Lost: Mad World: Add twice the Lost's spirit bonus to all d100 rolls to determine how confused, insane, or similarly affected creatures within 120 feet of you acts, including yourself. Whenever you roll "attack the nearest creature," you can select which creature to attack if more than one creature is equally close, and the Lost counts as a Strength spirit until you roll again to determine your behavior. This may cause other spirits to grant you their spirit powers instead of their spirit bonuses. As a swift or move action, you can choose to become confused, as the spell
confusion. At the end of your turn, you can take an immediate action to end this effect (despite being confused).
Cyclone: Whirling Cleave: Whenever you hit with a melee attack, all foes within your reach with AC equal to or lower than your attack roll take an amount of damage equal to the
Cyclone’s spirit bonus of the same type as the weapon you used for the attack. In the case of whirlwind attack or any other abilities that allow extra attacks due to outside factors like how many creatures are in your reach, whirling cleave only triggers once for the entire whirlwind attack or similar ability.