Allustan

Lothar Lotharian's page

7 posts. Alias of chuffster.


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Male Half-Orc Skald 1

I'm in. Same time and roll20/chat, right?


Male Half-Orc Skald 1

I thought things went pretty well yesterday, clutch werewolf charge and all. If you guys ever want to start earlier or add the occasional extra session I'll most likely be up for it.


Male Half-Orc Skald 1

I have herolabs so I can throw out a decent pdf character sheet pretty easily. The tricky part was converting it to text but the formatting wasn't too bad once I buckled down an did it.


Male Half-Orc Skald 1

All right, did the profile up as best I could. Please let me know if anything is missing.


Male Half-Orc Skald 1

Two out of three makes a majority, that works for me. Now the countdown begins towards my purchase of a lute of the battle ready (bass guitar edition).

Did you guys use a program to format your profiles, or just do it by hand?


Male Half-Orc Skald 1

Hey guys,

I got the PM with the links and whatnot. I really could go either way with the build, I thought I would throw them both out there and see which one you guys like better:

Lothar Lotharian, Skald:
Half-orc Skald (Totemic Skald) (Bear)

Lothar grew up in Rostland. While life there wasn't perfect, he knows that it could have been much worse if he'd had the misfortune to be a half-orc in a different kingdom. As a result he is a fervent patriot, both out of personal gratitude and because he believes that Brevoy's tolerant attitude toward all races is simply superior.

Like many young men, Lothar grew up wanting to learn how to fight. Rather than seek out formal instruction in the Aldori dueling schools, however, he spent much of his adolescence traveling with the barbarian tribes of Numeria. There he learned how to handle himself in combat. He also discovered his penchant for showmanship, a talent that eventually led the tribe to instruct him in the ways of their warrior-poets.

Lothar is interested in joining the expedition because he believes that preserving a balance between Rostland and Issia is the best way to avoid civil war. He also believes that the expedition will also lead to a stronger Brevoy. If it gives him a chance to establish fame and fortune in his own right, well, he's certainly not going to turn it down.

STR: 16
DEX: 14
CON: 14
INT: 10
WIS: 10
CHA: 14

Race traits: Sacred Tattoo, Shaman's Apprentice
Traits: Fate's favored, Deadeye, Rostlander

Feats:
1: Skald's Vigor

Skills:
Acrobatics 1 (6)
Perception 1 (4, 6 for sight-based)
Perform (sing) 1 (6)
Spellcraft 1 (4)

Appearance:
Lothar is, like many half-orcs, a big guy. The most notable feature of his face is that he is missing his left eye. He also bears an elaborate tattoo that covers most of the left side of his face. He wears his hair approximately shoulder-length. His beard is luxuriously full, engulfing the lower half of his face and subtly communicating to everybody he encounters that they are dealing with somebody who is their superior in his ability to generate facial hair.

Lothariel, Witch:
Elf Witch

Lothariel never fit in among his own people, in large part due to his fascination with sleep. He studied the subject of sleep and dreams for years, often to the exclusion of what other elves considered more useful fields of endeavor. When he did turn his attention to magical studies, he was intrigued by the wild magic of witches and shamans and attempted to discover the source of their power instead of pursuing the more structured arcane power wielded by wizards.

He traveled to Brevoy in part to escape the constant criticism of his peers. He also sought out information about the elvish ruins of the Stolen Lands, believing that elves who lived in close contact with the First World might have had an attachment to wild magic that mirrors his own. He found a welcoming home among the people of Restov, but is eager to join the expedition to seek out the lost knowledge hidden in the wilderness.

STR: 7
DEX: 16
CON: 12
INT: 19
WIS: 12
CHA: 9

Race traits: Darkvision, Dreamspeaker, Fleet-footed
Traits: Warrior of Old, Bruising Intellect, Pioneer (Perception)

Feat:
1: Extra Hex (Cackle)

Hexes:
1: Fortune

Skills:
Spellcraft 1 (8)
Knowledge (arcana) 1 (8)
Knowledge (nature) 1 (8)
Knowledge (planes) 1 (8)
Perception 1 (3)
Intimidate 1 (8)

Here's the comparison as I see it.

Lothar, Skald:

  • Reassuringly full beard.
  • Consistent buffing with Inspired Rage.
  • Melee presence.
  • Will eventually be able to turn into a bear that can still rock out.

Lothariel, Witch:

  • Unsettling metrosexual goatee.
  • Will eventually be able to attack people with goatee.
  • Strong buff (1 extended fight/day) and debuff with hexes.
  • Decent panoply of battlefield control witch spells, full progression spellcaster.

I'll roll with whichever one you guys would prefer to play with.

Are we shooting for any particular Friday to get started?


Hey guys, I'm interested in joining up. I can make the Friday time no problem.

Am I reading right that the build rules here are 20-point buy, core races, 3 traits (1 campaign)?

Also, do you guys have a strong feeling as to what you need in a fourth party member? It doesn't look like you have a skill monkey, but OTOH I don't know how often that really comes up in a campaign built around taming a wilderness area. I'm kind of leaning towards something in the witch/shaman/skald/bard area. I have this urge to play a guy with a rocking beard. The witch and the shaman offer prehensile hair, while the skald and bard would be more metal.

I'd also be cool with going Oradin if you all wanted another front liner and healer. My role model for high STR, high CHA, and low INT role playing is Zapp Brannigan, just to give you a heads up.