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I'd like a way to model a planet with a axis tilt of 102 degrees. If someone knows of some software, or a website or even can break down the information I'd appreciate it.

There's no good place to ask this question so I'll have to ask it here.

I'm playing around with unique ideas for constructing strange virtual worlds.

One is having a planet's axis rotating pretty close to 90 degrees. (Think Uranus).

Even assuming everything else is the same. (Same time to rotate for a day, same time to go around the sun, still within a star's habitable zone etc)

How would you properly map what both the terrain and seasonal environment would be like?

I know "generally" what it would be like; equator a little colder than the poles. Rotating temperate areas that would be see the sun for half a year (or be without sun for half a year)

But I'd like a better way to model it. So if you know of any way to provide better detail, I'd appreciate it.

As an aside. I am constantly amazed by how even a small change to one celestial detail we take for granted every day drastically changes how a world develops.

Thanks!


Thanks DM_Blake, I will check some of that stuff out. I couldn't find the true strike infinite stuff though, is there a synopsis somewhere?

The magic missile stuff just doesn't seem to compare still though.
More-over when you power it up to 9th level, it isn't that insanely expensive either.

Would you rather a

+1 sling of Unlimited ammo, Seeking and Second Chance (128,000gp)
vs
Gloves of infinite magic missiles (4000gp)

Or would a king buy his elite ranged troops a Double hackbut (4000gp)
over those gloves?

It's simply when you make these things ok, it completely devalues a lot of other things. Yes with the weapons you can get bonuses to stack, but you can also simply add on a couple levels a lot cheaper for the magic missile item and not depend on your stats at all.

It's been noted that auto hit on a melee weapon (with truestrike) is pretty uber, but the cost of auto hitting at range would be even more than the cost of auto hitting in melee. It's far less dangerous.

DM_Blake wrote:

True Strike is already covered either in the Core or the Ultimate Campaign, I don't remember which. Maybe both. I think infinite curing was also covered. If not, I'm sure there are a few dev comments around here in the archives about why that will never be acceptable in this game system.

For the rest, GralphidB provided a very good answer.

Or, just don't allow it. Never let anyone make items like these that have more charges than a wand (hint, insist that they make wands). As a GM, I would never allow most of these. If I did allow them, there would be other limits, like, the item might have infinite charges but it also has a 1 hour recharge, or can only be used 2/day or 3/day (like metamagic rods), etc.

And finally, check out the 3rd party stuff for Apeiron Staves (Super Genius), a great little .pdf that has an excellent take on unlimited magic.

Here is a thread introducing the idea and even touching on the infinite healing issue.


MagiMaster wrote:

Most of the direct damage items aren't terribly OP. They're basically another weapon and for the most part can be priced similarly.

Also, no item is broken for every level. What may be broken at level 3 probably won't be at level 13. Magic missile's auto-hit is nice, but the damage won't be so impressive after a few levels. Even with a higher level version it'll eventually fall behind.

The auto hit seems to be more than just a little nice. Plus combined with the fact it's medium range, and a force effect. Which is resisted only slightly less often than physical attacks.

This negates a lot of encounters. Enemies at range, enemies flying, ghostly creatures, harsh tactical modifiers to miss, and ridiculously high AC (even from dodge/deflection)

For example, compare it to a firearm. There's no miss chance, the range is way longer, there's no backfire chance, and ammo is not an issue (nor is it's price), no proficiency needed, fire every round. This would far outclass even the 4,000 gp firearms.

I'm trying to find any other items of equivalency.

At cost, it would very VERY reasonable to equip every party members with some class specific "Pew Pew Gloves" becoming their swiss army weapon.

4000gp just seems far too low.


