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alexperience wrote:
SlimGauge wrote:

From the core rule book heal skill (bolding mine):

Action: Providing first aid, treating a wound, or treating poison is a standard action. Treating a disease or tending a creature wounded by a spike growth or spike stones spell takes 10 minutes of work. Treating deadly wounds takes 1 hour of work. Providing long-term care requires 8 hours of light activity.

Why didn't any of us see that? Thanks for your clarification!

Do you happen to know about the second question too?

"The subject takes a penalty to Strength" - the spell gives a penalty, as opposed to damage. Thus, the effect is over as soon as the spell finishes (a matter of rounds).