Cale the Calistrian

Loren Young's page

287 posts. Alias of JoshB.


Classes/Levels

1/2 Elf DD1,Sor5 (Silver Draconic) | HP 42/42 | AC 18/11/18 (mage armor) | +5/+2/+5 | Init +0 | Perc +9 | 5/7 3/5 | Claws 8/8

About Loren Young

Loren Young
Half-elf dragon disciple 1/sorcerer 5
NG Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 18 (+4 armor, +1 deflection, +2 natural)
hp 42 (6 HD; 5d6+1d12+15)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +2, Will +5; +2 vs. enchantments
Immune sleep; Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+4/19-20) or
. . mwk morningstar +5 (1d8+4) or
. . 2 claws +4 (1d6+4)
Special Attacks claws (2, 1d8, treated as magic weapons, 8 rounds/day)
Sorcerer Spells Known (CL 6th; concentration +10)
. . 2nd (5/day)—flurry of snowballs (DC 17), mirror image, resist energy
. . 1st (7/day)—color spray (DC 15), identify, mage armor, shield, snowball[UW]
. . 0 (at will)—detect magic, light, mage hand, prestidigitation, ray of frost, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 15, Dex 10, Con 14, Int 13, Wis 8, Cha 18
Base Atk +2; CMB +4; CMD 15
Feats Arcane Strike, Combat Casting, Eschew Materials, Skill Focus (Perception), Spell Focus (evocation)
Traits affable, magical knack
Skills Bluff +8, Diplomacy +8 (+10 to gather information.), Intimidate +8, Knowledge (arcana) +9, Knowledge (local) +5, Knowledge (planes) +5, Perception +9, Spellcraft +8, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), elf blood
Gear dagger, mwk morningstar, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, mess kit[UE], pot, soap, trail rations (5), waterskin, 114 gp, 1 sp

oil of bless weapon
potion of cure light wounds (3)
potion of magic fang, greater +1
wand of shield (49 charges)
alchemist's fire (3)
healer's kit (10)
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws (8 rounds/day) (Su) As a free action, gain 2 claw attacks that bypass DR as magic weapons.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.