So I realize before the magic item creation formulas you need to try to price using an existing magic item as a base. This solves some problems:

Doodad of Constant Mage Armor = 16,000gp (Bracers of Mage Armor +4)
Ring of Fast Healing 3 = 300,000gp (See epic magic items)
Bracer of Constant Shield Spell = 16,000gp + broach of shielding

But there's some I need some help pricing for equivalency. (Assume all items below are at will/constant no special requirements to use, like spell trigger)

- Gloves of Magic Missile Each Round = ??
- As above but 9th level version
- Gloves of Fire Orb each round (I mainly want a comparison for auto hit vs ranged touch attack)
- Sword of Permanent True Strike
- Bag of Infinite Summon Monster I (3 rounds version vs 10 round)
- Cape of Unlimited Command
- Produce Flame Gloves
- Protection from Evil Vest
- Cure Light Wounds at Will
- Ring of Ill Omen at Will
- Boots of unlimited Expeditious Retreat

I find the largest issue is with the low level spells, particularly 1st level, as you can produce some insane effects for cheap.

As an aside, I wish one of the official sites did put up example pricing for some of these more contentious items. It's not like I'll be the first or last to ask about unlimited magic missile, cure light wounds or true strike.

Any help is appreciated! Thanks!


"Maybe you should produce two versions, one for phones and another for tablets. A phone based app should really aim for 4-6 megabyte size ceiling."

Thank you. In the last week there's been a code restructure and optimization added where possible. I'm looking at expansion files (for android) for larger pictures and having a smaller picture base depending on your needs. Same goes for sound files. Thats going to be a while off though.

The code optimization will be completed for next update. The expansion packs will not. I'll still try to narrow down anything unnecessary.

If you send me your email via private message I can work with you to get a version that works for your system. If you've bought something from me, I'd like to ensure it works.

- Mark


Fletch wrote:
Says it's incompatible with my Samsung Galaxy Prevail. Can't say why.

Sorry about that, I'm trying to look into why. Did that happen before you were allowed to buy (that would be google marketplace) or did it happen after you purchased and tried to run. (that would be our architecture)?

Either way I want to try to make sure you have a copy that will run for you.


Terronus wrote:
Definitely. The GMG would be a good starting point for personalities and NPCs. I liked the idea of minor treasure because it ties in to experience rewards for difficult travel that you mentioned. The important thing, I think, is creating interesting tidbits that won't be TOO compelling to derail a party from their travels :-P

Yeah thats the idea. The DM runs the game, I just want to insert fun, not hijack their adventure. :-)


LazarX wrote:


I appreciate your purely unbiased assessment of it's worth.

For what it does 17 megabytes is too heavy and slow an application for my phone. If the bulk of your application weight is graphics, redo them. I don't need wallpaper photo graphics for a GM aid I'm running on my phone, I need lean, sleek, and fast.

When ready to release I have to decide, so there is some bias. I did show it to 10 others. But thats also why I'm here, to ensure that it holds the value for those that grab it.

Hrm. I'm going to have to find a good middle ground with the graphics. Some people love them and others want higher res. I am trying to cut down the file size. A lot of it turns out to be sound files.

Too slow is unacceptable, this isn't a utility unless it's utilitarian. So I have to fix that. Would you mind me asking what android phone you are using with what OS? I should be able to add some optimization up to a certain point.


Terronus wrote:

This looks really cool., I think I'll probably nab a copy. For additional stuff perhaps random NPCs that could be met, random places of minor interest (taverns, shrines, etc) or random minor treasures ("you find a facsinating figurine beside the road..."). I commend you for putting this out there, look forward to seeing where it goes!

Edit: nabbed!

Thanks!

Random treasures, thats a very good idea!
Random NPCs I was going to put something like that in there as well, but perhaps personality traits as well?


I'm cross posting this on a few sites to build awareness, but more importantly to get feedback.

I've just put out an app call "RPG Trek" for Android. The purpose of which is to make the whole travel part of fantasy role playing games more fun. (Some DM's are great, but I've more often seen this part drag.)

The app costs a few dollars. And I already think it's worth more than that to those who need it. I still think it can be improved a lot.

So from you guys, I just need to know hang-ups (boring moments) you have when doing in game traveling. So if this just becomes a thread about how to spice up travel, great! If you did download RPG Trek, also great! But tell me what kind of features you'd like to see. I have version 1.1 in the works, and I'd love a big thick list wishlist for 1.2 and beyond.

Thanks guys!