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Goblin Squad Member

I can agree with your worries. My other worry is the actual look of the environment. My god does it look uninteresting. It is a really boring looking place to be. All I see in the screen shots and videos is the same old town and the same old forest that looks like it was copied and pasted a couple of times. I get that it's Alpha, but even Shroud of the Avatar has more interesting looking forests than this.

I'm more of an explorer type, I like to look around and enjoy the view and discovery. But if I started out in that town and with that forest I would just cry.

I'm hoping they improve the look of the forest and I hope their main cities look a lot more interesting than their small town.

Because quite honestly, there are ways to make a small outpost and town look interesting and they seemed to have opt out of doing so as of yet.

This is still alpha though and I'll hold off on raging on it until at least mid-beta :P

Goblin Squad Member

Hmm okay, that sounds a bit better. I'm willing to give it a shot for sure, it's just hard to get excited about it when just looking at it though. It just looks like WoW combat on the surface.

Only thing I suppose I am worried about is paying attention more to my hotbar than to my character on the screen.

In any case, I'm curious to try the combat and see how the play style works. Seems like it has the possibility of being engaging for sure.

-- Edit: Sorry, I forgot about mana not being in the game, it's been a while since I've looked through the blog. Been busy and what not. Yah stamina is fine, although it would be interesting if the enemy indicated its low stamina through animation, like heavy breathing, staggering, etc. Rather than just a bar. But that would probably cost too much to implement I guess.

Goblin Squad Member

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Can't honestly say I'm thrilled by the town in the video but since this is even before Alpha is is completely understandable.

The only thing that I can see as a kind of negative is the combat system. I was looking forward to a more movement based system such as Gw2 (in between an action mmo and the standard WoW battle system), but it seems that position doesn't really matter that much for melee? Ranged looks fun, but melee just seems to be the standard stand still and hit what's in front of you sort of look. I understand there is a roll but regular movement should be able to avoid at least some hits while in melee. Such as circular movements around them.

Just my two cents I guess, I was just never really into how WoW did combat to be honest so I'm just a little biased against it.

One last thing I would like to bring up is that I'm not sure showing the enemies mana is really a great thing, it sort of takes away from the suspense of "What is he going to do next?" and replaces it with "His mana is low, so I can probably go in close and kill him" but to each there own. I like suspense a bit more.

Otherwise it's looking like it's coming along well and I'm still looking forward to it. Can't wait for the disguise stuff!

Goblin Squad Member

It looks good so far, It's still early in development but it's come a long way since the last I have seen it. My only critique is that the town used had a very sparse runescape sort of design, so my only fear is that small villages will look like that on release. But I expect improvement so it's a small worry. So yah, thanks for sharing and everything is looking pretty good so far.