naughty tonight. here have a shot before we start.
I take out the flasks out of my purse
so, a tropical blue Hawaiian, a sexy martini, or a cool daiquiri. i know i'm having a prairie fire
i remove the tequila and hot sauce to prepare me for the evening. i shoot it back before entering, and i prepare to have the supplies disappear if the bouncers get suspicious of outside beverages.
i head my way into horns and begin to feel the music
presence to dance: 1d20 + 10 ⇒ (18) + 10 = 28
as i dance some troubles away, i may not have the most athletic or vigorous dancing, but there is just something about me that captures the eyes as i dance away some troubles. no worries about rent right now, no troublesome exorcism for goatmaan, no worrying about my appeal to mainstream audiences, or the dirty looks from people about my form. here, right now, i can float off and just be me.


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

As i hum a song to myself, i think a little danger could be fun, and an intro to tomorrows work sounds good as well.
through group text
Hey guys, lets get the freak wave on in the Horn's n Halos, we can have a good time, and let loose
i keep moving towards the bar, and check out a side alley clear of people.as i go in i decide to take out a harmonica from my purse, and play a bluesy tune
expertise music: 1d20 + 20 ⇒ (14) + 20 = 34
i summon up some flasks of the strong stuff, a bit of mixer, and some glasses for the guys, along with a few paper hats and beaded necklaces. i put on a small hat and a few multicolored beads, then stuff the rest in my purse.
i wait outside the cub for my friends to arrive


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

as i mutter to fluffigtrov
insight: 1d20 + 20 ⇒ (10) + 20 = 30
it sounds like work is going to be fun tomorrow, but i will get rent, or part of rent and keep Ms. Grentwol off of my back and out of my home
i pick up my phone and crack a smile as i see lil kami's text
yeah, lil bun bun, lets forget my troubles for a night, and lets see what we can get into
i shower and get dressed in a good outfit for the culb, slightly loose for dancing and a bit revealing, here's to hoping for some free drinks.
i pick up a guitar and start strumming, as the music comes easier and easier to me as i play, skill and practice make most instruments come easily to me
i get up and head out to the window, have the rabbit lock it after me, and look out at a destroyed city, with the fire of a sunset shining over the concrete graveyard.
lets paint this town red for a bit


22 year old Human-mutant Female [Injuries] [HP]3[Luck] 0 [Defenses] D: +10/P: +10/T: +10/5/ F: +5/ W: +5 [Stats] STR: +2/STA: +5/ AGI: +0 /DEX: +0/ FIG: +0/INT: +0/AWE: +0/PRE: +10

i quickly move quickly forward from the bus station. i take out my phone and call my boss Slim.
Hey, i'm still working tomorrow evening shift correct?
huh, if i work tomorrow evening, i can spend the evening partying until the wee hours. i don't have much cash, but i can manage to spring up some grub, some booze, and use lil kami's Karaoke machine
as i wait for Slim to pick up i jump up into the fire escape and climb to my 4th floor apartment.

i call out at the window and get my pet rabbit to come to the window and unhook the latch allowing me to get inside. i close the window and lock the latch behind me as i drop off my duffel bag and survey my apartment. one of the light-bulb's out, the numerous potted plants surround the edges of the apartment and lead into the paintings and quiltwork of home. i follow fluffigtrov (bunny) to his food dish, fill it up with alfalfa, drop my bags on the floor and plop down in my bed. i raise my feet up and run my hands through my hair.
uh, guess i am not wearing any sandals, heels, or moccasins again. also, what sort of treatment do horns need? i don't want them to chip and i want it to stay sleek, strong, and have a nice shine