Hawk

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Organized Play Member. 25 posts (43 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters.



Silver Crusade

Both True Seeing & Deeper Darkness are spells.

The target of a True Seeing spell sees through normal and *magical darkness* up to 120 feet.

So, doesn't this mean some-one with True Seeing can see through Deeper Darkness? Also TS is a 6th level spell, while DD is only a level 3.

I need to know for a Pathfinder Society game this week.

Liberty's Edge

http://paizo.com/pathfinderRPG/prd/monsters/darkStalker.html

PRD wrote:
Death Throes (Su) When a dark stalker is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC 15 Reflex save halves this damage. A dark stalker's gear and treasure are unaffected by this explosion. This save is Constitution-based.

emphasis mine

This makes no sense to me: The DC 15 Reflex save is Dex based. To what save is the Con-based sentence referring?

Grand Lodge

APG p104 wrote:
Hawkeye (Ex): At 2nd level, an archer gains a +1 bonus on Perception checks, and the range increment for any bow he uses increases by 5 feet. These bonuses increase by +1 and 5 additional feet for every 4 levels beyond 2nd. This ability replaces bravery.

Class level or Character level?

When adding more Fighter class levels to my Fighter2/Ranger2, will Hawkeye increase my Perception again at F4/R2 or at F6/R2?

Liberty's Edge

Now that my Bow has been upgraded, I am considering the armor.
Since my goal is to always stay out of melee, it hasn't really been a problem.

What suggestions do folks have, and why?

I do not want a max Dex of only 4. It needs to be at least 5, and 6 is great. And it MUST be PFS legal.

For example, the Mithral Shirt is Dex 6 (Core p466). It actually seems better to go Mithral Shirt than Studded Leather +1, especially as it is clearly labelled non-magical. So when I do enchant it, it will cost the smaller first tier amount.

Liberty's Edge 1/5

I am trying to decide on upgrading my studded leather armor to something else.

There's a Mithral shirt (Core page 466) for 1100g that is Max Dex 6, no armor check penalty. First, is it AC 4 -- the Core pdf does not seems to say. Second, is this shirt upgradeable later to magical (e.g., +1)?

I know darkwood is masterwork and upgradeable, but I don't know if this applies to all special materials in PFS. What is the rule for PFS?

Grand Lodge 1/5

I registered my brand new, never been on a mission, character information. However, the faction is listed as Andoran and I need to correct it to reflect Grand Lodge.

How? I cannot see where to change this editing the character.

Thanks!

Liberty's Edge

Source: Advanced Player's Guide page 76 wrote:
Ground Breaker (Rage, Ex): 6B, Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor’s hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. A barbarian must be at least 6th level to select this rage power.

So, this "Creatures in these squares must make a DC 15 Reflex save" sounds like friendly fire possible. Is that correct? as in allies in adjacent squares must also make a DC 15 reflex save?

"This attack automatically hits and deals damage normally." to what? all the "Creatures in these [adjacent] squares"? again does this also mean friendly fire possible?

and with what - the barbarian's equipped weapon of choice or unarmed? so I know what damage to calculate normally...

Thanks!

Liberty's Edge 1/5

2 people marked this as FAQ candidate. Answered in the errata.

Anyone else notice that Rogue is missing from Table 2-2 Hit Points?

Liberty's Edge

FEAT Shadow Strike (Combat): You accurately strike even those you cannot clearly see. Source: Advanced Player's Guide. Prerequisite: Base attack bonus +1. Benefit: You can deal precision damage, such as sneak attack (SA) damage, against targets with concealment (but not total concealment).

ROGUE TALENT Sniper’s Eye (Ex): A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment. Foes with total concealment are still immune.

I am trying to figure out the differences between these two, and which one might be more useful.

The Feat has no range limit. The talent has a limit of 30 feet which SA had anyway...
Is the Feat allowing SA to all w/o total concealment? while the talent adds SA to all w/in 30 feet w/o TOTAL concealment?
Or is Blind Fight better than either? I should say Improved Precise Shot is not an option as it seems like another variant of the same thing...

Being new to this, can anyone give me some examples?

Liberty's Edge 1/5

Quote:
Craftsman: Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the greed racial trait.

Exactly which PROFESSIONS are metal/stone and receive this bonus?

I am most interested in Professions... but for consistency, which CRAFT - I expect stonemasonry and weapons, but are there others?

Specifically for the day job check after Society sessions...

Liberty's Edge

Core says "shuriken are treated as ammunition for the purposes of drawing them" and "When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading"

Since it is the weapon that required the action to reload (not draw ammo), I would interpret this to mean drawing a shuriken is a free action (aka arrows).

Please confirm?

Liberty's Edge 1/5

What should I be listing under "Special Abilities" when registering my characters?

Racial traits, feats, bonus talents, all of the above or what?

Liberty's Edge

Quote:
Craftsman: Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. This racial trait replaces the greed racial trait.

Exactly which PROFESSIONS are metal/stone and receive this bonus?

For that matter, which CRAFT besides stonemasonry & weapons?

Liberty's Edge

Trying to understand various FoB interpretations of the rulesbook.
Core says "A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands." and "A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows." Emphasis mine.

So, A shuriken can be used as part of a monk's FoB and its damage would get the full Strength bonus applied. Correct?

Also, it does not matter if the shuriken is in the "primary" hand, the other hand, or one in each; because any/all get the full Strength bonus on damage, because a monk has no off hand. Correct?

Liberty's Edge

The APG says
"... You may attempt an elemental fist attack once per day for every four levels you have attained (see Special), and no more than once per round.
Special: ... A monk may attempt an Elemental Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk."

This implies that a monk is not limited to "and no more than once per round". It is ambiguous -- please clarify?

If the 1/round limit applies to monks as well, please include the phrase to the Special section to eliminate the ambiguity.

Second, is this rule also true for PFS play?