Lost Medium Template's page

No posts. Alias of Mar Nakrum.


Race

Varisian

Classes/Levels

Medium [Harrowed] 1 | HP: 10/10 | AC: 16 (13 Tch, 13 Fl) | CMD: 13 | F: +1; R: +3; W: +3 | Init: +3 | Perc: +6, SM: +6 | Active conditions: Cyclone Spirit

Gender

Male

Size

Medium

Deity

Azathoth

Languages

Aklo, Common, Shory, Varisian,

Strength 8
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 14
Charisma 14

About Lost Medium Template

Defense:
HP: 10
AC: 16 (10+(3Dex)+(3Armor))
Fort: +1; Ref: +3; Will: +3

Attack:
Melee: -1; Ranged: +3
Sickle: +3(+2); 1D6-1(+2)dmg; x2crit; trip.
Light Crossbow: +3(+2); 1D8(+2)dmg; 19-20/x2crit;

Skills:
Ranks: 7 (4 class + 2 Int +1 Human)
Acrobatics +8 (1 rank +3 class +4 Dex +1 Misc -1 ACP)
Diplomacy +6(+2) (1 rank +3 class +2 Cha (+2 vs Aberrations))
Knowledge: Religion +6 (1 rank +3 class +2 Int)
Intimidate +7 (1 rank +3 class +3 Cha)
Linguistics +6 (1 rank +3 class +2 Int)
Perception +6 (1 rank +3 class +2 Wis)
Sense Motive +6 (1 rank +3 class +2 Wis)
Armor Check Penalty: -1

Feats:
Human: Weapon Finesse
1st: Spirit Focus (Strength)

Traits:
1st: Unspeakable Bond
2nd: Reckless

Class Features:
Favored Class Bonus (Medium): +1 HP (1)
Proficiency: all simple weapons, light and medium armor
Spirits: Lost, Cyclone
Spirit Bonus: +1 (Strength +2)
Trance: 1/day

Spells:
Knacks: Dancing Lights, Haunted Fey Aspect

Seance Boons:
Lost: +2 on saves against language-dependent effects.

Cyclone: +2 to CMB for bull rush and trip.


Spirit Powers (lesser):

Lost: Mad World: Add twice the Lost's spirit bonus to all d100 rolls to determine how confused, insane, or similarly affected creatures within 120 feet of you acts, including yourself. Whenever you roll "attack the nearest creature," you can select which creature to attack if more than one creature is equally close, and the Lost counts as a Strength spirit until you roll again to determine your behavior. This may cause other spirits to grant you their spirit powers instead of their spirit bonuses. As a swift or move action, you can choose to become confused, as the spell confusion. At the end of your turn, you can take an immediate action to end this effect (despite being confused).

Cyclone: Whirling Cleave: Whenever you hit with a melee attack, all foes within your reach with AC equal to or lower than your attack roll take an amount of damage equal to the
Cyclone’s spirit bonus of the same type as the weapon you used for the attack. In the case of whirlwind attack or any other abilities that allow extra attacks due to outside factors like how many creatures are in your reach, whirling cleave only triggers once for the entire whirlwind attack or similar ability.

Compulsions:
Lost: Emptiness-Everything is meaningless to you. Your own identity is being ripped away, and you find that you are willing to consider things you used to abhor and have no taste for things that you used to enjoy, though you can't quite remember why.

Cyclone: Destructive


Gear:
Sickle
Light Crossbow
Studded Leather Armor
GP:
Weight: lbs.
Carrying Capacity:

Background:

Appearance: