Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei's plan was to arrange for the Locathah to meet us at the settlement tomorrow morning. That way she can let people know to expect them so that no one is surprised and hopefully no one does anything stupid. That way, the group could continue after the flying lizard today and finish it off.
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"A wounded one got away from us and flew up over the cliff. We were just following it to finish it off. We would be happy to further discuss trade relations with you later on at our settlement."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
know nature: 1d20 + 5 ⇒ (4) + 5 = 9 "A Sea Hag? That doesn't sound good for us. Though having some idea of where the danger is coming from is the first step in making a dfense against it. Does she also happen to command any flying reptiles? My group and I are hunting down a couple that snatched a fisherman of ours."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"Our ship arrived fairly recently, but we are beginning a settlement on the island. We would be more than happy to establish trade relations with you and your people. Perhaps we could arrange a meeting time for you to talk with our leader on the island about what we can offer each other?" "And I was wondering, there was a previous ship of our people that had come to the island. Did you ever have any contact with them while they were here?"
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei responds in Azlanti: "Yes, I do. I am Lorelei" Good sign, talking and seeming friendly for now "My friends and I are new to this land. I hope we are not trespassing on your territory?"
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei nods. "I'll head on back down and see if they are willing to talk then." Lorelei will lower the rope back down and climb back to the beach and give the fishfolk a friendly wave and will stay where she is and let them approach her as she tries to look unthreatening.
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"Well, I suppose the lone flying reptile won't make it far wounded as it is. We could climb back down and make contact with them before trying to find the creature's nest. It may be best to try and make friendly contact. With as many hostile things on this island, it sure couldn't hurt to make some friends. Plus they have some knowledge of what's been going on on this island and maybe they had contact with the missing expedition."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
The humanoids are at the base of the cliff, right? Lorelei peers at the creatures, trying to figure out what they may be as she pulls up the rope after the group so as to not make it easy for them to be followed. What knowledge would be appropriate for the creatures?
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Figureing the creatures are going out of the limited range of her icicle, Lorelei pulls out her light crossbow and tries to shoot the last one to flee. range attack: 1d20 + 4 ⇒ (19) + 4 = 23
confirm crit?: 1d20 + 4 ⇒ (13) + 4 = 17
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Didn't know about any PMs either. I didn't get a red dot and had two sitting in my box. :( If the remaining reptile is still flying around them, Lorelei will shoot an icicle at it, if not, she will hold her actions so that they can follow the retreating flying reptile to it's nest. ranged touch attack: 1d20 + 4 ⇒ (18) + 4 = 22
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"Well, at least we didn't have to waste a lot of time searching for these things." Lorelei flings an icicle at one of the flying beasts. ranged touch attack: 1d20 + 4 ⇒ (13) + 4 = 17
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"No, we have no desire to live penned in forever, but everyone can either deal with it until we can clear out the intelligent dangers and the biggest threats. Or they can take their chance knowing they might get eaten by the next thing that wanders by." "For now though, let us go and see what we can do about these flying reptiles and hopefully eliminate yet another threat to the settlement."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei tries to think of any known animals that fit the description given. know nature: 1d20 + 5 ⇒ (15) + 5 = 20 "I suppose we could take out one of the rowboats out to that area and take a look around. Though I really think that, given our current situation, no one should be going out anywhere alone. Could you recommend to the other settlers that they shouldn't leave the settlement without there are at least two or more in their group? You can tell them it's only temporary until we finish securing the around it and clearing out the dangerous natural wildlife here." Lorelei is good to go for taking a boat out in the direction given.
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
spellcraft vs stone: 1d20 + 8 ⇒ (19) + 8 = 27 After Valdern discovers the items and her attention is away from the engraved plates, Lorelei will attempt to learn the magical property of the stone to share with the group.
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
perception: 1d20 + 4 ⇒ (9) + 4 = 13 sigh Lorelei's attention is drawn to the engraved plates. "I do not know who Nal-Shakar was, but this is rather interesting. This suggests that they tracked the movements of celestial objects. If this was a room that they did it from, perhaps this is the very place where they first detected the asteroid that impacted here so very long ago. Think of the historical importance of such a moment. I wonder if we might find any evidence or even perhaps one of those magical recordings of that moment? Historians from all over the world would travel here to see such a thing."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"Unless we want to vacate this island, we can't avoid getting involved in some way or another. I would rather not choose the side that has already kidnapped our people and turn them against us."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Always ask questions so you don't accidentally kill the party. I've had that happen in games before. :) reflex: 1d30 + 2 ⇒ (20) + 2 = 22 After the explosion, Lorelei channels healing energy to her group. channel: 2d6 ⇒ (4, 6) = 10
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei steps carefully in case the water covering the floor hides any deeper holes. "Well, north or east? Which door should we try first? And what are the niches for? A type of key to open them, maybe..."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
will save: 1d20 + 8 ⇒ (2) + 8 = 10 know religion: 1d20 + 8 ⇒ (17) + 8 = 25 Lorelei can't help but let out a scream as she suddenly finds herself burned and in great pain. She channels healing energy to herself and her group. channel: 2d6 ⇒ (4, 2) = 6 "Damn, that hurt. I think that we have entered a Haunt. We must have just relived the last moments in the lives of the Azlanti who died here and whose firey bodies are supposed to be residing here still. Such things as Haunts can only be permanently destroyed by acomplishing a specific task. We need to find out what that task would be here."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei shrugs at the warning. "Well, we already knew that there were undead near here. At this point I'd be more interested in knowing who wrote the warning, when they wrote it and what happened to them."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
LOrelei's nose wrinkles as she imagines the horrible smells they will soon encounter. "Well, that sounds less than lovely. Though it does make it sound more important that we assess that situation, otherwise there could be a chance of smouldering undead wondering into our settlement."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
"Yes, well, it could have gone worse too. At least we are all still alive. We definitely should be wary of any other "survivors" we meet around here. And any strangers should be suspect as well with a possible shapeshifting enemy running around."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Raylands form didn't change any after his death, right? "Well, given their actions, perhaps Eliza and Rayland were not hte prisoners they claimed to be. Which means that it is very likely that Eliza is making her escape either back to that tower or whatever home her alleged "captor" resides at. What are the odds of tracking her down? I mean, she may be invisible, but her footprints won't be."
Female Undine Cleric / 4 || Init: +1 / HP: 23/23 // AC: 14 / FF: 13 / Touch:11 / Saves: F: +4, R: +2, W: +8
Lorelei will attempt to fire at Rayland again. ranged attack: 1d20 + 3 ⇒ (5) + 3 = 8
Though apparently her aim still off, likely from trying to look all around for any sign of Eliza whilst trying to aim...... |