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![]() Don't think anyone's suggested this yet, so Tetori Monk? Closest you'll get to engulfing people! :D
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![]() Acing a bluff check to pursuade the occupants of a town in Nirmathas that Razimir is actually 9 Large Crabs in a robe and mask (it's why he never shows his face, see?), who set up the church to gain enough enough money to purchase a humanoid body for himselves. Thanks to the Convincing Lie rogue talent, the rumour got quite a long way before it puttered out, and a few of the local GMs still mention it during Gather Information rolls from time to time in PFS games :) ![]()
![]() I'd love to run a game set in the Mana Wastes, with the players being a small group of Mutants sent out by their tribe to find a safe new place to settle down.
There'd be ancient, hyper-intelligent Sand Kraken mummies! There'd be cannibal raiders riding around in a gigantic Apparatus of the Crab! (shiny and chrome) There'd be fanatical cults dedicated to exceptionally powerful Living Spells! There'd be a hunting expedition of musket-weilding toffs stalking the party as The Most Dangerous Game! No one would have any magical items and fresh new mutations (both positive and negative) would always be a possibility. ![]()
![]() Not mine (alas, I am not so splendidly inventive), but from my husband's game... 90.
They cuddle back! And ![]()
![]() I always thought that some of the best opportunities for toe-curling, flesh-crawling Creepy can come from good, or at least neutral, characters.
For me, the best kind of unsettling effect a character can have is when the party waits and waits and waits for the inevitable betreyal... and it never comes. ![]()
![]() Will make with the numbers in future! As for the help though, that's great news and thanks for taking the time to answer!
And in terms of Stay, a hastily-poured circle of salt will have to suffice. Though it is mindless... I can see that ending poorly. ![]()
![]() Ok! So I have recently realised that there is a void in my life. A void that can only be filled by giant slugs.
I've been looking at the rules and think I've just about got a first level druid sorted out, but wondered if anyone might know anything about the following questions: Availability: First up! Is this actually feasible? I've seen that in UM there's a note saying that Druids can take a Verminous companion, but I didn't spot anything about any class/feat pre-reqs for this option. Are squidgy things free for all or do I have to pay to unlock the Acochlidium of my dreams? Purpose: Now, what's the point in having a giant slug if you can't ride it about? With suitable reinforced waders and realistic expectations about being invited to nice places, naturally. Now they start at Medium so theoretically a small-sized character (let's face it, Gnome. Going to be a gnome) could sit on it... but would it actually go?
Carrying Capacity: So, if I can't sit on it, can it at least carry my stuff around? Unfortunately, as well as being a (literal) jelly-brain, the slug is also a stone-cold wuss with a starting Strength score of 13. How can it be expected to carry around my character and an exotic military saddle (to compensate for the - 5 on ride checks that comes from it being a beast that was never meant to be sat upon) in style and comfort?
Please help me, oracles of the Paizo Forums! Grant me your insight! ![]()
![]() W. Kristoph Nolen wrote:
Thank you so much for your kind words. I hadn't encountered his work before but after a bit of a furtive google, I'm rapidly becomming a fan. Gaerath wrote:
Also, that's Amazing! Love the detail and the summoner's expression (and will now view any eidolon without an inbuilt cupholder as inferior). ![]()
![]() Quick doodle of my aberrant-bloodline sorcerer Imeyne in all her overly-enthusiastic, wannabe glory. Alas, that's acne rather than scales or marks of arcane destiny on her face. Pulse-quickening heroism. ur doin it wrong. |