Korvosa Guard

Lost Messiah's page

5 posts. Alias of Mark Rennick.


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Not sure if it should be added to the rules or not, but my solution to this would be a simple statement to players that they can have an exotic weapon proficiency if they can justify it for role-playing purposes...The idea being that I'm from culture x, and they have a history of using double swords in combat, so my fighter has been trained to use it!


Just wondering if there's been any thought given to character traits/faults system for PFRPG?

One of the D&D systems I most enjoyed was the Skills and Powers version of 2nd Ed. (Yeah I know, that was way back...) I still wish we had something similar to that in the present. I know that regional traits have been added to some of the pathfinder products, but I liked the aspect of each character having its upside and downside.


I get where you're coming from on the Channel Positive Energy being for the party. It is however obvious from the context that a cleric should be oriented towards party assistance. How often do we send the cleric off to investigate beyond the next corner in the dungeon, or that dark alley up ahead? A ranger or a rogue is sent to scout, a pally or fighter is designed to stand toe to toe with enemies, and a wizard/sorceror is designed to blast from range, but clerics, bards, and to a lesser extent druids are designed as back up characters.

Not every character can do everything, which was one reason why I disliked the multi-class orientation of 3.5 so much. I'm running PFRPG in my home game now, and find that the players are making long term goals for there characters with the original class. The fellow who just made a cleric was amazed by the domain powers when added to the channeling ability. The combination seems to allow the cleric to do his job better, as he is able to heal the party when required, and select a good assortment of spells to deal with a variety of issues that come in any adventure. That is what the cleric is supposed to be!

I dislike the idea of optimization with respect to D&D solely because it takes away from the role-playing aspect of each individual character. I have found that many of the changes in Pathfinder are aimed at enhancing the role-playing aspects of each class, and it is this that has drawn me to start using the RPG. The domain powers, like the wizard and sorceror powers, add to the characteristics of the specific class.


As I work in a bookstore/gaming shop, I buy my paper copies of stuff directly from them. I have kinda grown a small happy group of pathfinder devotees here that I'm proud of, and figure that my purchases remain the primary reason for the store's support of pathfinder thus far. All this is said to begin a question as regards both this book, and the pathfinder society offerings:

Is it possible for me to get pdf downloads without purchasing the physical book online? I am planning to run society events scheduled through our store here, but will be managing the process personally, as we lack the space to run them on site!